diff --git a/imgui.cpp b/imgui.cpp index 26e56b804..69ea3b4b8 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1177,7 +1177,7 @@ static const ImVec2 TOOLTIP_DEFAULT_PIVOT_TOUCH = ImVec2(0.5f, 1.0f); // Multi //------------------------------------------------------------------------- static void SetCurrentWindow(ImGuiWindow* window); -static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags); +static ImGuiWindow* CreateNewWindow(ImStrv name, ImGuiWindowFlags flags); static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window); static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window); @@ -1242,7 +1242,7 @@ static void UpdateSettings(); static int UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect); static void RenderWindowOuterBorders(ImGuiWindow* window); static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size); -static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open); +static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, ImStrv name, bool* p_open); static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col); static void RenderDimmedBackgrounds(); static void SetLastItemDataForWindow(ImGuiWindow* window, const ImRect& rect); @@ -2274,7 +2274,7 @@ ImGuiID ImHashStr(const char* data_p, size_t data_size, ImGuiID seed) // Default file functions #ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS -ImFileHandle ImFileOpen(const char* filename, const char* mode) +ImFileHandle ImFileOpen(ImStrv filename, ImStrv mode) { #if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__) // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. @@ -2308,7 +2308,7 @@ ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandle f) // Helper: Load file content into memory // Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() // This can't really be used with "rt" because fseek size won't match read size. -void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size, int padding_bytes) +void* ImFileLoadToMemory(ImStrv filename, ImStrv mode, size_t* out_file_size, int padding_bytes) { IM_ASSERT(filename && mode); if (out_file_size) @@ -2782,7 +2782,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE //----------------------------------------------------------------------------- // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" -ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) //-V1077 +ImGuiTextFilter::ImGuiTextFilter(ImStrv default_filter) //-V1077 { InputBuf[0] = 0; CountGrep = 0; @@ -2793,7 +2793,7 @@ ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) //-V1077 } } -bool ImGuiTextFilter::Draw(const char* label, float width) +bool ImGuiTextFilter::Draw(ImStrv label, float width) { if (width != 0.0f) ImGui::SetNextItemWidth(width); @@ -4254,7 +4254,7 @@ void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type) //----------------------------------------------------------------------------- // ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods -ImGuiWindow::ImGuiWindow(ImGuiContext* ctx, const char* name) : DrawListInst(NULL) +ImGuiWindow::ImGuiWindow(ImGuiContext* ctx, ImStrv name) : DrawListInst(NULL) { memset(this, 0, sizeof(*this)); Ctx = ctx; @@ -4766,7 +4766,7 @@ const char* ImGui::GetClipboardText() return g.PlatformIO.Platform_GetClipboardTextFn ? g.PlatformIO.Platform_GetClipboardTextFn(&g) : ""; } -void ImGui::SetClipboardText(const char* text) +void ImGui::SetClipboardText(ImStrv text) { ImGuiContext& g = *GImGui; if (g.PlatformIO.Platform_SetClipboardTextFn != NULL) @@ -5959,9 +5959,9 @@ ImVec2 ImGui::GetItemRectSize() return g.LastItemData.Rect.GetSize(); } -// Prior to v1.90 2023/10/16, the BeginChild() function took a 'bool border = false' parameter instead of 'ImGuiChildFlags child_flags = 0'. +// Prior to v1.90 2023/10/16, the BeginChild() function took a 'bool borders = false' parameter instead of 'ImGuiChildFlags child_flags = 0'. // ImGuiChildFlags_Borders is defined as always == 1 in order to allow old code passing 'true'. Read comments in imgui.h for details! -bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags) +bool ImGui::BeginChild(ImStrv str_id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags) { ImGuiID id = GetCurrentWindow()->GetID(str_id); return BeginChildEx(str_id, id, size_arg, child_flags, window_flags); @@ -5972,7 +5972,7 @@ bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child return BeginChildEx(NULL, id, size_arg, child_flags, window_flags); } -bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags) +bool ImGui::BeginChildEx(ImStrv name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* parent_window = g.CurrentWindow; @@ -6155,7 +6155,7 @@ ImGuiWindow* ImGui::FindWindowByID(ImGuiID id) return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id); } -ImGuiWindow* ImGui::FindWindowByName(const char* name) +ImGuiWindow* ImGui::FindWindowByName(ImStrv name) { ImGuiID id = ImHashStr(name); return FindWindowByID(id); @@ -6223,7 +6223,7 @@ static void InitOrLoadWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* s } } -static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags) +static ImGuiWindow* CreateNewWindow(ImStrv name, ImGuiWindowFlags flags) { // Create window the first time //IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags); @@ -6809,7 +6809,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar } // Render title text, collapse button, close button -void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open) +void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, ImStrv name, bool* p_open) { ImGuiContext& g = *GImGui; ImGuiStyle& style = g.Style; @@ -6994,7 +6994,7 @@ ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window) // You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. // - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. -bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) +bool ImGui::Begin(ImStrv name, bool* p_open, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; @@ -8319,7 +8319,7 @@ void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) SetWindowPos(window, pos, cond); } -void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) +void ImGui::SetWindowPos(ImStrv name, const ImVec2& pos, ImGuiCond cond) { if (ImGuiWindow* window = FindWindowByName(name)) SetWindowPos(window, pos, cond); @@ -8365,7 +8365,7 @@ void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond) SetWindowSize(GImGui->CurrentWindow, size, cond); } -void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) +void ImGui::SetWindowSize(ImStrv name, const ImVec2& size, ImGuiCond cond) { if (ImGuiWindow* window = FindWindowByName(name)) SetWindowSize(window, size, cond); @@ -8412,7 +8412,7 @@ bool ImGui::IsWindowAppearing() return window->Appearing; } -void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond) +void ImGui::SetWindowCollapsed(ImStrv name, bool collapsed, ImGuiCond cond) { if (ImGuiWindow* window = FindWindowByName(name)) SetWindowCollapsed(window, collapsed, cond); @@ -8423,7 +8423,7 @@ void ImGui::SetWindowFocus() FocusWindow(GImGui->CurrentWindow); } -void ImGui::SetWindowFocus(const char* name) +void ImGui::SetWindowFocus(ImStrv name) { if (name) { @@ -8759,7 +8759,7 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs) return id; } -void ImGui::PushID(const char* str_id) +void ImGui::PushID(ImStrv str_id) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -8839,7 +8839,7 @@ void ImGui::PopID() window->IDStack.pop_back(); } -ImGuiID ImGui::GetID(const char* str_id) +ImGuiID ImGui::GetID(ImStrv str_id) { ImGuiWindow* window = GImGui->CurrentWindow; return window->GetID(str_id); @@ -10319,7 +10319,7 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID own // Which is why it is required you put them in your imconfig file (and NOT only before including imgui.h). // Otherwise it is possible that different compilation units would see different structure layout. // If you don't want to modify imconfig.h you can use the IMGUI_USER_CONFIG define to change filename. -bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) +bool ImGui::DebugCheckVersionAndDataLayout(ImStrv version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) { bool error = false; if (strcmp(version, IMGUI_VERSION) != 0) { error = true; IM_ASSERT(strcmp(version, IMGUI_VERSION) == 0 && "Mismatched version string!"); } @@ -11603,7 +11603,7 @@ bool ImGui::IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags) } } -bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags) +bool ImGui::IsPopupOpen(ImStrv str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; ImGuiID id = (popup_flags & ImGuiPopupFlags_AnyPopupId) ? 0 : g.CurrentWindow->GetID(str_id); @@ -11634,7 +11634,7 @@ ImGuiWindow* ImGui::GetTopMostAndVisiblePopupModal() return NULL; } -void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags) +void ImGui::OpenPopup(ImStrv str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; ImGuiID id = g.CurrentWindow->GetID(str_id); @@ -11848,7 +11848,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_window_flags) return is_open; } -bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) +bool ImGui::BeginPopup(ImStrv str_id, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance @@ -11865,7 +11865,7 @@ bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) // Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup). // - *p_open set back to false in BeginPopupModal() when popup is not open. // - if you set *p_open to false before calling BeginPopupModal(), it will close the popup. -bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags) +bool ImGui::BeginPopupModal(ImStrv name, bool* p_open, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -11920,7 +11920,7 @@ void ImGui::EndPopup() // Helper to open a popup if mouse button is released over the item // - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup() -void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags) +void ImGui::OpenPopupOnItemClick(ImStrv str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -11949,7 +11949,7 @@ void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags // OpenPopup(id); // return BeginPopup(id); // The main difference being that this is tweaked to avoid computing the ID twice. -bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags) +bool ImGui::BeginPopupContextItem(ImStrv str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -11963,7 +11963,7 @@ bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flag return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); } -bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags) +bool ImGui::BeginPopupContextWindow(ImStrv str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -11977,7 +11977,7 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_fl return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); } -bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags) +bool ImGui::BeginPopupContextVoid(ImStrv str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -13956,7 +13956,7 @@ void ImGui::EndDragDropSource() } // Use 'cond' to choose to submit payload on drag start or every frame -bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond) +bool ImGui::SetDragDropPayload(ImStrv type, const void* data, size_t data_size, ImGuiCond cond) { ImGuiContext& g = *GImGui; ImGuiPayload& payload = g.DragDropPayload; @@ -14065,7 +14065,7 @@ bool ImGui::IsDragDropPayloadBeingAccepted() return g.DragDropActive && g.DragDropAcceptIdPrev != 0; } -const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) +const ImGuiPayload* ImGui::AcceptDragDropPayload(ImStrv type, ImGuiDragDropFlags flags) { ImGuiContext& g = *GImGui; ImGuiPayload& payload = g.DragDropPayload; @@ -14284,7 +14284,7 @@ void ImGui::LogToTTY(int auto_open_depth) } // Start logging/capturing text output to given file -void ImGui::LogToFile(int auto_open_depth, const char* filename) +void ImGui::LogToFile(int auto_open_depth, ImStrv filename) { ImGuiContext& g = *GImGui; if (g.LogEnabled) @@ -14458,14 +14458,14 @@ void ImGui::AddSettingsHandler(const ImGuiSettingsHandler* handler) g.SettingsHandlers.push_back(*handler); } -void ImGui::RemoveSettingsHandler(const char* type_name) +void ImGui::RemoveSettingsHandler(ImStrv type_name) { ImGuiContext& g = *GImGui; if (ImGuiSettingsHandler* handler = FindSettingsHandler(type_name)) g.SettingsHandlers.erase(handler); } -ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) +ImGuiSettingsHandler* ImGui::FindSettingsHandler(ImStrv type_name) { ImGuiContext& g = *GImGui; const ImGuiID type_hash = ImHashStr(type_name); @@ -14485,7 +14485,7 @@ void ImGui::ClearIniSettings() handler.ClearAllFn(&g, &handler); } -void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) +void ImGui::LoadIniSettingsFromDisk(ImStrv ini_filename) { size_t file_data_size = 0; char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); @@ -14498,7 +14498,7 @@ void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) // Zero-tolerance, no error reporting, cheap .ini parsing // Set ini_size==0 to let us use strlen(ini_data). Do not call this function with a 0 if your buffer is actually empty! -void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) +void ImGui::LoadIniSettingsFromMemory(ImStrv ini_data, size_t ini_size) { ImGuiContext& g = *GImGui; IM_ASSERT(g.Initialized); @@ -14568,7 +14568,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) handler.ApplyAllFn(&g, &handler); } -void ImGui::SaveIniSettingsToDisk(const char* ini_filename) +void ImGui::SaveIniSettingsToDisk(ImStrv ini_filename) { ImGuiContext& g = *GImGui; g.SettingsDirtyTimer = 0.0f; @@ -14598,7 +14598,7 @@ const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) return g.SettingsIniData.c_str(); } -ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) +ImGuiWindowSettings* ImGui::CreateNewWindowSettings(ImStrv name) { ImGuiContext& g = *GImGui; @@ -14642,7 +14642,7 @@ ImGuiWindowSettings* ImGui::FindWindowSettingsByWindow(ImGuiWindow* window) } // This will revert window to its initial state, including enabling the ImGuiCond_FirstUseEver/ImGuiCond_Once conditions once more. -void ImGui::ClearWindowSettings(const char* name) +void ImGui::ClearWindowSettings(ImStrv name) { //IMGUI_DEBUG_LOG("ClearWindowSettings('%s')\n", name); ImGuiWindow* window = FindWindowByName(name); @@ -15164,7 +15164,7 @@ void ImGui::DebugRenderKeyboardPreview(ImDrawList* draw_list) } // Helper tool to diagnose between text encoding issues and font loading issues. Pass your UTF-8 string and verify that there are correct. -void ImGui::DebugTextEncoding(const char* str) +void ImGui::DebugTextEncoding(ImStrv str) { Text("Text: \"%s\"", str); if (!BeginTable("##DebugTextEncoding", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable)) diff --git a/imgui.h b/imgui.h index 64be995cb..2b4cfd8b9 100644 --- a/imgui.h +++ b/imgui.h @@ -312,6 +312,8 @@ struct ImVec4 }; IM_MSVC_RUNTIME_CHECKS_RESTORE +typedef const char* ImStrv; + //----------------------------------------------------------------------------- // [SECTION] Dear ImGui end-user API functions // (Note that ImGui:: being a namespace, you can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!) @@ -344,8 +346,8 @@ namespace ImGui IMGUI_API void ShowIDStackToolWindow(bool* p_open = NULL); // create Stack Tool window. hover items with mouse to query information about the source of their unique ID. IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information. IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) - IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. - IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. + IMGUI_API bool ShowStyleSelector(ImStrv label); // add style selector block (not a window), essentially a combo listing the default styles. + IMGUI_API void ShowFontSelector(ImStrv label); // add font selector block (not a window), essentially a combo listing the loaded fonts. IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as an end-user (mouse/keyboard controls). IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp) @@ -366,7 +368,7 @@ namespace ImGui // such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding // BeginXXX function returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] // - Note that the bottom of window stack always contains a window called "Debug". - IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); + IMGUI_API bool Begin(ImStrv name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); IMGUI_API void End(); // Child Windows @@ -387,7 +389,7 @@ namespace ImGui // [Important: due to legacy reason, Begin/End and BeginChild/EndChild are inconsistent with all other functions // such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding // BeginXXX function returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] - IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0); + IMGUI_API bool BeginChild(ImStrv str_id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0); IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0); IMGUI_API void EndChild(); @@ -418,10 +420,10 @@ namespace ImGui IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus(). IMGUI_API void SetWindowFontScale(float scale); // [OBSOLETE] set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes(). - IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. - IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. - IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state - IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus. + IMGUI_API void SetWindowPos(ImStrv name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. + IMGUI_API void SetWindowSize(ImStrv name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. + IMGUI_API void SetWindowCollapsed(ImStrv name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state + IMGUI_API void SetWindowFocus(ImStrv name); // set named window to be focused / top-most. use NULL to remove focus. // Windows Scrolling // - Any change of Scroll will be applied at the beginning of next frame in the first call to Begin(). @@ -517,12 +519,12 @@ namespace ImGui // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others. // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID, // whereas "str_id" denote a string that is only used as an ID and not normally displayed. - IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). + IMGUI_API void PushID(ImStrv str_id); // push string into the ID stack (will hash string). IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). IMGUI_API void PopID(); // pop from the ID stack. - IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself + IMGUI_API ImGuiID GetID(ImStrv str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); IMGUI_API ImGuiID GetID(const void* ptr_id); IMGUI_API ImGuiID GetID(int int_id); @@ -537,28 +539,28 @@ namespace ImGui IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1); IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets - IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API void LabelText(ImStrv label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets + IMGUI_API void LabelTextV(ImStrv label, const char* fmt, va_list args) IM_FMTLIST(2); IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text() IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void SeparatorText(const char* label); // currently: formatted text with an horizontal line + IMGUI_API void SeparatorText(ImStrv label); // currently: formatted text with an horizontal line // Widgets: Main // - Most widgets return true when the value has been changed or when pressed/selected // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state. - IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button - IMGUI_API bool SmallButton(const char* label); // button with (FramePadding.y == 0) to easily embed within text - IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) - IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape - IMGUI_API bool Checkbox(const char* label, bool* v); - IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value); - IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); - IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; } - IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer - IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL); + IMGUI_API bool Button(const ImStrv label, const ImVec2& size = ImVec2(0, 0)); // button + IMGUI_API bool SmallButton(ImStrv label); // button with (FramePadding.y == 0) to easily embed within text + IMGUI_API bool InvisibleButton(ImStrv str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) + IMGUI_API bool ArrowButton(ImStrv str_id, ImGuiDir dir); // square button with an arrow shape + IMGUI_API bool Checkbox(ImStrv label, bool* v); + IMGUI_API bool CheckboxFlags(ImStrv label, int* flags, int flags_value); + IMGUI_API bool CheckboxFlags(ImStrv label, unsigned int* flags, unsigned int flags_value); + IMGUI_API bool RadioButton(ImStrv label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; } + IMGUI_API bool RadioButton(ImStrv label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer + IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), ImStrv overlay = NULL); IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses - IMGUI_API bool TextLink(const char* label); // hyperlink text button, return true when clicked - IMGUI_API void TextLinkOpenURL(const char* label, const char* url = NULL); // hyperlink text button, automatically open file/url when clicked + IMGUI_API bool TextLink(ImStrv label); // hyperlink text button, return true when clicked + IMGUI_API void TextLinkOpenURL(ImStrv label, ImStrv url = NULL); // hyperlink text button, automatically open file/url when clicked // Widgets: Images // - Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples @@ -566,16 +568,16 @@ namespace ImGui // - Note that Image() may add +2.0f to provided size if a border is visible, ImageButton() adds style.FramePadding*2.0f to provided size. // - ImageButton() draws a background based on regular Button() color + optionally an inner background if specified. IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec4& border_col = ImVec4(0, 0, 0, 0)); - IMGUI_API bool ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); + IMGUI_API bool ImageButton(ImStrv str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // Widgets: Combo Box (Dropdown) // - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items. // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created. - IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); + IMGUI_API bool BeginCombo(ImStrv label, ImStrv preview_value, ImGuiComboFlags flags = 0); IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true! - IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); - IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" - IMGUI_API bool Combo(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items = -1); + IMGUI_API bool Combo(ImStrv label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); + IMGUI_API bool Combo(ImStrv label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" + IMGUI_API bool Combo(ImStrv label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items = -1); // Widgets: Drag Sliders // - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp. @@ -589,18 +591,18 @@ namespace ImGui // - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. // - Legacy: Pre-1.78 there are DragXXX() function signatures that take a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 - IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound - IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound - IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat(ImStrv label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound + IMGUI_API bool DragFloat2(ImStrv label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat3(ImStrv label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat4(ImStrv label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloatRange2(ImStrv label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImStrv format_max = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt(ImStrv label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound + IMGUI_API bool DragInt2(ImStrv label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt3(ImStrv label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt4(ImStrv label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragIntRange2(ImStrv label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImStrv format_max = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, ImStrv format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, ImStrv format = NULL, ImGuiSliderFlags flags = 0); // Widgets: Regular Sliders // - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp. @@ -608,75 +610,76 @@ namespace ImGui // - Format string may also be set to NULL or use the default format ("%f" or "%d"). // - Legacy: Pre-1.78 there are SliderXXX() function signatures that take a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 - IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. - IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat(ImStrv label, float* v, float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. + IMGUI_API bool SliderFloat2(ImStrv label, float v[2], float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat3(ImStrv label, float v[3], float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat4(ImStrv label, float v[4], float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderAngle(ImStrv label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, ImStrv format = "%.0f deg", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt(ImStrv label, int* v, int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt2(ImStrv label, int v[2], int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt3(ImStrv label, int v[3], int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt4(ImStrv label, int v[4], int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, ImStrv format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderFloat(ImStrv label, const ImVec2& size, float* v, float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderInt(ImStrv label, const ImVec2& size, int* v, int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderScalar(ImStrv label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format = NULL, ImGuiSliderFlags flags = 0); // Widgets: Input with Keyboard // - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. - IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); + // - Format parameter is limited to 63 bytes. + IMGUI_API bool InputText(ImStrv label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputTextMultiline(ImStrv label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputTextWithHint(ImStrv label, ImStrv hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputFloat(ImStrv label, float* v, float step = 0.0f, float step_fast = 0.0f, ImStrv format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat2(ImStrv label, float v[2], ImStrv format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat3(ImStrv label, float v[3], ImStrv format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat4(ImStrv label, float v[4], ImStrv format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt(ImStrv label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt2(ImStrv label, int v[2], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt3(ImStrv label, int v[3], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt4(ImStrv label, int v[4], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputDouble(ImStrv label, double* v, double step = 0.0, double step_fast = 0.0, ImStrv format = "%.6f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, ImStrv format = NULL, ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, ImStrv format = NULL, ImGuiInputTextFlags flags = 0); // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.) // - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. // - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x - IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); - IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed. + IMGUI_API bool ColorEdit3(ImStrv label, float col[3], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorEdit4(ImStrv label, float col[4], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorPicker3(ImStrv label, float col[3], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorPicker4(ImStrv label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); + IMGUI_API bool ColorButton(ImStrv desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed. IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. // Widgets: Trees // - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents. - IMGUI_API bool TreeNode(const char* label); - IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). + IMGUI_API bool TreeNode(ImStrv label); + IMGUI_API bool TreeNode(ImStrv str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // " - IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API bool TreeNodeV(ImStrv str_id, const char* fmt, va_list args) IM_FMTLIST(2); IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); - IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); + IMGUI_API bool TreeNodeEx(ImStrv label, ImGuiTreeNodeFlags flags = 0); + IMGUI_API bool TreeNodeEx(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); - IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); + IMGUI_API bool TreeNodeExV(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); - IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushID(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired. + IMGUI_API void TreePush(ImStrv str_id); // ~ Indent()+PushID(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired. IMGUI_API void TreePush(const void* ptr_id); // " IMGUI_API void TreePop(); // ~ Unindent()+PopID() IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode - IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). - IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header. + IMGUI_API bool CollapsingHeader(ImStrv label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). + IMGUI_API bool CollapsingHeader(ImStrv label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header. IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. IMGUI_API void SetNextItemStorageID(ImGuiID storage_id); // set id to use for open/close storage (default to same as item id). // Widgets: Selectables // - A selectable highlights when hovered, and can display another color when selected. // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous. - IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height - IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. + IMGUI_API bool Selectable(ImStrv label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height + IMGUI_API bool Selectable(ImStrv label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. // Multi-selection system for Selectable(), Checkbox(), TreeNode() functions [BETA] // - This enables standard multi-selection/range-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc.) in a way that also allow a clipper to be used. @@ -696,24 +699,24 @@ namespace ImGui // - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created. // - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth // - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items - IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region + IMGUI_API bool BeginListBox(ImStrv label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true! - IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); - IMGUI_API bool ListBox(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int height_in_items = -1); + IMGUI_API bool ListBox(ImStrv label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); + IMGUI_API bool ListBox(ImStrv label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int height_in_items = -1); // Widgets: Data Plotting // - Consider using ImPlot (https://github.com/epezent/implot) which is much better! - IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); - IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); - IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); - IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); + IMGUI_API void PlotLines(ImStrv label, const float* values, int values_count, int values_offset = 0, ImStrv overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); + IMGUI_API void PlotLines(ImStrv label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, ImStrv overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); + IMGUI_API void PlotHistogram(ImStrv label, const float* values, int values_count, int values_offset = 0, ImStrv overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); + IMGUI_API void PlotHistogram(ImStrv label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, ImStrv overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); // Widgets: Value() Helpers. // - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) - IMGUI_API void Value(const char* prefix, bool b); - IMGUI_API void Value(const char* prefix, int v); - IMGUI_API void Value(const char* prefix, unsigned int v); - IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); + IMGUI_API void Value(ImStrv prefix, bool b); + IMGUI_API void Value(ImStrv prefix, int v); + IMGUI_API void Value(ImStrv prefix, unsigned int v); + IMGUI_API void Value(ImStrv prefix, float v, ImStrv float_format = NULL); // Widgets: Menus // - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar. @@ -724,10 +727,10 @@ namespace ImGui IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true! IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! - IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! + IMGUI_API bool BeginMenu(ImStrv label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true! - IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. - IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL + IMGUI_API bool MenuItem(ImStrv label, ImStrv shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. + IMGUI_API bool MenuItem(ImStrv label, ImStrv shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL // Tooltips // - Tooltips are windows following the mouse. They do not take focus away. @@ -756,8 +759,8 @@ namespace ImGui // This is sometimes leading to confusing mistakes. May rework this in the future. // - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards if returned true. ImGuiWindowFlags are forwarded to the window. // - BeginPopupModal(): block every interaction behind the window, cannot be closed by user, add a dimming background, has a title bar. - IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. - IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it. + IMGUI_API bool BeginPopup(ImStrv str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. + IMGUI_API bool BeginPopupModal(ImStrv name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it. IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! // Popups: open/close functions @@ -768,9 +771,9 @@ namespace ImGui // - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup(). // - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened. // - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter - IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). + IMGUI_API void OpenPopup(ImStrv