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mirror of https://github.com/ocornut/imgui.git synced 2024-11-12 02:00:58 +01:00

Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries by a few pixels (this is used to facilitate resizing from borders when available for a given window). One of the noticeable minor side effect was that navigating menus would have had a tendency to disable highlight from parent menu items earlier than necessary while approaching the child menu.

+ Changelog fixed unfinished sentence and tweaks,
This commit is contained in:
omar 2019-04-25 11:46:55 +02:00
parent 16b18b265e
commit 4dc4ace864
2 changed files with 14 additions and 9 deletions

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@ -46,31 +46,36 @@ Other Changes:
- InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)
- InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted
if the back-end provided both Key and Character input. (#2467, #1336)
- Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
- Layout: Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
Note that SetNextItemWidth() currently only affect the same subset of items as PushItemWidth(),
generally referred to as the large framed+labeled items.
Because the new SetNextItemWidth() function is explicit
generally referred to as the large framed+labeled items. Because the new SetNextItemWidth()
function is explicit we may later extend its effect to more items.
- Layout: Fixed PushItemWidth(-width) for right-side alignment laying out some items (button, listbox, etc.)
with negative sizes if the 'width' argument was smaller than the available width at the time of item
submission.
- Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries
by a few pixels (this is used to facilitate resizing from borders when available for a given window).
One of the noticeable minor side effect was that navigating menus would have had a tendency to disable
highlight from parent menu items earlier than necessary while approaching the child menu.
- Window: Close button is horizontally aligned with style.FramePadding.x.
- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
- PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
- Window: Window close button is horizontally aligned with style.FramePadding.x.
- Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
- Combo, Slider, Scrollbar: Improve rendering in situation when there's only a few pixels available (<3 pixels).
- Misc: Fixed PushItemWidth(-width) (for right-side alignment) laying out certain items (button, listbox, etc.)
with negative sizes if the 'width' argument was smaller than the available width at the time of item submission,
- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
to using the ImGui::MemAlloc()/MemFree() calls directly.
- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
GL function loaders early, and help users understand what they are missing. (#2421)
- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble]
- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble, @redblobgames]
- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink]
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
- Examples: Vulkan: Added ImGui_ImplVulkan_SetMinImageCount() to change min image count at runtime. (#2071) [@nathanvoglsam]
- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink]
- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
- Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]

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@ -4067,7 +4067,7 @@ static void FindHoveredWindow()
// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
ImRect bb(window->OuterRectClipped);
if ((window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_NoResize))
if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize))
bb.Expand(padding_regular);
else
bb.Expand(padding_for_resize_from_edges);