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TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
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@ -6455,10 +6455,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (g.TestEngineHookItems)
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if (g.TestEngineHookItems)
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{
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{
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IM_ASSERT(window->IDStack.Size == 1);
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IM_ASSERT(window->IDStack.Size == 1);
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window->IDStack.Size = 0;
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IMGUI_TEST_ENGINE_ITEM_ADD(window->Rect(), window->ID);
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IMGUI_TEST_ENGINE_ITEM_ADD(window->Rect(), window->ID);
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IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0);
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IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0);
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window->IDStack.Size = 1;
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}
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}
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#endif
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#endif
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2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION_NUM 18808
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#define IMGUI_VERSION_NUM 18809
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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@ -3474,6 +3474,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
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if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
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value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags);
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// Step buttons
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// Step buttons
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const ImVec2 backup_frame_padding = style.FramePadding;
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const ImVec2 backup_frame_padding = style.FramePadding;
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