mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
Merge misc/shallow changes from Docking to reduce drift.
Most are comments. Fix menu bar clipping: 07ff47bf1b
This commit is contained in:
parent
6c1a73774d
commit
5f4dfad5b7
@ -71,6 +71,7 @@ Other Changes:
|
|||||||
those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
|
those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
|
||||||
- ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'.
|
- ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'.
|
||||||
- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
|
- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
|
||||||
|
- MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border.
|
||||||
- ImDrawList: AddCircle(), AddCircleFilled() API can now auto-tessellate when provided a segment
|
- ImDrawList: AddCircle(), AddCircleFilled() API can now auto-tessellate when provided a segment
|
||||||
count of zero. Alter tessellation quality with 'style.CircleSegmentMaxError'. [@ShironekoBen]
|
count of zero. Alter tessellation quality with 'style.CircleSegmentMaxError'. [@ShironekoBen]
|
||||||
- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
|
- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
|
||||||
|
104
imgui.cpp
104
imgui.cpp
@ -807,7 +807,7 @@ CODE
|
|||||||
// Debug options
|
// Debug options
|
||||||
#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
|
#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
|
||||||
#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
|
#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
|
||||||
#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file
|
#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower)
|
||||||
|
|
||||||
// Visual Studio warnings
|
// Visual Studio warnings
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
@ -983,7 +983,7 @@ ImGuiStyle::ImGuiStyle()
|
|||||||
ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
|
ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
|
||||||
ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
|
ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
|
||||||
SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text when button is larger than text.
|
SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text when button is larger than text.
|
||||||
DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
|
DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
|
||||||
DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
|
DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
|
||||||
MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
|
MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
|
||||||
AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
|
AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
|
||||||
@ -2621,6 +2621,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
|
|||||||
SkipItems = false;
|
SkipItems = false;
|
||||||
Appearing = false;
|
Appearing = false;
|
||||||
Hidden = false;
|
Hidden = false;
|
||||||
|
IsFallbackWindow = false;
|
||||||
HasCloseButton = false;
|
HasCloseButton = false;
|
||||||
ResizeBorderHeld = -1;
|
ResizeBorderHeld = -1;
|
||||||
BeginCount = 0;
|
BeginCount = 0;
|
||||||
@ -2835,18 +2836,17 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFla
|
|||||||
// An active popup disable hovering on other windows (apart from its own children)
|
// An active popup disable hovering on other windows (apart from its own children)
|
||||||
// FIXME-OPT: This could be cached/stored within the window.
|
// FIXME-OPT: This could be cached/stored within the window.
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (!g.NavWindow)
|
if (g.NavWindow)
|
||||||
return true;
|
if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
|
||||||
if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
|
if (focused_root_window->WasActive && focused_root_window != window->RootWindow)
|
||||||
if (focused_root_window->WasActive && focused_root_window != window->RootWindow)
|
{
|
||||||
{
|
// For the purpose of those flags we differentiate "standard popup" from "modal popup"
|
||||||
// For the purpose of those flags we differentiate "standard popup" from "modal popup"
|
// NB: The order of those two tests is important because Modal windows are also Popups.
|
||||||
// NB: The order of those two tests is important because Modal windows are also Popups.
|
if (focused_root_window->Flags & ImGuiWindowFlags_Modal)
|
||||||
if (focused_root_window->Flags & ImGuiWindowFlags_Modal)
|
return false;
|
||||||
return false;
|
if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
||||||
if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3290,10 +3290,10 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initiate moving window, handle left-click and right-click focus
|
// Initiate moving window when clicking on empty space or title bar.
|
||||||
|
// Handle left-click and right-click focus.
|
||||||
void ImGui::UpdateMouseMovingWindowEndFrame()
|
void ImGui::UpdateMouseMovingWindowEndFrame()
|
||||||
{
|
{
|
||||||
// Initiate moving window
|
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (g.ActiveId != 0 || g.HoveredId != 0)
|
if (g.ActiveId != 0 || g.HoveredId != 0)
|
||||||
return;
|
return;
|
||||||
@ -3787,9 +3787,10 @@ void ImGui::NewFrame()
|
|||||||
// Create implicit/fallback window - which we will only render it if the user has added something to it.
|
// Create implicit/fallback window - which we will only render it if the user has added something to it.
|
||||||
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
|
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
|
||||||
// This fallback is particularly important as it avoid ImGui:: calls from crashing.
|
// This fallback is particularly important as it avoid ImGui:: calls from crashing.
