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Version number 1.42 wip + todo list entries

This commit is contained in:
ocornut 2015-06-26 20:48:53 -06:00
parent 14f189b2f6
commit 4ac21aaa12
2 changed files with 18 additions and 15 deletions

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// ImGui library v1.41
// ImGui library v1.42 wip
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
@ -327,6 +327,7 @@
ISSUES & TODO-LIST
==================
Issue numbers (#) refer to github issues.
- misc: merge or clarify ImVec4 vs ImRect?
- window: fix resize grip rendering scaling along with Rounding style setting
@ -335,6 +336,7 @@
- window: allow resizing of child windows (possibly given min/max for each axis?)
- window: background options for child windows, border option (disable rounding)
- window: resizing from any sides? + mouse cursor directives for app.
- window: get size/pos helpers given names (see discussion in #249)
- scrolling: add horizontal scroll
!- scrolling: set scrolling given a position.
!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
@ -343,31 +345,32 @@
- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
!- input text: multiple lines inputs (#200)
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
- input text multi-line: line numbers? status bar? (follow up on #200)
!- input number: large int not reliably supported because of int<>float conversions.
- input number: optional range min/max for Input*() functions
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
- input number: use mouse wheel to step up/down
- input number: non-decimal input.
- text: proper alignment options
- layout: horizontal layout helper (github issue #97)
- layout: horizontal layout helper (#97)
- layout: more generic alignment state (left/right/centered) for single items?
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (github issue #125)
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (github issue #125)
- columns: columns header to act as button (~sort op) and allow resize/reorder (github issue #125)
- columns: user specify columns size (github issue #125)
- popup: border options. richer api like BeginChild() perhaps? (github issue #197)
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#125)
- columns: columns header to act as button (~sort op) and allow resize/reorder (#125)
- columns: user specify columns size (#125)
- popup: border options. richer api like BeginChild() perhaps? (#197)
- combo: sparse combo boxes (via function call?)
- combo: turn child handling code into pop up helper
- combo: contents should extends to fit label if combo widget is small
- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (pr #203)
- listbox: multiple selection
- listbox: user may want to initial scroll to focus on the one selected value?
- listbox: keyboard navigation.
- listbox: scrolling should track modified selection.
- menus: local shortcuts, global shortcuts (github issue #126)
- menus: local shortcuts, global shortcuts (#126)
- menus: icons
- menus: see we can allow for click-menu-hold-release-on-item to work (like Windows does)
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
@ -389,7 +392,7 @@
- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
- text edit: add multi-line text edit
- tree: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
- tooltip: figure out a way to use TextWrapped() in a tooltip.
- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
- settings: write more decent code to allow saving/loading new fields
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
- style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
@ -407,7 +410,7 @@
- keyboard: full keyboard navigation and focus.
- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
- input: support track pad style scrolling & slider edit.
- portability: big-endian test/support (github issue #81)
- portability: big-endian test/support (#81)
- memory: add a way to discard allocs of unused/transient windows. with the current architecture new windows (including popup, opened combos, listbox) perform at least 3 allocs.
- misc: mark printf compiler attributes on relevant functions
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)

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// ImGui library v1.41
// ImGui library v1.42
// See .cpp file for documentation.
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@ -13,7 +13,7 @@
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.41"
#define IMGUI_VERSION "1.42 wip"
// Define assertion handler.
#ifndef IM_ASSERT