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mirror of https://github.com/ocornut/imgui.git synced 2024-11-14 11:07:48 +01:00

Internal minor renaming

This commit is contained in:
ocornut 2015-11-29 20:27:48 +00:00
parent 6cee2fca94
commit 546962351b

View File

@ -5565,19 +5565,19 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImVec2 pos_min = window->DC.CursorPos; const ImVec2 pos_min = window->DC.CursorPos;
const ImVec2 pos_max = window->Pos + GetContentRegionMax(); const ImVec2 pos_max = window->Pos + GetContentRegionMax();
ImRect bb = ImRect(pos_min, ImVec2(pos_max.x, pos_min.y + label_size.y)); ImRect frame_bb = ImRect(pos_min, ImVec2(pos_max.x, pos_min.y + label_size.y));
if (display_frame) if (display_frame)
{ {
bb.Min.x -= (float)(int)(window_padding.x*0.5f) - 1; frame_bb.Min.x -= (float)(int)(window_padding.x*0.5f) - 1;
bb.Max.x += (float)(int)(window_padding.x*0.5f) - 1; frame_bb.Max.x += (float)(int)(window_padding.x*0.5f) - 1;
bb.Max.y += style.FramePadding.y * 2; frame_bb.Max.y += style.FramePadding.y * 2;
} }
const float collapser_width = g.FontSize + style.FramePadding.x*2; const float collapser_width = g.FontSize + style.FramePadding.x*2;
const ImRect text_bb(bb.Min, bb.Min + ImVec2(collapser_width + style.FramePadding.x*2*0 + (label_size.x > 0.0f ? label_size.x : 0.0f), label_size.y)); const ImRect text_bb(frame_bb.Min, frame_bb.Min + ImVec2(collapser_width + style.FramePadding.x*2*0 + (label_size.x > 0.0f ? label_size.x : 0.0f), label_size.y));
ItemSize(ImVec2(text_bb.GetSize().x, bb.GetSize().y), display_frame ? style.FramePadding.y : 0.0f); ItemSize(ImVec2(text_bb.GetSize().x, frame_bb.GetSize().y), display_frame ? style.FramePadding.y : 0.0f);
const ImRect interact_bb = display_frame ? bb : ImRect(text_bb.Min, text_bb.Max + ImVec2(style.FramePadding.x*2,0.0f)); // FIXME const ImRect interact_bb = display_frame ? frame_bb : ImRect(text_bb.Min, text_bb.Max + ImVec2(style.FramePadding.x*2,0.0f)); // FIXME
bool opened = TreeNodeBehaviorIsOpened(id, (default_open ? ImGuiTreeNodeFlags_DefaultOpen : 0) | (display_frame ? ImGuiTreeNodeFlags_NoAutoExpandOnLog : 0)); bool opened = TreeNodeBehaviorIsOpened(id, (default_open ? ImGuiTreeNodeFlags_DefaultOpen : 0) | (display_frame ? ImGuiTreeNodeFlags_NoAutoExpandOnLog : 0));
if (!ItemAdd(interact_bb, &id)) if (!ItemAdd(interact_bb, &id))
@ -5596,30 +5596,30 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
if (display_frame) if (display_frame)
{ {
// Framed type // Framed type
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
RenderCollapseTriangle(bb.Min + style.FramePadding, opened, 1.0f, true); RenderCollapseTriangle(frame_bb.Min + style.FramePadding, opened, 1.0f, true);
if (g.LogEnabled) if (g.LogEnabled)
{ {
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here. // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
const char log_prefix[] = "\n##"; const char log_prefix[] = "\n##";
LogRenderedText(bb.Min + style.FramePadding, log_prefix, log_prefix+3); LogRenderedText(frame_bb.Min + style.FramePadding, log_prefix, log_prefix+3);
} }
RenderTextClipped(bb.Min + style.FramePadding + ImVec2(collapser_width,0), bb.Max, label, NULL, &label_size); RenderTextClipped(frame_bb.Min + style.FramePadding + ImVec2(collapser_width,0), frame_bb.Max, label, NULL, &label_size);
if (g.LogEnabled) if (g.LogEnabled)
{ {
const char log_suffix[] = "##"; const char log_suffix[] = "##";
LogRenderedText(bb.Min + style.FramePadding, log_suffix, log_suffix+2); LogRenderedText(frame_bb.Min + style.FramePadding, log_suffix, log_suffix+2);
} }
} }
else else
{ {
// Unframed typed for tree nodes // Unframed typed for tree nodes
if (hovered) if (hovered)
RenderFrame(bb.Min, bb.Max, col, false); RenderFrame(frame_bb.Min, frame_bb.Max, col, false);
RenderCollapseTriangle(bb.Min + ImVec2(style.FramePadding.x, g.FontSize*0.15f), opened, 0.70f, false); RenderCollapseTriangle(frame_bb.Min + ImVec2(style.FramePadding.x, g.FontSize*0.15f), opened, 0.70f, false);
if (g.LogEnabled) if (g.LogEnabled)
LogRenderedText(bb.Min, ">"); LogRenderedText(frame_bb.Min, ">");
RenderText(bb.Min + ImVec2(collapser_width,0), label); RenderText(frame_bb.Min + ImVec2(collapser_width,0), label);
} }
return opened; return opened;