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BeginListBox(): Comments (#8220)
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imgui.h
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imgui.h
@ -692,6 +692,7 @@ namespace ImGui
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// Widgets: List Boxes
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// - This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
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// - If you don't need a label you can probably simply use BeginChild() with the ImGuiChildFlags_FrameStyle flag for the same result.
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// - You can submit contents and manage your selection state however you want it, by creating e.g. Selectable() or any other items.
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// - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created.
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// - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth
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@ -8206,15 +8206,10 @@ void ImGuiSelectionExternalStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
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//-------------------------------------------------------------------------
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// This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
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// This handle some subtleties with capturing info from the label, but for 99% uses it could essentially be rewritten as:
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// if (ImGui::BeginChild("...", ImVec2(ImGui::CalcItemWidth(), ImGui::GetTextLineHeight() * 7.5f), ImGuiChildFlags_FrameStyle))
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// { .... }
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// ImGui::EndChild();
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// ImGui::SameLine();
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// ImGui::AlignTextToFramePadding();
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// ImGui::Text("Label");
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// This handle some subtleties with capturing info from the label.
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// If you don't need a label you can pretty much directly use ImGui::BeginChild() with ImGuiChildFlags_FrameStyle.
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// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty"
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// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height).
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// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.5f * item_height).
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bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
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{
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ImGuiContext& g = *GImGui;
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