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Columns: Made PixelsToOffsetNorm() properly symetrical to OffsetNormToPixels() (#125)

This commit is contained in:
omar 2017-12-22 19:45:15 +01:00
parent 471bcf8b5e
commit 46dcd9aa50

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@ -10864,7 +10864,7 @@ static float OffsetNormToPixels(const ImGuiColumnsSet* columns, float offset_nor
static float PixelsToOffsetNorm(const ImGuiColumnsSet* columns, float offset) static float PixelsToOffsetNorm(const ImGuiColumnsSet* columns, float offset)
{ {
return (offset - columns->MinX) / (columns->MaxX - columns->MinX); return offset / (columns->MaxX - columns->MinX);
} }
static inline float GetColumnsRectHalfWidth() { return 4.0f; } static inline float GetColumnsRectHalfWidth() { return 4.0f; }
@ -10951,7 +10951,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow)) if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
columns->Columns[column_index].OffsetNorm = PixelsToOffsetNorm(columns, offset); columns->Columns[column_index].OffsetNorm = PixelsToOffsetNorm(columns, offset - columns->MinX);
if (preserve_width) if (preserve_width)
SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
@ -11015,7 +11015,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
// Set state for first column // Set state for first column
const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x); const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x);
columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
//column->ColumnsMaxX = content_region_width - window->Scroll.x -((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x; //column->MaxX = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
columns->MaxX = content_region_width - window->Scroll.x; columns->MaxX = content_region_width - window->Scroll.x;
columns->StartPosY = window->DC.CursorPos.y; columns->StartPosY = window->DC.CursorPos.y;
columns->StartMaxPosX = window->DC.CursorMaxPos.x; columns->StartMaxPosX = window->DC.CursorMaxPos.x;
@ -11043,7 +11043,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
ImGuiColumnData* column = &columns->Columns[n]; ImGuiColumnData* column = &columns->Columns[n];
float t = column->OffsetNorm; float t = column->OffsetNorm;
if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow)) if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
t = ImMin(t, PixelsToOffsetNorm(columns, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - n))); t = ImMin(t, PixelsToOffsetNorm(columns, (columns->MaxX - columns->MinX) - g.Style.ColumnsMinSpacing * (columns->Count - n)));
column->OffsetNorm = t; column->OffsetNorm = t;
if (n == columns_count) if (n == columns_count)