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Context: Removed allocator parameters from CreateContext(), they are now setup with SetMemoryAllocators() and shared by all contexts. (#1565, #586, #992, #1007, #1558)

This commit is contained in:
omar 2018-01-20 21:41:46 +01:00
parent 5eb293c879
commit 5a301c29dc
2 changed files with 31 additions and 24 deletions

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@ -213,6 +213,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2018/01/20 (1.XX) - removed allocator parameters from CreateContext(), they are now setup with SetMemoryAllocators() and shared by all contexts.
- 2018/01/11 (1.54) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).
- 2018/01/11 (1.54) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete).
- 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
@ -709,6 +710,17 @@ static ImGuiContext GImDefaultContext;
ImGuiContext* GImGui = &GImDefaultContext;
#endif
// Memory Allocator Functions. Use SetMemoryAllocators() to change them.
// If you use DLL hotreloading you might need to call SetMemoryAllocators() after reloading code from this file.
// Otherwise, you probably don't want to modify them mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction.
static void* MallocWrapper(size_t size, void* user_data) { (void)user_data; return malloc(size); }
static void FreeWrapper(void* ptr, void* user_data) { (void)user_data; free(ptr); }
static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
static void* GImAllocatorUserData = NULL;
static size_t GImAllocatorActiveCount = 0;
//-----------------------------------------------------------------------------
// User facing structures
//-----------------------------------------------------------------------------
@ -807,8 +819,6 @@ ImGuiIO::ImGuiIO()
// Settings (User Functions)
RenderDrawListsFn = NULL;
MemAllocFn = malloc;
MemFreeFn = free;
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
ClipboardUserData = NULL;
@ -2173,14 +2183,14 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
void* ImGui::MemAlloc(size_t sz)
{
GImGui->IO.MetricsAllocs++;
return GImGui->IO.MemAllocFn(sz);
GImAllocatorActiveCount++;
return GImAllocatorAllocFunc(sz, GImAllocatorUserData);
}
void ImGui::MemFree(void* ptr)
{
if (ptr) GImGui->IO.MetricsAllocs--;
return GImGui->IO.MemFreeFn(ptr);
if (ptr) GImAllocatorActiveCount--;
return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
}
const char* ImGui::GetClipboardText()
@ -2215,23 +2225,24 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx)
#endif
}
ImGuiContext* ImGui::CreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*))
void ImGui::SetMemoryAllocators(void* (*alloc_fn)(size_t sz, void* user_data), void(*free_fn)(void* ptr, void* user_data), void* user_data)
{
if (!malloc_fn) malloc_fn = malloc;
ImGuiContext* ctx = (ImGuiContext*)malloc_fn(sizeof(ImGuiContext));
IM_PLACEMENT_NEW(ctx) ImGuiContext();
ctx->IO.MemAllocFn = malloc_fn;
ctx->IO.MemFreeFn = free_fn ? free_fn : free;
GImAllocatorAllocFunc = alloc_fn;
GImAllocatorFreeFunc = free_fn;
GImAllocatorUserData = user_data;
}
ImGuiContext* ImGui::CreateContext()
{
ImGuiContext* ctx = IM_NEW(ImGuiContext)();
return ctx;
}
void ImGui::DestroyContext(ImGuiContext* ctx)
{
void (*free_fn)(void*) = ctx->IO.MemFreeFn;
ctx->~ImGuiContext();
free_fn(ctx);
if (GImGui == ctx)
SetCurrentContext(NULL);
IM_DELETE(ctx);
}
ImGuiIO& ImGui::GetIO()
@ -11668,7 +11679,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs);
ImGui::Text("%d allocations", GImAllocatorActiveCount);
static bool show_clip_rects = true;
ImGui::Checkbox("Show clipping rectangles when hovering an ImDrawCmd", &show_clip_rects);
ImGui::Separator();

12
imgui.h
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@ -509,10 +509,12 @@ namespace ImGui
IMGUI_API const char* GetClipboardText();
IMGUI_API void SetClipboardText(const char* text);
// Internal context access - if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default.
// Context creation and access, if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default.
// All contexts share a same ImFontAtlas by default. If you want different font atlas, you can new() them and overwrite the GetIO().Fonts variable of an ImGui context.
// All those functions are not reliant on the current context.
IMGUI_API const char* GetVersion();
IMGUI_API ImGuiContext* CreateContext(void* (*malloc_fn)(size_t) = NULL, void (*free_fn)(void*) = NULL);
IMGUI_API void SetMemoryAllocators(void* (*alloc_fn)(size_t sz, void* user_data), void(*free_fn)(void* ptr, void* user_data), void* user_data = NULL);
IMGUI_API ImGuiContext* CreateContext();
IMGUI_API void DestroyContext(ImGuiContext* ctx);
IMGUI_API ImGuiContext* GetCurrentContext();
IMGUI_API void SetCurrentContext(ImGuiContext* ctx);
@ -914,11 +916,6 @@ struct ImGuiIO
void (*SetClipboardTextFn)(void* user_data, const char* text);
void* ClipboardUserData;
// Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
// (default to posix malloc/free)
void* (*MemAllocFn)(size_t sz);
void (*MemFreeFn)(void* ptr);
// Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME in Windows)
// (default to use native imm32 api on Windows)
void (*ImeSetInputScreenPosFn)(int x, int y);
@ -954,7 +951,6 @@ struct ImGuiIO
bool WantTextInput; // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
bool WantMoveMouse; // [BETA-NAV] MousePos has been altered, back-end should reposition mouse on next frame. Set only when 'NavMovesMouse=true'.
float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames
int MetricsAllocs; // Number of active memory allocations
int MetricsRenderVertices; // Vertices output during last call to Render()
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
int MetricsActiveWindows; // Number of visible root windows (exclude child windows)