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Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760)

This commit is contained in:
omar 2018-04-20 15:40:12 +02:00
parent f93dce9513
commit 49a451d247
2 changed files with 4 additions and 3 deletions

View File

@ -50,6 +50,7 @@ Other Changes:
- Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741)
- Window: Fixed default proportional item width lagging by one frame on resize.
- Window: Fixed popups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus displayed outside the safe area, etc.).
- Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760)
- MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks]
- InputText: On a Mac, filter out characters when the Cmd modifier is held. (#1747) [@sivu]
- Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)

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@ -5363,13 +5363,13 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
window->Flags = flags;
g.WindowsById.SetVoidPtr(window->ID, window);
// Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
window->Pos = window->PosFloat = ImVec2(60, 60);
// User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
if (!(flags & ImGuiWindowFlags_NoSavedSettings))
{
// Retrieve settings from .ini file
// Use SetWindowPos() or SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
window->Pos = window->PosFloat = ImVec2(60, 60);
if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
{
SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);