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AA branch: Minor optimisations for Debug builds

This commit is contained in:
ocornut 2015-06-29 19:23:57 -06:00
parent 0bf90770b0
commit 5bf30bd6c4

View File

@ -8981,8 +8981,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
// Temporary buffer
GTempPolyData.resize(points_count * 3);
ImVec2* temp_inner = &GTempPolyData[0];
ImVec2* temp_outer = &GTempPolyData[points_count];
ImVec2* temp_normals = &GTempPolyData[points_count * 2];
ImVec2* temp_outer = temp_inner + points_count;
ImVec2* temp_normals = temp_inner + points_count * 2;
for (int i = 0; i < count; i++)
{
@ -9095,8 +9095,9 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
// Temporary buffer
GTempPolyData.resize(points_count * 3);
ImVec2* temp_inner = &GTempPolyData[0];
ImVec2* temp_outer = &GTempPolyData[points_count];
ImVec2* temp_normals = &GTempPolyData[points_count * 2];
ImVec2* temp_outer = temp_inner + points_count;
ImVec2* temp_normals = temp_inner + points_count + 2;
for (int i = 0, j = points_count-1; i < points_count; j=i++)
{
const ImVec2& v0 = points[j];
@ -9239,9 +9240,9 @@ void ImDrawList::Rect(const ImVec2& a, const ImVec2& b, float rounding, int roun
if (r == 0.0f || rounding_corners == 0)
{
LineTo(ImVec2(a.x,a.y));
LineTo(a);
LineTo(ImVec2(b.x,a.y));
LineTo(ImVec2(b.x,b.y));
LineTo(b);
LineTo(ImVec2(a.x,b.y));
}
else