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mirror of https://github.com/ocornut/imgui.git synced 2024-12-18 10:35:59 +01:00

Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)

This commit is contained in:
ocornut 2024-12-05 12:25:02 +01:00
parent 6f6ac84228
commit 566558b17c
14 changed files with 35 additions and 35 deletions

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@ -298,7 +298,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
global_idx_offset += draw_list->IdxBuffer.Size; global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size; global_vtx_offset += draw_list->VtxBuffer.Size;
} }
platform_io.Renderer_RenderState = NULL; platform_io.Renderer_RenderState = nullptr;
// Restore modified DX state // Restore modified DX state
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects); device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);

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@ -311,7 +311,7 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
global_idx_offset += draw_list->IdxBuffer.Size; global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size; global_vtx_offset += draw_list->VtxBuffer.Size;
} }
platform_io.Renderer_RenderState = NULL; platform_io.Renderer_RenderState = nullptr;
} }
static void ImGui_ImplDX12_CreateFontsTexture() static void ImGui_ImplDX12_CreateFontsTexture()
@ -743,7 +743,7 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
if (init_info->SrvDescriptorAllocFn == NULL) if (init_info->SrvDescriptorAllocFn == nullptr)
{ {
// Wrap legacy behavior of passing space for a single descriptor // Wrap legacy behavior of passing space for a single descriptor
IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0); IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0);
@ -765,7 +765,7 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
#endif #endif
// Allocate 1 SRV descriptor for the font texture // Allocate 1 SRV descriptor for the font texture
IM_ASSERT(init_info->SrvDescriptorAllocFn != NULL && init_info->SrvDescriptorFreeFn != NULL); IM_ASSERT(init_info->SrvDescriptorAllocFn != nullptr && init_info->SrvDescriptorFreeFn != nullptr);
init_info->SrvDescriptorAllocFn(&bd->InitInfo, &bd->FontTexture.hFontSrvCpuDescHandle, &bd->FontTexture.hFontSrvGpuDescHandle); init_info->SrvDescriptorAllocFn(&bd->InitInfo, &bd->FontTexture.hFontSrvCpuDescHandle, &bd->FontTexture.hFontSrvGpuDescHandle);
// Create buffers with a default size (they will later be grown as needed) // Create buffers with a default size (they will later be grown as needed)

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@ -595,8 +595,8 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
bd->Time = 0.0; bd->Time = 0.0;
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* text) { glfwSetClipboardString(NULL, text); }; platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* text) { glfwSetClipboardString(nullptr, text); };
platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) { return glfwGetClipboardString(NULL); }; platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) { return glfwGetClipboardString(nullptr); };
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; }; platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
#endif #endif

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@ -324,7 +324,7 @@ static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
static ImGuiViewport* ImGui_ImplSDL2_GetViewportForWindowID(Uint32 window_id) static ImGuiViewport* ImGui_ImplSDL2_GetViewportForWindowID(Uint32 window_id)
{ {
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
return (window_id == bd->WindowID) ? ImGui::GetMainViewport() : NULL; return (window_id == bd->WindowID) ? ImGui::GetMainViewport() : nullptr;
} }
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
@ -342,7 +342,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
{ {
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
{ {
if (ImGui_ImplSDL2_GetViewportForWindowID(event->motion.windowID) == NULL) if (ImGui_ImplSDL2_GetViewportForWindowID(event->motion.windowID) == nullptr)
return false; return false;
ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y);
io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse);
@ -351,7 +351,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
} }
case SDL_MOUSEWHEEL: case SDL_MOUSEWHEEL:
{ {
if (ImGui_ImplSDL2_GetViewportForWindowID(event->wheel.windowID) == NULL) if (ImGui_ImplSDL2_GetViewportForWindowID(event->wheel.windowID) == nullptr)
return false; return false;
//IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY); //IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY);
#if SDL_VERSION_ATLEAST(2,0,18) // If this fails to compile on Emscripten: update to latest Emscripten! #if SDL_VERSION_ATLEAST(2,0,18) // If this fails to compile on Emscripten: update to latest Emscripten!
@ -371,7 +371,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
{ {
if (ImGui_ImplSDL2_GetViewportForWindowID(event->button.windowID) == NULL) if (ImGui_ImplSDL2_GetViewportForWindowID(event->button.windowID) == nullptr)
return false; return false;
int mouse_button = -1; int mouse_button = -1;
if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; }
@ -388,7 +388,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
} }
case SDL_TEXTINPUT: case SDL_TEXTINPUT:
{ {
if (ImGui_ImplSDL2_GetViewportForWindowID(event->text.windowID) == NULL) if (ImGui_ImplSDL2_GetViewportForWindowID(event->text.windowID) == nullptr)
return false; return false;
io.AddInputCharactersUTF8(event->text.text); io.AddInputCharactersUTF8(event->text.text);
return true; return true;
@ -396,7 +396,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
case SDL_KEYDOWN: case SDL_KEYDOWN:
case SDL_KEYUP: case SDL_KEYUP:
{ {
if (ImGui_ImplSDL2_GetViewportForWindowID(event->key.windowID) == NULL) if (ImGui_ImplSDL2_GetViewportForWindowID(event->key.windowID) == nullptr)
return false; return false;
ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod); ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod);
ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode); ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode);
@ -406,7 +406,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
} }
case SDL_WINDOWEVENT: case SDL_WINDOWEVENT:
{ {
if (ImGui_ImplSDL2_GetViewportForWindowID(event->window.windowID) == NULL) if (ImGui_ImplSDL2_GetViewportForWindowID(event->window.windowID) == nullptr)
return false; return false;
// - When capturing mouse, SDL will send a bunch of conflicting LEAVE/ENTER event on every mouse move, but the final ENTER tends to be right. // - When capturing mouse, SDL will send a bunch of conflicting LEAVE/ENTER event on every mouse move, but the final ENTER tends to be right.
// - However we won't get a correct LEAVE event for a captured window. // - However we won't get a correct LEAVE event for a captured window.

