diff --git a/imgui.cpp b/imgui.cpp index b971842ae..57f80c2f9 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -10541,7 +10541,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im return false; const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len); - if (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufSizeA) + if (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA) return false; ImWchar* text = obj->Text.Data; @@ -10685,7 +10685,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f // Edit a string of text // NB: when active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while active has no effect. // FIXME: Rather messy function partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188 -bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) +bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* callback_user_data) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -10760,7 +10760,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code; const bool user_clicked = hovered && io.MouseClicked[0]; - const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY"); + const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.ID == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY"); const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard)); bool clear_active_id = false; @@ -10779,12 +10779,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 ImStrncpy(edit_state.InitialText.Data, buf, buf_size); const char* buf_end = NULL; edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, buf_size, buf, NULL, &buf_end); - edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImFormatString() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. + edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. edit_state.CursorAnimReset(); // Preserve cursor position and undo/redo stack if we come back to same widget // FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar). - const bool recycle_state = (edit_state.Id == id) && (prev_len_w == edit_state.CurLenW); + const bool recycle_state = (edit_state.ID == id) && (prev_len_w == edit_state.CurLenW); if (recycle_state) { // Recycle existing cursor/selection/undo stack but clamp position @@ -10793,7 +10793,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 } else { - edit_state.Id = id; + edit_state.ID = id; edit_state.ScrollX = 0.0f; stb_textedit_initialize_state(&edit_state.StbState, !is_multiline); if (!is_multiline && focus_requested_by_code) @@ -10831,7 +10831,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 edit_state.CursorClamp(); } - edit_state.BufSizeA = buf_size; + edit_state.BufCapacityA = buf_size; // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. // Down the line we should have a cleaner library-wide concept of Selected vs Active. @@ -10881,7 +10881,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 { // Insert character if they pass filtering unsigned int c = (unsigned int)io.InputCharacters[n]; - if (InputTextFilterCharacter(&c, flags, callback, user_data)) + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) edit_state.OnKeyPressed((int)c); } @@ -10935,14 +10935,14 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 else if (is_editable) { unsigned int c = '\n'; // Insert new line - if (InputTextFilterCharacter(&c, flags, callback, user_data)) + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) edit_state.OnKeyPressed((int)c); } } else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && is_editable) { unsigned int c = '\t'; // Insert TAB - if (InputTextFilterCharacter(&c, flags, callback, user_data)) + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) edit_state.OnKeyPressed((int)c); } else if (IsKeyPressedMap(ImGuiKey_Escape)) @@ -10992,7 +10992,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 s += ImTextCharFromUtf8(&c, s, NULL); if (c == 0) break; - if (c >= 0x10000 || !InputTextFilterCharacter(&c, flags, callback, user_data)) + if (c >= 0x10000 || !InputTextFilterCharacter(&c, flags, callback, callback_user_data)) continue; clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; } @@ -11066,12 +11066,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData)); callback_data.EventFlag = event_flag; callback_data.Flags = flags; - callback_data.UserData = user_data; + callback_data.UserData = callback_user_data; callback_data.EventKey = event_key; callback_data.Buf = edit_state.TempTextBuffer.Data; callback_data.BufTextLen = edit_state.CurLenA; - callback_data.BufSize = edit_state.BufSizeA; + callback_data.BufSize = edit_state.BufCapacityA; callback_data.BufDirty = false; // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188) @@ -11085,7 +11085,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 // Read back what user may have modified IM_ASSERT(callback_data.Buf == edit_state.TempTextBuffer.Data); // Invalid to modify those fields - IM_ASSERT(callback_data.BufSize == edit_state.BufSizeA); + IM_ASSERT(callback_data.BufSize == edit_state.BufCapacityA); IM_ASSERT(callback_data.Flags == flags); if (callback_data.CursorPos != utf8_cursor_pos) edit_state.StbState.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); if (callback_data.SelectionStart != utf8_selection_start) edit_state.StbState.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); @@ -11103,7 +11103,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 // Copy back to user buffer if (is_editable && strcmp(edit_state.TempTextBuffer.Data, buf) != 0) { - ImStrncpy(buf, edit_state.TempTextBuffer.Data, buf_size); + ImStrncpy(buf, edit_state.TempTextBuffer.Data, edit_state.CurLenA + 1); value_changed = true; } } @@ -11126,7 +11126,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; ImVec2 text_size(0.f, 0.f); - const bool is_currently_scrolling = (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive("#SCROLLY")); + const bool is_currently_scrolling = (edit_state.ID == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive("#SCROLLY")); if (g.ActiveId == id || is_currently_scrolling) { edit_state.CursorAnim += io.DeltaTime; diff --git a/imgui.h b/imgui.h index 20ec3c103..18c1381df 100644 --- a/imgui.h +++ b/imgui.h @@ -1429,7 +1429,7 @@ struct ImGuiTextEditCallbackData ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only char* Buf; // Current text buffer // Read-write (pointed data only, can't replace the actual pointer) int BufTextLen; // Current text length in bytes // Read-write - int BufSize; // Maximum text length in bytes // Read-only + int BufSize; // Capacity (maximum text length + 1) // Read-only bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write int CursorPos; // // Read-write int SelectionStart; // // Read-write (== to SelectionEnd when no selection) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index ff262107f..d2acf4b81 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2959,7 +2959,8 @@ struct ExampleAppConsole // A better implementation would preserve the data on the current input line along with cursor position. if (prev_history_pos != HistoryPos) { - data->CursorPos = data->SelectionStart = data->SelectionEnd = data->BufTextLen = (int)snprintf(data->Buf, (size_t)data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : ""); + int sz = (int)snprintf(data->Buf, (size_t)data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : ""); + data->CursorPos = data->SelectionStart = data->SelectionEnd = data->BufTextLen = sz; data->BufDirty = true; } } diff --git a/imgui_internal.h b/imgui_internal.h index 485acedae..f7da20777 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -431,17 +431,17 @@ struct IMGUI_API ImGuiMenuColumns // Internal state of the currently focused/edited text input box struct IMGUI_API ImGuiTextEditState { - ImGuiID Id; // widget id owning the text state - ImVector Text; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. - ImVector InitialText; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) - ImVector TempTextBuffer; - int CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format. - int BufSizeA; // end-user buffer size - float ScrollX; - ImGuiStb::STB_TexteditState StbState; - float CursorAnim; - bool CursorFollow; - bool SelectedAllMouseLock; + ImGuiID ID; // widget id owning the text state + ImVector Text; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. + ImVector InitialText; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) + ImVector TempTextBuffer; + int CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format. + int BufCapacityA; // end-user buffer capacity + float ScrollX; + ImGuiStb::STB_TexteditState StbState; + float CursorAnim; + bool CursorFollow; + bool SelectedAllMouseLock; ImGuiTextEditState() { memset(this, 0, sizeof(*this)); } void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking