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Backends: DX9: extract RGBA convert loop as we are going to need it more often.
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@ -343,6 +343,28 @@ void ImGui_ImplDX9_Shutdown()
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IM_DELETE(bd);
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IM_DELETE(bd);
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}
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}
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// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
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static void ImGui_ImplDX9_CopyTextureRegion(bool tex_use_colors, ImU32* src, int src_pitch, ImU32* dst, int dst_pitch, int w, int h)
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{
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#ifndef IMGUI_USE_BGRA_PACKED_COLOR
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
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const bool convert_rgba_to_bgra = (!bd->HasRgbaSupport && tex_use_colors);
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#else
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const bool convert_rgba_to_bgra = false;
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IM_UNUSED(tex_use_colors);
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#endif
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for (int y = 0; y < h; y++)
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{
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ImU32* src_p = (ImU32*)((unsigned char*)src + src_pitch * y);
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ImU32* dst_p = (ImU32*)((unsigned char*)dst + dst_pitch * y);
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if (convert_rgba_to_bgra)
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for (int x = w; x > 0; x--, src_p++, dst_p++) // Convert copy
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*dst_p = IMGUI_COL_TO_DX9_ARGB(*src_p);
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else
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memcpy(dst_p, src_p, w * 4); // Raw copy
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}
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}
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static bool ImGui_ImplDX9_CreateFontsTexture()
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static bool ImGui_ImplDX9_CreateFontsTexture()
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{
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{
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// Build texture atlas
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// Build texture atlas
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@ -352,17 +374,6 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
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int width, height, bytes_per_pixel;
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int width, height, bytes_per_pixel;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel);
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel);
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// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
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#ifndef IMGUI_USE_BGRA_PACKED_COLOR
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if (!bd->HasRgbaSupport && io.Fonts->TexPixelsUseColors)
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{
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ImU32* dst_start = (ImU32*)ImGui::MemAlloc((size_t)width * height * bytes_per_pixel);
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for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + (size_t)width * height; dst < dst_end; src++, dst++)
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*dst = IMGUI_COL_TO_DX9_ARGB(*src);
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pixels = (unsigned char*)dst_start;
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}
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#endif
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// Upload texture to graphics system
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// Upload texture to graphics system
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bd->FontTexture = nullptr;
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bd->FontTexture = nullptr;
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if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, bd->HasRgbaSupport ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
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if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, bd->HasRgbaSupport ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
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@ -370,18 +381,11 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
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D3DLOCKED_RECT tex_locked_rect;
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D3DLOCKED_RECT tex_locked_rect;
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if (bd->FontTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK)
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if (bd->FontTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK)
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return false;
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return false;
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for (int y = 0; y < height; y++)
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ImGui_ImplDX9_CopyTextureRegion(io.Fonts->TexPixelsUseColors, (ImU32*)pixels, width * bytes_per_pixel, (ImU32*)tex_locked_rect.pBits, (int)tex_locked_rect.Pitch, width, height);
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memcpy((unsigned char*)tex_locked_rect.pBits + (size_t)tex_locked_rect.Pitch * y, pixels + (size_t)width * bytes_per_pixel * y, (size_t)width * bytes_per_pixel);
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bd->FontTexture->UnlockRect(0);
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bd->FontTexture->UnlockRect(0);
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// Store our identifier
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// Store our identifier
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io.Fonts->SetTexID((ImTextureID)bd->FontTexture);
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io.Fonts->SetTexID((ImTextureID)bd->FontTexture);
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#ifndef IMGUI_USE_BGRA_PACKED_COLOR
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if (!bd->HasRgbaSupport && io.Fonts->TexPixelsUseColors)
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ImGui::MemFree(pixels);
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#endif
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return true;
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return true;
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}
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}
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