str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks - IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) + IMGUI_API void OpenPopupOnItemClick(ImStrv str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into. // Popups: open+begin combined functions helpers @@ -778,15 +781,15 @@ namespace ImGui // - They are convenient to easily create context menus, hence the name. // - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future. // - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight. - IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! - IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window. - IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows). + IMGUI_API bool BeginPopupContextItem(ImStrv str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! + IMGUI_API bool BeginPopupContextWindow(ImStrv str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on current window. + IMGUI_API bool BeginPopupContextVoid(ImStrv str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows). // Popups: query functions // - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack. // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack. // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open. - IMGUI_API bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open. + IMGUI_API bool IsPopupOpen(ImStrv str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open. // Tables // - Full-featured replacement for old Columns API. @@ -809,7 +812,7 @@ namespace ImGui // - TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK: TableNextColumn() automatically gets to next row! // - TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear! // - 5. Call EndTable() - IMGUI_API bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f); + IMGUI_API bool BeginTable(ImStrv str_id, int columns, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f); IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true! IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row. IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible. @@ -823,9 +826,9 @@ namespace ImGui // - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in // some advanced use cases (e.g. adding custom widgets in header row). // - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled. - IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0); + IMGUI_API void TableSetupColumn(ImStrv label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0); IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled. - IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used) + IMGUI_API void TableHeader(ImStrv label); // submit one header cell manually (rarely used) IMGUI_API void TableHeadersRow(); // submit a row with headers cells based on data provided to TableSetupColumn() + submit context menu IMGUI_API void TableAngledHeadersRow(); // submit a row with angled headers for every column with the ImGuiTableColumnFlags_AngledHeader flag. MUST BE FIRST ROW. @@ -847,7 +850,7 @@ namespace ImGui // Legacy Columns API (prefer using Tables!) // - You can also use SameLine(pos_x) to mimic simplified columns. - IMGUI_API void Columns(int count = 1, const char* id = NULL, bool borders = true); + IMGUI_API void Columns(int count = 1, ImStrv id = NULL, bool borders = true); IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished IMGUI_API int GetColumnIndex(); // get current column index IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column @@ -858,17 +861,17 @@ namespace ImGui // Tab Bars, Tabs // - Note: Tabs are automatically created by the docking system (when in 'docking' branch). Use this to create tab bars/tabs yourself. - IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar + IMGUI_API bool BeginTabBar(ImStrv str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! - IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected. + IMGUI_API bool BeginTabItem(ImStrv label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected. IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! - IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar. - IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. + IMGUI_API bool TabItemButton(ImStrv label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar. + IMGUI_API void SetTabItemClosed(ImStrv tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. // Logging/Capture // - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging. IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout) - IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file + IMGUI_API void LogToFile(int auto_open_depth = -1, ImStrv filename = NULL); // start logging to file IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard IMGUI_API void LogFinish(); // stop logging (close file, etc.) IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard @@ -881,10 +884,10 @@ namespace ImGui // - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725) // - An item can be both drag source and drop target. IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource() - IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted. + IMGUI_API bool SetDragDropPayload(ImStrv type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted. IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() - IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. + IMGUI_API const ImGuiPayload* AcceptDragDropPayload(ImStrv type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true! IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. returns NULL when drag and drop is finished or inactive. use ImGuiPayload::IsDataType() to test for the payload type. @@ -1023,23 +1026,23 @@ namespace ImGui // Clipboard Utilities // - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard. IMGUI_API const char* GetClipboardText(); - IMGUI_API void SetClipboardText(const char* text); + IMGUI_API void SetClipboardText(ImStrv text); // Settings/.Ini Utilities // - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini"). // - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually. // - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables). - IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename). - IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source. - IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext). + IMGUI_API void LoadIniSettingsFromDisk(ImStrv ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename). + IMGUI_API void LoadIniSettingsFromMemory(ImStrv ini_data, size_t ini_size= 0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source. + IMGUI_API void SaveIniSettingsToDisk(ImStrv ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext). IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. // Debug Utilities // - Your main debugging friend is the ShowMetricsWindow() function, which is also accessible from Demo->Tools->Metrics Debugger - IMGUI_API void DebugTextEncoding(const char* text); + IMGUI_API void DebugTextEncoding(ImStrv text); IMGUI_API void DebugFlashStyleColor(ImGuiCol idx); IMGUI_API void DebugStartItemPicker(); - IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro. + IMGUI_API bool DebugCheckVersionAndDataLayout(ImStrv version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro. #ifndef IMGUI_DISABLE_DEBUG_TOOLS IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1); // Call via IMGUI_DEBUG_LOG() for maximum stripping in caller code! IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1); @@ -2503,7 +2506,7 @@ struct ImGuiPayload ImGuiPayload() { Clear(); } void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; } - bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; } + bool IsDataType(ImStrv type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; } bool IsPreview() const { return Preview; } bool IsDelivery() const { return Delivery; } }; @@ -2532,8 +2535,8 @@ struct ImGuiOnceUponAFrame // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" struct ImGuiTextFilter { - IMGUI_API ImGuiTextFilter(const char* default_filter = ""); - IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build + IMGUI_API ImGuiTextFilter(ImStrv default_filter = ""); + IMGUI_API bool Draw(ImStrv label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const; IMGUI_API void Build(); void Clear() { InputBuf[0] = 0; Build(); } @@ -3329,10 +3332,10 @@ struct ImFontAtlas IMGUI_API ~ImFontAtlas(); IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); - IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); + IMGUI_API ImFont* AddFontFromFileTTF(ImStrv filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed. IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_data_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp. - IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. + IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(ImStrv compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts. IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory. IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates). @@ -3593,8 +3596,8 @@ namespace ImGui // OBSOLETED in 1.90.0 (from September 2023) static inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags window_flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, window_flags); } static inline void EndChildFrame() { EndChild(); } - //static inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags){ return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders - //static inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders + //static inline bool BeginChild(ImStrv str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Border : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Border + //static inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Border : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Border static inline void ShowStackToolWindow(bool* p_open = NULL) { ShowIDStackToolWindow(p_open); } IMGUI_API bool Combo(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int popup_max_height_in_items = -1); IMGUI_API bool ListBox(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int height_in_items = -1); @@ -3622,7 +3625,7 @@ namespace ImGui //static inline bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1) { float height = GetTextLineHeightWithSpacing() * ((height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f) + GetStyle().FramePadding.y * 2.0f; return BeginListBox(label, ImVec2(0.0f, height)); } // Helper to calculate size from items_count and height_in_items //static inline void ListBoxFooter() { EndListBox(); } //-- OBSOLETED in 1.79 (from August 2020) - //static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry! + //static inline void OpenPopupContextItem(ImStrv str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry! //-- OBSOLETED in 1.78 (from June 2020): Old drag/sliders functions that took a 'float power > 1.0f' argument instead of ImGuiSliderFlags_Logarithmic. See github.com/ocornut/imgui/issues/3361 for details. //IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power = 1.0f) // OBSOLETED in 1.78 (from June 2020) //IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power = 1.0f); // OBSOLETED in 1.78 (from June 2020) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index a9f9d832b..a70d56474 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -7832,7 +7832,7 @@ namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); } // Demo helper function to select among loaded fonts. // Here we use the regular BeginCombo()/EndCombo() api which is the more flexible one. -void ImGui::ShowFontSelector(const char* label) +void ImGui::ShowFontSelector(ImStrv label) { ImGuiIO& io = ImGui::GetIO(); ImFont* font_current = ImGui::GetFont(); @@ -7858,7 +7858,7 @@ void ImGui::ShowFontSelector(const char* label) // Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. // Here we use the simplified