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@ -41,6 +41,6 @@ IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
// Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this. // Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this.
// When using manual mode, caller is responsible for opening/closing gamepad. // When using manual mode, caller is responsible for opening/closing gamepad.
enum ImGui_ImplSDL2_GamepadMode { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }; enum ImGui_ImplSDL2_GamepadMode { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual };
IMGUI_IMPL_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array = NULL, int manual_gamepads_count = -1); IMGUI_IMPL_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array = nullptr, int manual_gamepads_count = -1);
#endif // #ifndef IMGUI_DISABLE #endif // #ifndef IMGUI_DISABLE

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@ -128,7 +128,7 @@ static const char* ImGui_ImplSDL3_GetClipboardText(ImGuiContext*)
if (bd->ClipboardTextData) if (bd->ClipboardTextData)
SDL_free(bd->ClipboardTextData); SDL_free(bd->ClipboardTextData);
const char* sdl_clipboard_text = SDL_GetClipboardText(); const char* sdl_clipboard_text = SDL_GetClipboardText();
bd->ClipboardTextData = sdl_clipboard_text ? SDL_strdup(sdl_clipboard_text) : NULL; bd->ClipboardTextData = sdl_clipboard_text ? SDL_strdup(sdl_clipboard_text) : nullptr;
return bd->ClipboardTextData; return bd->ClipboardTextData;
} }
@ -142,7 +142,7 @@ static void ImGui_ImplSDL3_PlatformSetImeData(ImGuiContext*, ImGuiViewport* view
ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData(); ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData();
SDL_WindowID window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle; SDL_WindowID window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle;
SDL_Window* window = SDL_GetWindowFromID(window_id); SDL_Window* window = SDL_GetWindowFromID(window_id);
if ((data->WantVisible == false || bd->ImeWindow != window) && bd->ImeWindow != NULL) if ((data->WantVisible == false || bd->ImeWindow != window) && bd->ImeWindow != nullptr)
{ {
SDL_StopTextInput(bd->ImeWindow); SDL_StopTextInput(bd->ImeWindow);
bd->ImeWindow = nullptr; bd->ImeWindow = nullptr;
@ -308,7 +308,7 @@ static void ImGui_ImplSDL3_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
static ImGuiViewport* ImGui_ImplSDL3_GetViewportForWindowID(SDL_WindowID window_id) static ImGuiViewport* ImGui_ImplSDL3_GetViewportForWindowID(SDL_WindowID window_id)
{ {
ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData(); ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData();
return (window_id == bd->WindowID) ? ImGui::GetMainViewport() : NULL; return (window_id == bd->WindowID) ? ImGui::GetMainViewport() : nullptr;
} }
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
@ -326,7 +326,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
{ {
case SDL_EVENT_MOUSE_MOTION: case SDL_EVENT_MOUSE_MOTION:
{ {
if (ImGui_ImplSDL3_GetViewportForWindowID(event->motion.windowID) == NULL) if (ImGui_ImplSDL3_GetViewportForWindowID(event->motion.windowID) == nullptr)
return false; return false;
ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y);
io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse);
@ -335,7 +335,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
} }
case SDL_EVENT_MOUSE_WHEEL: case SDL_EVENT_MOUSE_WHEEL:
{ {
if (ImGui_ImplSDL3_GetViewportForWindowID(event->wheel.windowID) == NULL) if (ImGui_ImplSDL3_GetViewportForWindowID(event->wheel.windowID) == nullptr)
return false; return false;
//IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY); //IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY);
float wheel_x = -event->wheel.x; float wheel_x = -event->wheel.x;
@ -347,7 +347,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
case SDL_EVENT_MOUSE_BUTTON_DOWN: case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: case SDL_EVENT_MOUSE_BUTTON_UP:
{ {
