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Internals: Removed seemingly unnecessary size_on_first_use arg to CreateNewWindow(), extracted code into ApplyWindowSettings.
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@ -26,7 +26,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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- window: investigate better auto-positioning for new windows.
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- window: top most window flag? (#2574)
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- window: the size_on_first_use path of Begin() can probably be removed
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- window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size?
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- window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false.
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- window/child: background options for child windows, border option (disable rounding).
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23
imgui.cpp
23
imgui.cpp
@ -908,7 +908,7 @@ static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock
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static void SetCurrentWindow(ImGuiWindow* window);
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
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@ -4874,7 +4874,15 @@ ImGuiWindow* ImGui::FindWindowByName(const char* name)
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return FindWindowByID(id);
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}
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
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static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settings)
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{
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window->Pos = ImFloor(ImVec2(settings->Pos.x, settings->Pos.y));
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if (settings->Size.x > 0 && settings->Size.y > 0)
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window->Size = window->SizeFull = ImFloor(ImVec2(settings->Size.x, settings->Size.y));
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window->Collapsed = settings->Collapsed;
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}
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static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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//IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags);
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@ -4894,12 +4902,8 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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// Retrieve settings from .ini file
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window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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window->Pos = ImVec2(settings->Pos.x, settings->Pos.y);
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window->Collapsed = settings->Collapsed;
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if (settings->Size.x > 0 && settings->Size.y > 0)
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size = ImVec2(settings->Size.x, settings->Size.y);
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ApplyWindowSettings(window, settings);
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}
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window->Size = window->SizeFull = ImFloor(size);
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window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
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@ -5446,10 +5450,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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ImGuiWindow* window = FindWindowByName(name);
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const bool window_just_created = (window == NULL);
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if (window_just_created)
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{
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ImVec2 size_on_first_use = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
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window = CreateNewWindow(name, size_on_first_use, flags);
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}
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window = CreateNewWindow(name, flags);
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// Automatically disable manual moving/resizing when NoInputs is set
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if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs)
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