Combo() api that packs items into a single literal string. // Useful for quick combo boxes where the choices are known locally. -bool ImGui::ShowStyleSelector(const char* label) +bool ImGui::ShowStyleSelector(ImStrv label) { static int style_idx = -1; if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0")) @@ -10397,8 +10397,8 @@ void ImGui::ShowAboutWindow(bool*) {} void ImGui::ShowDemoWindow(bool*) {} void ImGui::ShowUserGuide() {} void ImGui::ShowStyleEditor(ImGuiStyle*) {} -bool ImGui::ShowStyleSelector(const char* label) { return false; } -void ImGui::ShowFontSelector(const char* label) {} +bool ImGui::ShowStyleSelector(ImStrv) { return false; } +void ImGui::ShowFontSelector(ImStrv) {} #endif diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 9ae0162e4..2760f1295 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -2580,7 +2580,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) static unsigned int stb_decompress_length(const unsigned char* input); static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } -static void Decode85(const unsigned char* src, unsigned char* dst) +static void Decode85(ImStrv src, unsigned char* dst) { while (*src) { @@ -2623,7 +2623,7 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT } -ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) +ImFont* ImFontAtlas::AddFontFromFileTTF(ImStrv filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); size_t data_size = 0; @@ -2671,11 +2671,11 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_d return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); } -ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) +ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(ImStrv compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) { int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); - Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); + Decode85(compressed_ttf_data_base85, (unsigned char*)compressed_ttf); ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); IM_FREE(compressed_ttf); return font; diff --git a/imgui_internal.h b/imgui_internal.h index 45715cc31..f303915d8 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -408,7 +408,7 @@ IMGUI_API int ImTextCountLines(const char* in_text, const char* in_tex #ifdef IMGUI_DISABLE_FILE_FUNCTIONS #define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS typedef void* ImFileHandle; -static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; } +static inline ImFileHandle ImFileOpen(ImStrv, ImStrv) { return NULL; } static inline bool ImFileClose(ImFileHandle) { return false; } static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; } static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; } @@ -416,7 +416,7 @@ static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) #endif #ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS typedef FILE* ImFileHandle; -IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode); +IMGUI_API ImFileHandle ImFileOpen(ImStrv filename, ImStrv mode); IMGUI_API bool ImFileClose(ImFileHandle file); IMGUI_API ImU64 ImFileGetSize(ImFileHandle file); IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file); @@ -424,7 +424,7 @@ IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 coun #else #define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions #endif -IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0); +IMGUI_API void* ImFileLoadToMemory(ImStrv filename, ImStrv mode, size_t* out_file_size = NULL, int padding_bytes = 0); // Helpers: Maths IM_MSVC_RUNTIME_CHECKS_OFF @@ -2556,7 +2556,7 @@ struct IMGUI_API ImGuiWindow bool MemoryCompacted; // Set when window extraneous data have been garbage collected public: - ImGuiWindow(ImGuiContext* context, const char* name); + ImGuiWindow(ImGuiContext* context, ImStrv name); ~ImGuiWindow(); ImGuiID GetID(const char* str, const char* str_end = NULL); @@ -2959,7 +2959,7 @@ namespace ImGui inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); - IMGUI_API ImGuiWindow* FindWindowByName(const char* name); + IMGUI_API ImGuiWindow* FindWindowByName(ImStrv name); IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); IMGUI_API void UpdateWindowSkipRefresh(ImGuiWindow* window); IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window); @@ -3024,14 +3024,14 @@ namespace ImGui IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); IMGUI_API void ClearIniSettings(); IMGUI_API void AddSettingsHandler(const ImGuiSettingsHandler* handler); - IMGUI_API void RemoveSettingsHandler(const char* type_name); - IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); + IMGUI_API void RemoveSettingsHandler(ImStrv type_name); + IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(ImStrv type_name); // Settings - Windows - IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); + IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(ImStrv name); IMGUI_API ImGuiWindowSettings* FindWindowSettingsByID(ImGuiID id); IMGUI_API ImGuiWindowSettings* FindWindowSettingsByWindow(ImGuiWindow* window); - IMGUI_API void ClearWindowSettings(const char* name); + IMGUI_API void ClearWindowSettings(ImStrv name); // Localization IMGUI_API void LocalizeRegisterEntries(const ImGuiLocEntry* entries, int count); @@ -3092,7 +3092,7 @@ namespace ImGui IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix); // Childs - IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags); + IMGUI_API bool BeginChildEx(ImStrv name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags); // Popups, Modals IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_window_flags); @@ -3113,9 +3113,9 @@ namespace ImGui IMGUI_API bool BeginTooltipHidden(); // Menus - IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags); - IMGUI_API bool BeginMenuEx(const char* label, const char* icon, bool enabled = true); - IMGUI_API bool MenuItemEx(const char* label, const char* icon, const char* shortcut = NULL, bool selected = false, bool enabled = true); + IMGUI_API bool BeginViewportSideBar(ImStrv name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags); + IMGUI_API bool BeginMenuEx(ImStrv label, ImStrv icon, bool enabled = true); + IMGUI_API bool MenuItemEx(ImStrv label, ImStrv icon, ImStrv shortcut = NULL, bool selected = false, bool enabled = true); // Combos IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags); @@ -3273,12 +3273,12 @@ namespace ImGui // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API) IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect); - IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). + IMGUI_API void BeginColumns(ImStrv str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). IMGUI_API void EndColumns(); // close columns IMGUI_API void PushColumnClipRect(int column_index); IMGUI_API void PushColumnsBackground(); IMGUI_API void PopColumnsBackground(); - IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count); + IMGUI_API ImGuiID GetColumnsID(ImStrv str_id, int count); IMGUI_API ImGuiOldColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id); IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm); IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset); @@ -3297,7 +3297,7 @@ namespace ImGui // Tables: Internals inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; } IMGUI_API ImGuiTable* TableFindByID(ImGuiID id); - IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); + IMGUI_API bool BeginTableEx(ImStrv name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count); IMGUI_API void TableBeginApplyRequests(ImGuiTable* table); IMGUI_API void TableSetupDrawChannels(ImGuiTable* table); @@ -3354,11 +3354,11 @@ namespace ImGui IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, int offset); IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImVec2 mouse_pos); IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar); - IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window); - IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button_or_unsaved_marker); + IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window); + IMGUI_API ImVec2 TabItemCalcSize(ImStrv label, bool has_close_button_or_unsaved_marker); IMGUI_API ImVec2 TabItemCalcSize(ImGuiWindow* window); IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); - IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped); + IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, ImStrv label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped); // Render helpers // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. @@ -3388,13 +3388,13 @@ namespace ImGui // Widgets IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); - IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); - IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); + IMGUI_API bool ButtonEx(ImStrv label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); + IMGUI_API bool ArrowButtonEx(ImStrv str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0); IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags, float thickness = 1.0f); IMGUI_API void SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width); - IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value); - IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value); + IMGUI_API bool CheckboxFlags(ImStrv label, ImS64* flags, ImS64 flags_value); + IMGUI_API bool CheckboxFlags(ImStrv label, ImU64* flags, ImU64 flags_value); // Widgets: Window Decorations IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos); @@ -3439,21 +3439,21 @@ namespace ImGui IMGUI_API bool DataTypeIsZero(ImGuiDataType data_type, const void* p_data); // InputText - IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); IMGUI_API void InputTextDeactivateHook(ImGuiID id); - IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags); - IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL); + IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, ImStrv label, char* buf, int buf_size, ImGuiInputTextFlags flags); + IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, ImStrv label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL); inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); } inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data); // Color - IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); + IMGUI_API void ColorTooltip(ImStrv text, const float* col, ImGuiColorEditFlags flags); IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); // Plot - IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, const ImVec2& size_arg); + IMGUI_API int PlotEx(ImGuiPlotType plot_type, ImStrv label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, ImStrv overlay_text, float scale_min, float scale_max, const ImVec2& size_arg); // Shade functions (write over already created vertices) IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); diff --git a/imgui_tables.cpp b/imgui_tables.cpp index f4e76225a..be1a57a73 100644 --- a/imgui_tables.cpp +++ b/imgui_tables.cpp @@ -302,13 +302,13 @@ ImGuiTable* ImGui::TableFindByID(ImGuiID id) } // Read about "TABLE SIZING" at the top of this file. -bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) +bool ImGui::BeginTable(ImStrv str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) { ImGuiID id = GetID(str_id); return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); } -bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) +bool ImGui::BeginTableEx(ImStrv name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) { ImGuiContext& g = *GImGui; ImGuiWindow* outer_window = GetCurrentWindow(); @@ -1552,7 +1552,7 @@ void ImGui::EndTable() // See "COLUMNS SIZING POLICIES" comments at the top of this file // If (init_width_or_weight <= 0.0f) it is ignored -void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) +void ImGui::TableSetupColumn(ImStrv