diff --git a/imgui.cpp b/imgui.cpp index 1d955c6ec..851135a98 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -537,7 +537,7 @@ - style: WindowPadding needs to be EVEN needs the 0.5 multiplier probably have a subtle effect on clip rectangle - text: simple markup language for color change? - font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - - font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.) + - font: fix AddRemapChar() to work before font has been built. - log: LogButtons() options for specifying depth and/or hiding depth slider - log: have more control over the log scope (e.g. stop logging when leaving current tree node scope) - log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard) diff --git a/imgui.h b/imgui.h index 1f00795b8..05932e84b 100644 --- a/imgui.h +++ b/imgui.h @@ -1316,10 +1316,10 @@ struct ImFont IMGUI_API ~ImFont(); IMGUI_API void Clear(); IMGUI_API void BuildLookupTable(); - IMGUI_API const Glyph* FindGlyph(unsigned short c) const; + IMGUI_API const Glyph* FindGlyph(ImWchar c) const; IMGUI_API void SetFallbackChar(ImWchar c); - float GetCharAdvance(unsigned short c) const { return ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] : FallbackXAdvance; } - bool IsLoaded() const { return ContainerAtlas != NULL; } + float GetCharAdvance(ImWchar c) const { return ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] : FallbackXAdvance; } + bool IsLoaded() const { return ContainerAtlas != NULL; } // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. @@ -1327,6 +1327,10 @@ struct ImFont IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const; IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; + + // Private + IMGUI_API void GrowIndex(int new_size); + IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. }; //---- Include imgui_user.h at the end of imgui.h diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 1afa8d2b4..b82b5cc9e 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1677,14 +1677,8 @@ void ImFont::BuildLookupTable() IM_ASSERT(Glyphs.Size < 32*1024); IndexXAdvance.clear(); - IndexXAdvance.resize(max_codepoint + 1); IndexLookup.clear(); - IndexLookup.resize(max_codepoint + 1); - for (int i = 0; i < max_codepoint + 1; i++) - { - IndexXAdvance[i] = -1.0f; - IndexLookup[i] = (short)-1; - } + GrowIndex(max_codepoint + 1); for (int i = 0; i < Glyphs.Size; i++) { int codepoint = (int)Glyphs[i].Codepoint; @@ -1720,6 +1714,36 @@ void ImFont::SetFallbackChar(ImWchar c) BuildLookupTable(); } +void ImFont::GrowIndex(int new_size) +{ + IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size); + int old_size = IndexLookup.Size; + if (new_size <= old_size) + return; + IndexXAdvance.resize(new_size); + IndexLookup.resize(new_size); + for (int i = old_size; i < new_size; i++) + { + IndexXAdvance[i] = -1.0f; + IndexLookup[i] = (short)-1; + } +} + +void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) +{ + IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. + int index_size = IndexLookup.Size; + + if (dst < index_size && IndexLookup.Data[dst] == -1 && !overwrite_dst) // 'dst' already exists + return; + if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op + return; + + GrowIndex(dst + 1); + IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : -1; + IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f; +} + const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const { if (c < IndexLookup.Size)