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Comments and reduced ImGuiTextEditState.InitialText[] to 3 KB (assuming average use case of UTF-8 uses 3 bytes charracters)
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@ -958,7 +958,7 @@ struct ImGuiTextEditState
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{
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ImGuiID Id; // widget id owning the text state
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ImWchar Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
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char InitialText[1024*4+1]; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
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char InitialText[1024*3+1]; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
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size_t CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format.
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size_t BufSizeA; // end-user buffer size, <= 1024 (or increase above)
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float Width; // widget width
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3
imgui.h
3
imgui.h
@ -693,7 +693,6 @@ struct ImGuiTextBuffer
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ImVector<char> Buf;
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ImGuiTextBuffer() { Buf.push_back(0); }
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~ImGuiTextBuffer() { }
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const char* begin() const { return &Buf.front(); }
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const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator
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size_t size() const { return Buf.size()-1; }
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@ -902,7 +901,7 @@ struct ImFontAtlas
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IMGUI_API void SetTexID(void* id) { TexID = id; }
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// Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
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// (Those functions could be static, aren't so simple use case doesn't have to refer to the ImFontAtlas:: type ever if in their code)
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// (Those functions could be static but aren't so most users don't have to refer to the ImFontAtlas:: name ever if in their code; just using io.Fonts->)
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IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
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IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs
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