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Examples: Clarified comments. Removed font merging example from comments.
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@ -25,7 +25,7 @@ int main(int, char**)
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ImGui_ImplA5_Init(display);
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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@ -34,12 +34,6 @@ int main(int, char**)
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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@ -152,7 +152,7 @@ int main(int, char**)
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ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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@ -161,12 +161,6 @@ int main(int, char**)
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_col = ImColor(114, 144, 154);
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@ -76,7 +76,7 @@ int main(int, char**)
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ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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@ -85,12 +85,6 @@ int main(int, char**)
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_col = ImColor(114, 144, 154);
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@ -17,7 +17,7 @@ int main(int, char**)
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ImGui_Marmalade_Init(true);
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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@ -26,12 +26,6 @@ int main(int, char**)
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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@ -31,7 +31,7 @@ int main(int, char**)
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ImGui_ImplGlfwGL3_Init(window, true);
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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@ -40,12 +40,6 @@ int main(int, char**)
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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@ -23,7 +23,7 @@ int main(int, char**)
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ImGui_ImplGlfw_Init(window, true);
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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@ -32,12 +32,6 @@ int main(int, char**)
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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@ -31,7 +31,7 @@ int main(int, char**)
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ImGui_ImplSdlGL3_Init(window);
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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@ -40,12 +40,6 @@ int main(int, char**)
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 };
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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@ -30,7 +30,7 @@ int main(int, char**)
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ImGui_ImplSdl_Init(window);
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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@ -39,12 +39,6 @@ int main(int, char**)
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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@ -32,11 +32,11 @@
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// Add character ranges and merge into main font
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// The ranges array is not copied by the AddFont* functions and is used lazily
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// so ensure it is available for duration of font usage
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static const ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
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static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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ImFontConfig config;
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config.MergeMode = true;
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io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges);
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io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config, io.Fonts->GetGlyphRangesJapanese());
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io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese());
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io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges);
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Add a fourth parameter to bake specific font ranges only:
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@ -80,7 +80,8 @@
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- customization: PushStyleColor()/PushStyleVar() or the style editor to tweak the look of the interface (e.g. if you want a more compact UI or a different color scheme).
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- getting started:
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- initialisation: call ImGui::GetIO() to retrieve the ImGuiIO structure and fill the fields marked 'Settings'.
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- init: call ImGui::GetIO() to retrieve the ImGuiIO structure and fill the fields marked 'Settings'.
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- init: call io.Fonts->GetTexDataAsRGBA32(...) and load the font texture pixels into graphics memory.
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- every frame:
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1/ in your mainloop or right after you got your keyboard/mouse info, call ImGui::GetIO() and fill the fields marked 'Input'
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2/ call ImGui::NewFrame().
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@ -101,6 +102,7 @@
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// TODO: Fill others settings of the io structure
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// Load texture atlas
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// There is a default font so you don't need to care about choosing a font yet
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(pixels, &width, &height);
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