if (ImGui_ImplSDL3_GetViewportForWindowID(event->button.windowID) == NULL) if (ImGui_ImplSDL3_GetViewportForWindowID(event->button.windowID) == nullptr)
return false; return false;
int mouse_button = -1; int mouse_button = -1;
if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; }
@ -364,7 +364,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
} }
case SDL_EVENT_TEXT_INPUT: case SDL_EVENT_TEXT_INPUT:
{ {
if (ImGui_ImplSDL3_GetViewportForWindowID(event->text.windowID) == NULL) if (ImGui_ImplSDL3_GetViewportForWindowID(event->text.windowID) == nullptr)
return false; return false;
io.AddInputCharactersUTF8(event->text.text); io.AddInputCharactersUTF8(event->text.text);
return true; return true;
@ -372,7 +372,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
case SDL_EVENT_KEY_DOWN: case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP: case SDL_EVENT_KEY_UP:
{ {
if (ImGui_ImplSDL3_GetViewportForWindowID(event->key.windowID) == NULL) if (ImGui_ImplSDL3_GetViewportForWindowID(event->key.windowID) == nullptr)
return false; return false;
//IMGUI_DEBUG_LOG("SDL_EVENT_KEY_%d: key=%d, scancode=%d, mod=%X\n", (event->type == SDL_EVENT_KEY_DOWN) ? "DOWN" : "UP", event->key.key, event->key.scancode, event->key.mod); //IMGUI_DEBUG_LOG("SDL_EVENT_KEY_%d: key=%d, scancode=%d, mod=%X\n", (event->type == SDL_EVENT_KEY_DOWN) ? "DOWN" : "UP", event->key.key, event->key.scancode, event->key.mod);
ImGui_ImplSDL3_UpdateKeyModifiers((SDL_Keymod)event->key.mod); ImGui_ImplSDL3_UpdateKeyModifiers((SDL_Keymod)event->key.mod);
@ -383,7 +383,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
} }
case SDL_EVENT_WINDOW_MOUSE_ENTER: case SDL_EVENT_WINDOW_MOUSE_ENTER:
{ {
if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == NULL) if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == nullptr)
return false; return false;
bd->MouseWindowID = event->window.windowID; bd->MouseWindowID = event->window.windowID;
bd->MousePendingLeaveFrame = 0; bd->MousePendingLeaveFrame = 0;
@ -395,7 +395,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
// FIXME: Unconfirmed whether this is still needed with SDL3. // FIXME: Unconfirmed whether this is still needed with SDL3.
case SDL_EVENT_WINDOW_MOUSE_LEAVE: case SDL_EVENT_WINDOW_MOUSE_LEAVE:
{ {
if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == NULL) if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == nullptr)
return false; return false;
bd->MousePendingLeaveFrame = ImGui::GetFrameCount() + 1; bd->MousePendingLeaveFrame = ImGui::GetFrameCount() + 1;
return true; return true;
@ -403,7 +403,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
case SDL_EVENT_WINDOW_FOCUS_GAINED: case SDL_EVENT_WINDOW_FOCUS_GAINED:
case SDL_EVENT_WINDOW_FOCUS_LOST: case SDL_EVENT_WINDOW_FOCUS_LOST:
{ {
if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == NULL) if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == nullptr)
return false; return false;
io.AddFocusEvent(event->type == SDL_EVENT_WINDOW_FOCUS_GAINED); io.AddFocusEvent(event->type == SDL_EVENT_WINDOW_FOCUS_GAINED);
return true; return true;

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@ -42,6 +42,6 @@ IMGUI_IMPL_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
// Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this. // Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this.
// When using manual mode, caller is responsible for opening/closing gamepad. // When using manual mode, caller is responsible for opening/closing gamepad.
enum ImGui_ImplSDL3_GamepadMode { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual }; enum ImGui_ImplSDL3_GamepadMode { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual };
IMGUI_IMPL_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode, SDL_Gamepad** manual_gamepads_array = NULL, int manual_gamepads_count = -1); IMGUI_IMPL_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode, SDL_Gamepad** manual_gamepads_array = nullptr, int manual_gamepads_count = -1);
#endif // #ifndef IMGUI_DISABLE #endif // #ifndef IMGUI_DISABLE

