mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-23 23:31:08 +01:00
Fonts: minor/shallow amends (#6925)
This commit is contained in:
parent
ade4d0e08a
commit
46843b683b
@ -201,6 +201,12 @@ Other changes:
|
||||
- Better assert during load when passing truncated font data or wrong data size. (#6822)
|
||||
- Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers
|
||||
prior to building again. (#6825)
|
||||
- Added ImFontConfig::RasterizerDensity field to increase texture size of rendered glyphs
|
||||
without altering other metrics. Among other things, this makes it easier to have zooming code
|
||||
swapping between 2 fonts (e.g. a 100% and a 400% fonts) depending on current scale. (#6925) [@thedmd]
|
||||
Important: if you increase this it is expected that you would render the font with a scale of
|
||||
similar value or magnitude. Merely increasing this without increasing scale may lower quality.
|
||||
- imgui_freetype: Added support for RasterizerDensity. (#6925) [@thedmd]
|
||||
- imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
|
||||
- Inputs: Added IsKeyChordPressed() helper function e.g. IsKeyChordPressed(ImGuiMod_Ctrl | ImGuiKey_S).
|
||||
(note that ImGuiMod_Shortcut may be used as an alias for Cmd on OSX and Ctrl on other systems).
|
||||
|
4
imgui.h
4
imgui.h
@ -2848,8 +2848,8 @@ struct ImFontConfig
|
||||
float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs
|
||||
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
|
||||
unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
|
||||
float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
|
||||
float RasterizerDensity; // 1.0f // DPI scale for rasterization. Bigger DPI for higher quality.
|
||||
float RasterizerMultiply; // 1.0f // Linearly brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. This is a silly thing we may remove in the future.
|
||||
float RasterizerDensity; // 1.0f // DPI scale for rasterization, not altering other font metrics: make it easy to swap between e.g. a 100% and a 400% fonts for a zooming display. IMPORTANT: If you increase this it is expected that you increase font scale accordingly, otherwise quality may look lowered.
|
||||
ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
|
||||
|
||||
// [Internal]
|
||||
|
@ -2576,7 +2576,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
|
||||
|
||||
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
|
||||
const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
|
||||
const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
|
||||
const int padding = atlas->TexGlyphPadding;
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
|
||||
{
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2023/11/13: added support for ImFontConfig::RasterizationDensity field for scaling render density without scaling metrics.
|
||||
// 2023/08/01: added support for SVG fonts, enable by using '#define IMGUI_ENABLE_FREETYPE_LUNASVG' (#6591)
|
||||
// 2023/01/04: fixed a packing issue which in some occurrences would prevent large amount of glyphs from being packed correctly.
|
||||
// 2021/08/23: fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL.
|
||||
|
Loading…
Reference in New Issue
Block a user