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InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
Amend66f0fb986
,c5db276521
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@ -54,6 +54,7 @@ Other changes:
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- MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow
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- MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow
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when used in a multi-select context without any OpenOnXXX flags set. (#7850)
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when used in a multi-select context without any OpenOnXXX flags set. (#7850)
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- InputText: allow callback to update buffer while in read-only mode. (imgui_club/#46)
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- InputText: allow callback to update buffer while in read-only mode. (imgui_club/#46)
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- InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
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- TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
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- TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
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- Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
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- Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
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- Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not
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- Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not
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@ -5194,7 +5194,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_multiline)
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if (is_multiline)
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{
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{
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// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)...
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// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (see #4761, #7870)...
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Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
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Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
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g.NextItemData.ItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
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g.NextItemData.ItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
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EndChild();
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EndChild();
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@ -5203,7 +5203,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
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// ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
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// FIXME: This quite messy/tricky, should attempt to get rid of the child window.
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// FIXME: This quite messy/tricky, should attempt to get rid of the child window.
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EndGroup();
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EndGroup();
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if (g.LastItemData.ID == 0)
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if (g.LastItemData.ID == 0 || g.LastItemData.ID != GetWindowScrollbarID(draw_window, ImGuiAxis_Y))
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{
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{
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g.LastItemData.ID = id;
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g.LastItemData.ID = id;
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g.LastItemData.InFlags = item_data_backup.InFlags;
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g.LastItemData.InFlags = item_data_backup.InFlags;
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