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Backends: SDL: Fix for Emscriptem. Amend 98ce013
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@ -424,7 +424,7 @@ static void ImGui_ImplSDL2_UpdateMouseData()
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{
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{
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int window_x, window_y, mouse_x_global, mouse_y_global;
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int window_x, window_y, mouse_x_global, mouse_y_global;
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SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global);
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SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global);
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SDL_GetWindowPosition(focused_window, &window_x, &window_y);
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SDL_GetWindowPosition(bd->Window, &window_x, &window_y);
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io.MousePos = ImVec2((float)(mouse_x_global - window_x), (float)(mouse_y_global - window_y));
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io.MousePos = ImVec2((float)(mouse_x_global - window_x), (float)(mouse_y_global - window_y));
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}
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}
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}
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}
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