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@ -208,7 +208,7 @@ void ImGui_ImplSDLRenderer2_RenderDrawData(ImDrawData* draw_data, SDL_Renderer*
} }
} }
} }
platform_io.Renderer_RenderState = NULL; platform_io.Renderer_RenderState = nullptr;
// Restore modified SDL_Renderer state // Restore modified SDL_Renderer state
SDL_RenderSetViewport(renderer, &old.Viewport); SDL_RenderSetViewport(renderer, &old.Viewport);

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@ -227,7 +227,7 @@ void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer*
} }
} }
} }
platform_io.Renderer_RenderState = NULL; platform_io.Renderer_RenderState = nullptr;
// Restore modified SDL_Renderer state // Restore modified SDL_Renderer state
SDL_SetRenderViewport(renderer, old.ViewportEnabled ? &old.Viewport : nullptr); SDL_SetRenderViewport(renderer, old.ViewportEnabled ? &old.Viewport : nullptr);

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@ -611,7 +611,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
global_idx_offset += draw_list->IdxBuffer.Size; global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size; global_vtx_offset += draw_list->VtxBuffer.Size;
} }
platform_io.Renderer_RenderState = NULL; platform_io.Renderer_RenderState = nullptr;
// Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
// Our last values will leak into user/application rendering IF: // Our last values will leak into user/application rendering IF:
@ -969,7 +969,7 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
if (bd->VulkanInitInfo.UseDynamicRendering) if (bd->VulkanInitInfo.UseDynamicRendering)
{ {
IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR"); IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be NULL"); IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be nullptr");
info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo; info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
} }

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@ -518,7 +518,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
global_idx_offset += draw_list->IdxBuffer.Size; global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size; global_vtx_offset += draw_list->VtxBuffer.Size;
} }
platform_io.Renderer_RenderState = NULL; platform_io.Renderer_RenderState = nullptr;
} }
static void ImGui_ImplWGPU_CreateFontsTexture() static void ImGui_ImplWGPU_CreateFontsTexture()

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@ -588,7 +588,7 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
{ {
// Most backends don't have silent checks like this one, but we need it because WndProc are called early in CreateWindow(). // Most backends don't have silent checks like this one, but we need it because WndProc are called early in CreateWindow().
// We silently allow both context or just only backend data to be nullptr. // We silently allow both context or just only backend data to be nullptr.
if (ImGui::GetCurrentContext() == NULL) if (ImGui::GetCurrentContext() == nullptr)
return 0; return 0;
return ImGui_ImplWin32_WndProcHandlerEx(hwnd, msg, wParam, lParam, ImGui::GetIO()); return ImGui_ImplWin32_WndProcHandlerEx(hwnd, msg, wParam, lParam, ImGui::GetIO());
} }
@ -597,7 +597,7 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, ImGuiIO& io) IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, ImGuiIO& io)
{ {
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io); ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
if (bd == NULL) if (bd == nullptr)
return 0; return 0;
switch (msg) switch (msg)
{ {

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@ -58,7 +58,7 @@ struct ExampleDescriptorHeapAllocator
} }
void Destroy() void Destroy()
{ {
Heap = NULL; Heap = nullptr;
FreeIndices.clear(); FreeIndices.clear();
} }
void Alloc(D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_desc_handle) void Alloc(D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_desc_handle)

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@ -10,7 +10,7 @@
// 2023/11/13: added support for ImFontConfig::RasterizationDensity field for scaling render density without scaling metrics. // 2023/11/13: added support for ImFontConfig::RasterizationDensity field for scaling render density without scaling metrics.
// 2023/08/01: added support for SVG fonts, enable by using '#define IMGUI_ENABLE_FREETYPE_LUNASVG'. (#6591) // 2023/08/01: added support for SVG fonts, enable by using '#define IMGUI_ENABLE_FREETYPE_LUNASVG'. (#6591)
// 2023/01/04: fixed a packing issue which in some occurrences would prevent large amount of glyphs from being packed correctly. // 2023/01/04: fixed a packing issue which in some occurrences would prevent large amount of glyphs from being packed correctly.
// 2021/08/23: fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL. // 2021/08/23: fixed crash when FT_Render_Glyph() fails to render a glyph and returns nullptr.
// 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs. // 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs.
// 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a preferred texture format. // 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a preferred texture format.
// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+). // 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).