diff --git a/backends/imgui_impl_wgpu.cpp b/backends/imgui_impl_wgpu.cpp index a81662d84..36d053e2b 100644 --- a/backends/imgui_impl_wgpu.cpp +++ b/backends/imgui_impl_wgpu.cpp @@ -17,6 +17,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2025-02-26: Update for latest webgpu-native changes. // 2024-10-14: Update Dawn support for change of string usages. (#8082, #8083) // 2024-10-07: Expose selected render state in ImGui_ImplWGPU_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. // 2024-10-07: Changed default texture sampler to Clamp instead of Repeat/Wrap. @@ -65,7 +66,7 @@ using WGPUProgrammableStageDescriptor = WGPUComputeState; #endif // Dear ImGui prototypes from imgui_internal.h -extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0); +extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed); #define MEMALIGN(_SIZE,_ALIGN) (((_SIZE) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align (copied from IM_ALIGN() macro). // WebGPU data @@ -267,7 +268,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c { ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData(); -#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN +#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) WGPUShaderSourceWGSL wgsl_desc = {}; wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL; wgsl_desc.code = { wgsl_source, WGPU_STRLEN }; @@ -282,7 +283,8 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c WGPUProgrammableStageDescriptor stage_desc = {}; stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc); -#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN + +#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) stage_desc.entryPoint = { "main", WGPU_STRLEN }; #else stage_desc.entryPoint = "main"; @@ -399,7 +401,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder { nullptr, "Dear ImGui Vertex buffer", -#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN +#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) WGPU_STRLEN, #endif WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex, @@ -426,7 +428,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder { nullptr, "Dear ImGui Index buffer", -#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN +#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) WGPU_STRLEN, #endif WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index, @@ -539,7 +541,7 @@ static void ImGui_ImplWGPU_CreateFontsTexture() // Upload texture to graphics system { WGPUTextureDescriptor tex_desc = {}; -#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN +#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) tex_desc.label = { "Dear ImGui Font Texture", WGPU_STRLEN }; #else tex_desc.label = "Dear ImGui Font Texture"; @@ -567,12 +569,12 @@ static void ImGui_ImplWGPU_CreateFontsTexture() // Upload texture data { - WGPUImageCopyTexture dst_view = {}; + WGPUTexelCopyTextureInfo dst_view = {}; dst_view.texture = bd->renderResources.FontTexture; dst_view.mipLevel = 0; dst_view.origin = { 0, 0, 0 }; dst_view.aspect = WGPUTextureAspect_All; - WGPUTextureDataLayout layout = {}; + WGPUTexelCopyBufferLayout layout = {}; layout.offset = 0; layout.bytesPerRow = width * size_pp; layout.rowsPerImage = height; @@ -606,7 +608,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer() { nullptr, "Dear ImGui Uniform buffer", -#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN +#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) WGPU_STRLEN, #endif WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform, @@ -714,7 +716,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects() // Create depth-stencil State WGPUDepthStencilState depth_stencil_state = {}; depth_stencil_state.format = bd->depthStencilFormat; -#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN +#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False; #else depth_stencil_state.depthWriteEnabled = false; diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index d5c4ded32..b3af5d94c 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -104,8 +104,9 @@ Other changes: Default to header version if unspecified. (#8326, #8365) [@mklefrancois] - Backends: Vulkan: Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" (without -KHR suffix) on API 1.3. (#8326, #8365) [@mklefrancois] -- Backends: WebGPU: Fix for DAWN API rename WGPUProgrammableStageDescriptor -> WGPUComputeState. +- Backends: WebGPU: Fix for DAWN API change WGPUProgrammableStageDescriptor -> WGPUComputeState. [@PhantomCloak] (#8369) +- Backends: WebGPU: Fix for webgpu-native API changes. (#8426) [@pplux] -----------------------------------------------------------------------