label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) { ImGuiContext& g = *GImGui; ImGuiTable* table = g.CurrentTable; @@ -3067,7 +3067,7 @@ void ImGui::TableHeadersRow() // Emit a column header (text + optional sort order) // We cpu-clip text here so that all columns headers can be merged into a same draw call. // Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader() -void ImGui::TableHeader(const char* label) +void ImGui::TableHeader(ImStrv label) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -4221,7 +4221,7 @@ ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) return columns; } -ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) +ImGuiID ImGui::GetColumnsID(ImStrv str_id, int columns_count) { ImGuiWindow* window = GetCurrentWindow(); @@ -4234,7 +4234,7 @@ ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) return id; } -void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) +void ImGui::BeginColumns(ImStrv str_id, int columns_count, ImGuiOldColumnFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -4445,7 +4445,7 @@ void ImGui::EndColumns() NavUpdateCurrentWindowIsScrollPushableX(); } -void ImGui::Columns(int columns_count, const char* id, bool borders) +void ImGui::Columns(int columns_count, ImStrv id, bool borders) { ImGuiWindow* window = GetCurrentWindow(); IM_ASSERT(columns_count >= 1); diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 3fc500ab8..5f664cfdf 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -332,7 +332,7 @@ void ImGui::TextWrappedV(const char* fmt, va_list args) PopTextWrapPos(); } -void ImGui::LabelText(const char* label, const char* fmt, ...) +void ImGui::LabelText(ImStrv label, const char* fmt, ...) { va_list args; va_start(args, fmt); @@ -341,7 +341,7 @@ void ImGui::LabelText(const char* label, const char* fmt, ...) } // Add a label+text combo aligned to other label+value widgets -void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) +void ImGui::LabelTextV(ImStrv label, const char* fmt, va_list args) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -714,7 +714,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool return pressed; } -bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) +bool ImGui::ButtonEx(ImStrv label, const ImVec2& size_arg, ImGuiButtonFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -755,13 +755,13 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags return pressed; } -bool ImGui::Button(const char* label, const ImVec2& size_arg) +bool ImGui::Button(ImStrv label, const ImVec2& size_arg) { return ButtonEx(label, size_arg, ImGuiButtonFlags_None); } // Small buttons fits within text without additional vertical spacing. -bool ImGui::SmallButton(const char* label) +bool ImGui::SmallButton(ImStrv label) { ImGuiContext& g = *GImGui; float backup_padding_y = g.Style.FramePadding.y; @@ -773,7 +773,7 @@ bool ImGui::SmallButton(const char* label) // Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. // Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) -bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) +bool ImGui::InvisibleButton(ImStrv str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -798,7 +798,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiBut return pressed; } -bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) +bool ImGui::ArrowButtonEx(ImStrv str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -826,7 +826,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu return pressed; } -bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) +bool ImGui::ArrowButton(ImStrv str_id, ImGuiDir dir) { float sz = GetFrameHeight(); return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); @@ -1102,7 +1102,7 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2& // - ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button. // - ImageButton() draws a background based on regular Button() color + optionally an inner background if specified. (#8165) // FIXME: Maybe that's not the best design? -bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col) +bool ImGui::ImageButton(ImStrv str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -1134,7 +1134,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I */ #endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -bool ImGui::Checkbox(const char* label, bool* v) +bool ImGui::Checkbox(ImStrv label, bool* v) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -1210,7 +1210,7 @@ bool ImGui::Checkbox(const char* label, bool* v) } template -bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) +bool ImGui::CheckboxFlagsT(ImStrv label, T* flags, T flags_value) { bool all_on = (*flags & flags_value) == flags_value; bool any_on = (*flags & flags_value) != 0; @@ -1236,27 +1236,27 @@ bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) return pressed; } -bool ImGui::CheckboxFlags(const char* label, int* flags, int flags_value) +bool ImGui::CheckboxFlags(ImStrv label, int* flags, int flags_value) { return CheckboxFlagsT(label, flags, flags_value); } -bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) +bool ImGui::CheckboxFlags(ImStrv label, unsigned int* flags, unsigned int flags_value) { return CheckboxFlagsT(label, flags, flags_value); } -bool ImGui::CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value) +bool ImGui::CheckboxFlags(ImStrv label, ImS64* flags, ImS64 flags_value) { return CheckboxFlagsT(label, flags, flags_value); } -bool ImGui::CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value) +bool ImGui::CheckboxFlags(ImStrv label, ImU64* flags, ImU64 flags_value) { return CheckboxFlagsT(label, flags, flags_value); } -bool ImGui::RadioButton(const char* label, bool active) +bool ImGui::RadioButton(ImStrv label, bool active) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -1311,7 +1311,7 @@ bool ImGui::RadioButton(const char* label, bool active) } // FIXME: This would work nicely if it was a public template, e.g. 'template RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. -bool ImGui::RadioButton(const char* label, int* v, int v_button) +bool ImGui::RadioButton(ImStrv label, int* v, int v_button) { const bool pressed = RadioButton(label, *v == v_button); if (pressed) @@ -1320,7 +1320,7 @@ bool ImGui::RadioButton(const char* label, int* v, int v_button) } // size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size -void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay) +void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, ImStrv overlay) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -1406,7 +1406,7 @@ void ImGui::Bullet() // FIXME-STYLE: we delayed adding as there is a larger plan to revamp the styling system. // Because of this we currently don't provide many styling options for this widget // (e.g. hovered/active colors are automatically inferred from a single color). -bool ImGui::TextLink(const char* label) +bool ImGui::TextLink(ImStrv label) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -1458,7 +1458,7 @@ bool ImGui::TextLink(const char* label) return pressed; } -void ImGui::TextLinkOpenURL(const char* label, const char* url) +void ImGui::TextLinkOpenURL(ImStrv label, ImStrv url) { ImGuiContext& g = *GImGui; if (url == NULL) @@ -1670,7 +1670,7 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end } } -void ImGui::SeparatorText(const char* label) +void ImGui::SeparatorText(ImStrv label) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -1816,7 +1816,7 @@ static float CalcMaxPopupHeightFromItemCount(int items_count) return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2); } -bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags) +bool ImGui::BeginCombo(ImStrv label, ImStrv preview_value, ImGuiComboFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -2043,7 +2043,7 @@ static const char* Items_SingleStringGetter(void* data, int idx) } // Old API, prefer using BeginCombo() nowadays if you can. -bool ImGui::Combo(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items) +bool ImGui::Combo(ImStrv label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items) { ImGuiContext& g = *GImGui; @@ -2091,14 +2091,14 @@ bool ImGui::Combo(const char* label, int* current_item, const char* (*getter)(vo } // Combo box helper allowing to pass an array of strings. -bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items) +bool ImGui::Combo(ImStrv label, int* current_item, const char* const items[], int items_count, int height_in_items) { const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); return value_changed; } // Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0" -bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items) +bool ImGui::Combo(ImStrv label, int* current_item, const char* items_separated_by_zeros, int height_in_items) { int items_count = 0; const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open @@ -2585,7 +2585,7 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v // Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. // Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, ImStrv format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2680,7 +2680,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, return value_changed; } -bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, ImStrv format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2715,28 +2715,28 @@ bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data return value_changed; } -bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragFloat(ImStrv label, float* v, float v_speed, float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragFloat2(ImStrv label, float v[2], float v_speed, float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragFloat3(ImStrv label, float v[3], float v_speed, float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragFloat4(ImStrv label, float v[4], float v_speed, float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, flags); } // NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. -bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) +bool ImGui::DragFloatRange2(ImStrv label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, ImStrv format, ImStrv format_max, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2769,28 +2769,28 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu } // NB: v_speed is float to allow adjusting the drag speed with more precision -bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragInt(ImStrv label, int* v, float v_speed, int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragInt2(ImStrv label, int v[2], float v_speed, int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragInt3(ImStrv label, int v[3], float v_speed, int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::DragInt4(ImStrv label, int v[4], float v_speed, int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format, flags); } // NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. -bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) +bool ImGui::DragIntRange2(ImStrv label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, ImStrv format, ImStrv format_max, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -3185,7 +3185,7 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type // Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required. // Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -3268,7 +3268,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat } // Add multiple sliders on 1 line for compact edition of multiple components -bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderScalarN(ImStrv label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, ImStrv format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -3303,27 +3303,27 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i return value_changed; } -bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderFloat(ImStrv label, float* v, float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); } -bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderFloat2(ImStrv label, float v[2], float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, flags); } -bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderFloat3(ImStrv label, float v[3], float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, flags); } -bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderFloat4(ImStrv label, float v[4], float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, flags); } -bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderAngle(ImStrv label, float* v_rad, float v_degrees_min, float v_degrees_max, ImStrv format, ImGuiSliderFlags flags) { if (format == NULL) format = "%.0f deg"; @@ -3334,27 +3334,27 @@ bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, fl return value_changed; } -bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderInt(ImStrv label, int* v, int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); } -bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderInt2(ImStrv label, int v[2], int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format, flags); } -bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderInt3(ImStrv label, int v[3], int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format, flags); } -bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::SliderInt4(ImStrv label, int v[4], int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format, flags); } -bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::VSliderScalar(ImStrv label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -3414,12 +3414,12 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d return value_changed; } -bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::VSliderFloat(ImStrv label, const ImVec2& size, float* v, float v_min, float v_max, ImStrv format, ImGuiSliderFlags flags) { return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); } -bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +bool ImGui::VSliderInt(ImStrv label, const ImVec2& size, int* v, int v_min, int v_max, ImStrv format, ImGuiSliderFlags flags) { return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); } @@ -3574,7 +3574,7 @@ int ImParseFormatPrecision(const char* fmt, int default_precision) // FIXME: Facilitate using this in variety of other situations. // FIXME: Among other things, setting ImGuiItemFlags_AllowDuplicateId in LastItemData is currently correct but // the expected relationship between TempInputXXX functions and LastItemData is a little fishy. -bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags) +bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, ImStrv label, char* buf, int buf_size, ImGuiInputTextFlags flags) { // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id. // We clear ActiveID on the first frame to allow the InputText() taking it back. @@ -3598,7 +3598,7 @@ bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* // Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set! // This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility. // However this may not be ideal for all uses, as some user code may break on out of bound values. -bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max) +bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, ImStrv label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max) { // FIXME: May need to clarify display behavior if format doesn't contain %. // "%d" -> "%d" / "There are %d items" -> "%d" / "items" -> "%d" (fallback). Also see #6405 @@ -3649,7 +3649,7 @@ void ImGui::SetNextItemRefVal(ImGuiDataType data_type, void* p_data) // Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. // Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) +bool ImGui::InputScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, ImStrv format, ImGuiInputTextFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -3733,7 +3733,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data return value_changed; } -bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) +bool ImGui::InputScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, const void* p_step, const void* p_step_fast, ImStrv format, ImGuiInputTextFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -3768,49 +3768,49 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_dat return value_changed; } -bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags) +bool ImGui::InputFloat(ImStrv label, float* v, float step, float step_fast, ImStrv format, ImGuiInputTextFlags flags) { return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags); } -bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags flags) +bool ImGui::InputFloat2(ImStrv label, float v[2], ImStrv format, ImGuiInputTextFlags flags) { return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags); } -bool ImGui::InputFloat3(const char* label, float v[3], const char* format, ImGuiInputTextFlags flags) +bool ImGui::InputFloat3(ImStrv label, float v[3], ImStrv format, ImGuiInputTextFlags flags) { return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags); } -bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGuiInputTextFlags flags) +bool ImGui::InputFloat4(ImStrv label, float v[4], ImStrv format, ImGuiInputTextFlags flags) { return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); } -bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags) +bool ImGui::InputInt(ImStrv label, int* v, int step, int step_fast, ImGuiInputTextFlags flags) { // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes. const char* format = (flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d"; return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step > 0 ? &step : NULL), (void*)(step_fast > 0 ? &step_fast : NULL), format, flags); } -bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags) +bool ImGui::InputInt2(ImStrv label, int v[2], ImGuiInputTextFlags flags) { return InputScalarN(label, ImGuiDataType_S32, v, 2, NULL, NULL, "%d", flags); } -bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags) +bool ImGui::InputInt3(ImStrv label, int v[3], ImGuiInputTextFlags flags) { return InputScalarN(label, ImGuiDataType_S32, v, 3, NULL, NULL, "%d", flags); } -bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags) +bool ImGui::InputInt4(ImStrv label, int v[4], ImGuiInputTextFlags flags) { return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", flags); } -bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags) +bool ImGui::InputDouble(ImStrv label, double* v, double step, double step_fast, ImStrv format, ImGuiInputTextFlags flags) { return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags); } @@ -3834,18 +3834,18 @@ namespace ImStb #include "imstb_textedit.h" } -bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +bool ImGui::InputText(ImStrv label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) { IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); } -bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +bool ImGui::InputTextMultiline(ImStrv label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) { return InputTextEx(label, NULL, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); } -bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +bool ImGui::InputTextWithHint(ImStrv label, ImStrv hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) { IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() or InputTextEx() manually if you need multi-line + hint. return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); @@ -4394,7 +4394,7 @@ void ImGui::InputTextDeactivateHook(ImGuiID id) // - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h // (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are // doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) -bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) +bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -5396,7 +5396,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state) // - ColorPickerOptionsPopup() [Internal] //------------------------------------------------------------------------- -bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags) +bool ImGui::ColorEdit3(ImStrv label, float col[3], ImGuiColorEditFlags flags) { return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha); } @@ -5432,7 +5432,7 @@ static void ColorEditRestoreHS(const float* col, float* H, float* S, float* V) // Edit colors components (each component in 0.0f..1.0f range). // See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. // With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. -bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags) +bool ImGui::ColorEdit4(ImStrv label, float col[4], ImGuiColorEditFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -5680,7 +5680,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag return value_changed; } -bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags) +bool ImGui::ColorPicker3(ImStrv label, float col[3], ImGuiColorEditFlags flags) { float col4[4] = { col[0], col[1], col[2], 1.0f }; if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha)) @@ -5703,7 +5703,7 @@ static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 // (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.) // FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) // FIXME: this is trying to be aware of style.Alpha but not fully correct. Also, the color wheel will have overlapping glitches with (style.Alpha < 1.0) -bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) +bool ImGui::ColorPicker4(ImStrv label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -6076,7 +6076,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl // FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. // 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. // Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set. -bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, const ImVec2& size_arg) +bool ImGui::ColorButton(ImStrv desc_id, const ImVec4& col, ImGuiColorEditFlags flags, const ImVec2& size_arg) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -6176,7 +6176,7 @@ void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags) } // Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags) +void ImGui::ColorTooltip(ImStrv text, const float* col, ImGuiColorEditFlags flags) { ImGuiContext& g = *GImGui; @@ -6321,7 +6321,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl // - CollapsingHeader() //------------------------------------------------------------------------- -bool ImGui::TreeNode(const char* str_id, const char* fmt, ...) +bool ImGui::TreeNode(ImStrv str_id, const char* fmt, ...) { va_list args; va_start(args, fmt); @@ -6339,7 +6339,7 @@ bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...) return is_open; } -bool ImGui::TreeNode(const char* label) +bool ImGui::TreeNode(ImStrv label) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -6348,7 +6348,7 @@ bool ImGui::TreeNode(const char* label) return TreeNodeBehavior(id, ImGuiTreeNodeFlags_None, label, NULL); } -bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args) +bool ImGui::TreeNodeV(ImStrv str_id, const char* fmt, va_list args) { return TreeNodeExV(str_id, 0, fmt, args); } @@ -6358,7 +6358,7 @@ bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args) return TreeNodeExV(ptr_id, 0, fmt, args); } -bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags) +bool ImGui::TreeNodeEx(ImStrv label, ImGuiTreeNodeFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -6367,7 +6367,7 @@ bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags) return TreeNodeBehavior(id, flags, label, NULL); } -bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) +bool ImGui::TreeNodeEx(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) { va_list args; va_start(args, fmt); @@ -6385,7 +6385,7 @@ bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* return is_open; } -bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) +bool ImGui::TreeNodeExV(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -6746,7 +6746,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l return is_open; } -void ImGui::TreePush(const char* str_id) +void ImGui::TreePush(ImStrv str_id) { ImGuiWindow* window = GetCurrentWindow(); Indent(); @@ -6828,7 +6828,7 @@ void ImGui::SetNextItemStorageID(ImGuiID storage_id) // CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). // This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode(). -bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) +bool ImGui::CollapsingHeader(ImStrv label, ImGuiTreeNodeFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -6841,7 +6841,7 @@ bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) // p_visible != NULL && *p_visible == true : show a small close button on the corner of the header, clicking the button will set *p_visible = false // p_visible != NULL && *p_visible == false : do not show the header at all // Do not mistake this with the Open state of the header itself, which you can adjust with SetNextItemOpen() or ImGuiTreeNodeFlags_DefaultOpen. -bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags) +bool ImGui::CollapsingHeader(ImStrv label, bool* p_visible, ImGuiTreeNodeFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -6884,7 +6884,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFl // But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id. // With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowOverlap are also frequently used flags. // FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported. -bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) +bool ImGui::Selectable(ImStrv label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -7068,7 +7068,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl return pressed; //-V1020 } -bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) +bool ImGui::Selectable(ImStrv label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) { if (Selectable(label, *p_selected, flags, size_arg)) { @@ -8215,7 +8215,7 @@ void ImGuiSelectionExternalStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io) // ImGui::Text("Label"); // Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty" // Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height). -bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg) +bool ImGui::BeginListBox(ImStrv label, const ImVec2& size_arg) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -8267,7 +8267,7 @@ void ImGui::EndListBox() EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label } -bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items) +bool ImGui::ListBox(ImStrv label, int* current_item, const char* const items[], int items_count, int height_items) { const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items); return value_changed; @@ -8275,7 +8275,7 @@ bool ImGui::ListBox(const char* label, int* current_item, const char* const item // This is merely a helper around BeginListBox(), EndListBox(). // Considering using those directly to submit custom data or store selection differently. -bool ImGui::ListBox(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int height_in_items) +bool ImGui::ListBox(ImStrv label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int height_in_items) { ImGuiContext& g = *GImGui; @@ -8333,7 +8333,7 @@ bool ImGui::ListBox(const char* label, int* current_item, const char* (*getter)( // - others https://github.com/ocornut/imgui/wiki/Useful-Extensions //------------------------------------------------------------------------- -int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, const ImVec2& size_arg) +int ImGui::PlotEx(ImGuiPlotType plot_type, ImStrv label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, ImStrv overlay_text, float scale_min, float scale_max, const ImVec2& size_arg) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -8464,24 +8464,24 @@ static float Plot_ArrayGetter(void* data, int idx) return v; } -void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) +void ImGui::PlotLines(ImStrv label, const float* values, int values_count, int values_offset, ImStrv overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) { ImGuiPlotArrayGetterData data(values, stride); PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } -void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) +void ImGui::PlotLines(ImStrv label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, ImStrv overlay_text, float scale_min, float scale_max, ImVec2 graph_size) { PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } -void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) +void ImGui::PlotHistogram(ImStrv label, const float* values, int values_count, int values_offset, ImStrv overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) { ImGuiPlotArrayGetterData data(values, stride); PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } -void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) +void ImGui::PlotHistogram(ImStrv label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, ImStrv overlay_text, float scale_min, float scale_max, ImVec2 graph_size) { PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } @@ -8493,22 +8493,22 @@ void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, // - Value() //------------------------------------------------------------------------- -void ImGui::Value(const char* prefix, bool b) +void ImGui::Value(ImStrv prefix, bool b) { Text("%s: %s", prefix, (b ? "true" : "false")); } -void ImGui::Value(const char* prefix, int v) +void ImGui::Value(ImStrv prefix, int v) { Text("%s: %d", prefix, v); } -void ImGui::Value(const char* prefix, unsigned int v) +void ImGui::Value(ImStrv prefix, unsigned int v) { Text("%s: %d", prefix, v); } -void ImGui::Value(const char* prefix, float v, const char* float_format) +void ImGui::Value(ImStrv prefix, float v, ImStrv float_format) { if (float_format) { @@ -8668,7 +8668,7 @@ void ImGui::EndMenuBar() // Important: calling order matters! // FIXME: Somehow overlapping with docking tech. // FIXME: The "rect-cut" aspect of this could be formalized into a lower-level helper (rect-cut: https://halt.software/dead-simple-layouts) -bool ImGui::BeginViewportSideBar(const char* name, ImGuiViewport* viewport_p, ImGuiDir dir, float axis_size, ImGuiWindowFlags window_flags) +bool ImGui::BeginViewportSideBar(ImStrv name, ImGuiViewport* viewport_p, ImGuiDir dir, float axis_size, ImGuiWindowFlags window_flags) { IM_ASSERT(dir != ImGuiDir_None); @@ -8761,7 +8761,7 @@ static bool IsRootOfOpenMenuSet() return upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu) && ImGui::IsWindowChildOf(upper_popup->Window, window, true); } -bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled) +bool ImGui::BeginMenuEx(ImStrv label, ImStrv icon, bool enabled) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -8973,7 +8973,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled) return menu_is_open; } -bool ImGui::BeginMenu(const char* label, bool enabled) +bool ImGui::BeginMenu(ImStrv label, bool enabled) { return BeginMenuEx(label, NULL, enabled); } @@ -8996,7 +8996,7 @@ void ImGui::EndMenu() EndPopup(); } -bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut, bool selected, bool enabled) +bool ImGui::MenuItemEx(ImStrv label, ImStrv icon, ImStrv shortcut, bool selected, bool enabled) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -9073,12 +9073,12 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut return pressed; } -bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled) +bool ImGui::MenuItem(ImStrv label, ImStrv shortcut, bool selected, bool enabled) { return MenuItemEx(label, NULL, shortcut, selected, enabled); } -bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled) +bool ImGui::MenuItem(ImStrv label, ImStrv shortcut, bool* p_selected, bool enabled) { if (MenuItemEx(label, NULL, shortcut, p_selected ? *p_selected : false, enabled)) { @@ -9126,7 +9126,7 @@ struct ImGuiTabBarSection namespace ImGui { static void TabBarLayout(ImGuiTabBar* tab_bar); - static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, ImGuiWindow* docked_window); + static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, ImStrv label, ImGuiWindow* docked_window); static float TabBarCalcMaxTabWidth(); static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling); static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections); @@ -9178,7 +9178,7 @@ static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) return ImGuiPtrOrIndex(tab_bar); } -bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) +bool ImGui::BeginTabBar(ImStrv str_id, ImGuiTabBarFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -9548,7 +9548,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) } // Dockable windows uses Name/ID in the global namespace. Non-dockable items use the ID stack. -static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, ImGuiWindow* docked_window) +static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, ImStrv label, ImGuiWindow* docked_window) { IM_ASSERT(docked_window == NULL); // master branch only IM_UNUSED(docked_window); @@ -9879,7 +9879,7 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) // - TabItemLabelAndCloseButton() [Internal] //------------------------------------------------------------------------- -bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags) +bool ImGui::BeginTabItem(ImStrv label, bool* p_open, ImGuiTabItemFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -9922,7 +9922,7 @@ void ImGui::EndTabItem() PopID(); } -bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags) +bool ImGui::TabItemButton(ImStrv label, ImGuiTabItemFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -9938,7 +9938,7 @@ bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags) return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder, NULL); } -bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window) +bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window) { // Layout whole tab bar if not already done ImGuiContext& g = *GImGui; @@ -10171,7 +10171,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, // [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. // To use it to need to call the function SetTabItemClosed() between BeginTabBar() and EndTabBar(). // Tabs closed by the close button will automatically be flagged to avoid this issue. -void ImGui::SetTabItemClosed(const char* label) +void ImGui::SetTabItemClosed(ImStrv label) { ImGuiContext& g = *GImGui; bool is_within_manual_tab_bar = g.CurrentTabBar && !(g.CurrentTabBar->Flags & ImGuiTabBarFlags_DockNode); @@ -10184,7 +10184,7 @@ void ImGui::SetTabItemClosed(const char* label) } } -ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button_or_unsaved_marker) +ImVec2 ImGui::TabItemCalcSize(ImStrv label, bool has_close_button_or_unsaved_marker) { ImGuiContext& g = *GImGui; ImVec2 label_size = CalcTextSize(label, NULL, true); @@ -10229,7 +10229,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI // Render text label (with custom clipping) + Unsaved Document marker + Close Button logic // We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter. -void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped) +void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, ImStrv label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped) { ImGuiContext& g = *GImGui; ImVec2 label_size = CalcTextSize(label, NULL, true); @@ -10316,5 +10316,4 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, *out_just_closed = close_button_pressed; } - #endif // #ifndef IMGUI_DISABLE