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add compiler flags to final executable. reduce the comments
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@ -27,32 +27,26 @@ set(IMGUI_BACKEND_SRC
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list(TRANSFORM IMGUI_SRC PREPEND ${IMGUI_DIR})
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list(TRANSFORM IMGUI_BACKEND_SRC PREPEND ${IMGUI_DIR})
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# compiler flags
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set(CFLAGS
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-Wall
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-Werror
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-Wnarrowing
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-O3
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-DNDEBUG)
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# necessary graphics libraries
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set(LDLIBS
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d3d11
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d3dcompiler
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dwmapi)
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# add library with the imgui sources
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# build library with the imgui sources
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add_library(imgui_win32_directx11 ${IMGUI_SRC} ${IMGUI_BACKEND_SRC})
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# set compiler flags
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target_compile_options(imgui_win32_directx11 PRIVATE ${CFLAGS})
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# link against necessary graphics libraries
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target_link_libraries(imgui_win32_directx11 PRIVATE ${LDLIBS})
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# include headers from the IMGUI_DIR
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target_include_directories(imgui_win32_directx11 PRIVATE ${IMGUI_DIR})
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# finally, build the example main.cpp
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# finally, build the example main.cpp and link to imgui library created above
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add_executable(imgui_win32_directx11_example main.cpp)
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# link example exe against the imgui library
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target_compile_options(imgui_win32_directx11_example PRIVATE ${CFLAGS})
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target_link_libraries(imgui_win32_directx11_example PRIVATE imgui_win32_directx11)
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# include headers from the IMGUI_DIR and backends
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target_include_directories(imgui_win32_directx11_example PRIVATE ${IMGUI_DIR} ${IMGUI_DIR}/backends)
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