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Fixed more warnings from @bkaradzic
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parent
dac9266f6f
commit
4b1a18c2c9
10
imgui.cpp
10
imgui.cpp
@ -1835,7 +1835,7 @@ void ImGui::NewFrame()
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// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
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// When clicking outside of a window we assume the click is owned by the application and won't request capture.
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int mouse_earliest_button_down = -1;
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for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
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for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
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{
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if (g.IO.MouseClicked[i])
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g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL);
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@ -5636,9 +5636,9 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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{
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// Recycle existing cursor/selection/undo stack but clamp position
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// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
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edit_state.StbState.cursor = ImMin(edit_state.StbState.cursor, edit_state.CurLenW);
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edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, edit_state.CurLenW);
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edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, edit_state.CurLenW);
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edit_state.StbState.cursor = ImMin(edit_state.StbState.cursor, (int)edit_state.CurLenW);
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edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, (int)edit_state.CurLenW);
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edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, (int)edit_state.CurLenW);
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}
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if (focus_requested_by_tab || (user_clicked && is_ctrl_down))
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select_all = true;
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@ -5735,7 +5735,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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if (g.IO.SetClipboardTextFn)
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{
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const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0;
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const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
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const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : (int)edit_state.CurLenW;
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ImTextStrToUtf8(text_tmp_utf8, IM_ARRAYSIZE(text_tmp_utf8), edit_state.Text+ib, edit_state.Text+ie);
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g.IO.SetClipboardTextFn(text_tmp_utf8);
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}
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