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Begin: Moving some code into a CalcSizeAutoFit() function.
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parent
0d56140b4a
commit
4b2781fe87
48
imgui.cpp
48
imgui.cpp
@ -3912,6 +3912,30 @@ static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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return new_size;
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}
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static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStyle& style = g.Style;
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ImGuiWindowFlags flags = window->Flags;
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ImVec2 size_auto_fit;
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if ((flags & ImGuiWindowFlags_Tooltip) != 0)
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{
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// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
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size_auto_fit = window->SizeContents + window->WindowPadding - ImVec2(0.0f, style.ItemSpacing.y);
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}
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else
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{
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// Handling case of auto fit window not fitting in screen on one axis, we are growing auto fit size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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size_auto_fit = ImClamp(window->SizeContents + window->WindowPadding, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
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if (size_auto_fit.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
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size_auto_fit.y += style.ScrollbarSize;
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if (size_auto_fit.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
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size_auto_fit.x += style.ScrollbarSize;
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size_auto_fit.y = ImMax(size_auto_fit.y - style.ItemSpacing.y, 0.0f);
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}
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return size_auto_fit;
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}
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
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{
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ImVec2 scroll = window->Scroll;
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@ -4002,7 +4026,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f)
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{
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// May be processed on the next frame if this is our first frame and we are measuring size
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// FIXME: Look into removing the branch so everything can go through this same codepath for consistency.
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// FIXME: Look into removing the branch so everything can go through this same code path for consistency.
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window->SetWindowPosVal = g.SetNextWindowPosVal;
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window->SetWindowPosPivot = g.SetNextWindowPosPivot;
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window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
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@ -4122,26 +4146,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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// Lock window padding so that altering the ShowBorders flag for children doesn't have side-effects.
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window->WindowPadding = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup))) ? ImVec2(0,0) : style.WindowPadding;
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// Calculate auto-fit size
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ImVec2 size_auto_fit;
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if ((flags & ImGuiWindowFlags_Tooltip) != 0)
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{
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// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
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size_auto_fit = window->SizeContents + window->WindowPadding - ImVec2(0.0f, style.ItemSpacing.y);
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}
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else
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{
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size_auto_fit = ImClamp(window->SizeContents + window->WindowPadding, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
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// Handling case of auto fit window not fitting in screen on one axis, we are growing auto fit size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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if (size_auto_fit.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
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size_auto_fit.y += style.ScrollbarSize;
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if (size_auto_fit.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
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size_auto_fit.x += style.ScrollbarSize;
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size_auto_fit.y = ImMax(size_auto_fit.y - style.ItemSpacing.y, 0.0f);
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}
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// Handle automatic resize
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// Calculate auto-fit size, handle automatic resize
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const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
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if (window->Collapsed)
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{
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// We still process initial auto-fit on collapsed windows to get a window width,
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