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AA branch: fixed input cursor.
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@ -5736,7 +5736,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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// Draw blinking cursor
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// Draw blinking cursor
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if (g.InputTextState.CursorIsVisible())
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if (g.InputTextState.CursorIsVisible())
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window->DrawList->AddRect(cursor_pos - font_off_up + ImVec2(0,2), cursor_pos + font_off_dn - ImVec2(0,3), window->Color(ImGuiCol_Text));
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window->DrawList->AddLine(cursor_pos - font_off_up + ImVec2(0.5f,2.0f), cursor_pos + font_off_dn + ImVec2(0.5f,-3.0f), window->Color(ImGuiCol_Text));
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// Notify OS of text input position for advanced IME
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// Notify OS of text input position for advanced IME
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if (io.ImeSetInputScreenPosFn && ImLengthSqr(edit_state.InputCursorScreenPos - cursor_pos) > 0.0001f)
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if (io.ImeSetInputScreenPosFn && ImLengthSqr(edit_state.InputCursorScreenPos - cursor_pos) > 0.0001f)
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