|
||||||
|
g.WithinFrameScopeWithImplicitWindow = true;
|
||||||
SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
|
SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
|
||||||
Begin("Debug##Default");
|
Begin("Debug##Default");
|
||||||
g.WithinFrameScopeWithImplicitWindow = true;
|
IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true);
|
||||||
|
|
||||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||||
ImGuiTestEngineHook_PostNewFrame(&g);
|
ImGuiTestEngineHook_PostNewFrame(&g);
|
||||||
@ -4014,10 +4015,8 @@ static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWin
|
|||||||
static void AddRootWindowToDrawData(ImGuiWindow* window)
|
static void AddRootWindowToDrawData(ImGuiWindow* window)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (window->Flags & ImGuiWindowFlags_Tooltip)
|
int layer = (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0;
|
||||||
AddWindowToDrawData(&g.DrawDataBuilder.Layers[1], window);
|
AddWindowToDrawData(&g.DrawDataBuilder.Layers[layer], window);
|
||||||
else
|
|
||||||
AddWindowToDrawData(&g.DrawDataBuilder.Layers[0], window);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImDrawDataBuilder::FlattenIntoSingleLayer()
|
void ImDrawDataBuilder::FlattenIntoSingleLayer()
|
||||||
@ -4156,16 +4155,17 @@ void ImGui::Render()
|
|||||||
if (g.FrameCountEnded != g.FrameCount)
|
if (g.FrameCountEnded != g.FrameCount)
|
||||||
EndFrame();
|
EndFrame();
|
||||||
g.FrameCountRendered = g.FrameCount;
|
g.FrameCountRendered = g.FrameCount;
|
||||||
|
|
||||||
// Gather ImDrawList to render (for each active window)
|
|
||||||
g.IO.MetricsRenderWindows = 0;
|
g.IO.MetricsRenderWindows = 0;
|
||||||
g.DrawDataBuilder.Clear();
|
g.DrawDataBuilder.Clear();
|
||||||
|
|
||||||
|
// Add background ImDrawList
|
||||||
if (!g.BackgroundDrawList.VtxBuffer.empty())
|
if (!g.BackgroundDrawList.VtxBuffer.empty())
|
||||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.BackgroundDrawList);
|
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.BackgroundDrawList);
|
||||||
|
|
||||||
|
// Add ImDrawList to render
|
||||||
ImGuiWindow* windows_to_render_top_most[2];
|
ImGuiWindow* windows_to_render_top_most[2];
|
||||||
windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
|
windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
|
||||||
windows_to_render_top_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
|
windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingList : NULL);
|
||||||
for (int n = 0; n != g.Windows.Size; n++)
|
for (int n = 0; n != g.Windows.Size; n++)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = g.Windows[n];
|
ImGuiWindow* window = g.Windows[n];
|
||||||
@ -4181,6 +4181,7 @@ void ImGui::Render()
|
|||||||
if (g.IO.MouseDrawCursor)
|
if (g.IO.MouseDrawCursor)
|
||||||
RenderMouseCursor(&g.ForegroundDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48));
|
RenderMouseCursor(&g.ForegroundDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48));
|
||||||
|
|
||||||
|
// Add foreground ImDrawList
|
||||||
if (!g.ForegroundDrawList.VtxBuffer.empty())
|
if (!g.ForegroundDrawList.VtxBuffer.empty())
|
||||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.ForegroundDrawList);
|
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.ForegroundDrawList);
|
||||||
|
|
||||||
@ -4837,8 +4838,9 @@ static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size
|
|||||||
// Minimum size
|
// Minimum size
|
||||||
if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
|
if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
|
||||||
{
|
{
|
||||||
|
ImGuiWindow* window_for_height = window;
|
||||||
new_size = ImMax(new_size, g.Style.WindowMinSize);
|
new_size = ImMax(new_size, g.Style.WindowMinSize);
|
||||||
new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
|
new_size.y = ImMax(new_size.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
|
||||||
}
|
}
|
||||||
return new_size;
|
return new_size;
|
||||||
}
|
}
|
||||||
@ -5045,6 +5047,10 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
|||||||
}
|
}
|
||||||
PopID();
|
PopID();
|
||||||
|
|
||||||
|
// Restore nav layer
|
||||||
|
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||||
|
window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
|
||||||
|
|
||||||
// Navigation resize (keyboard/gamepad)
|
// Navigation resize (keyboard/gamepad)
|
||||||
if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window)
|
if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window)
|
||||||
{
|
{
|
||||||
@ -5077,10 +5083,6 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
|||||||
MarkIniSettingsDirty(window);
|
MarkIniSettingsDirty(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resize nav layer
|
|
||||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
|
||||||
window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
|
|
||||||
|
|
||||||
window->Size = window->SizeFull;
|
window->Size = window->SizeFull;
|
||||||
return ret_auto_fit;
|
return ret_auto_fit;
|
||||||
}
|
}
|
||||||
@ -5129,6 +5131,8 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw background and borders
|
||||||
|
// Draw and handle scrollbars
|
||||||
void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size)
|
void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
@ -5340,6 +5344,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
|
|
||||||
const int current_frame = g.FrameCount;
|
const int current_frame = g.FrameCount;
|
||||||
const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
|
const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
|
||||||
|
window->IsFallbackWindow = (g.CurrentWindowStack.Size == 0 && g.WithinFrameScopeWithImplicitWindow);
|
||||||
|
|
||||||
// Update the Appearing flag
|
// Update the Appearing flag
|
||||||
bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
|
bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
|
||||||
@ -5485,6 +5490,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SELECT VIEWPORT
|
||||||
// FIXME-VIEWPORT: In the docking/viewport branch, this is the point where we select the current viewport (which may affect the style)
|
// FIXME-VIEWPORT: In the docking/viewport branch, this is the point where we select the current viewport (which may affect the style)
|
||||||
SetCurrentWindow(window);
|
SetCurrentWindow(window);
|
||||||
|
|
||||||
@ -5595,14 +5601,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
window->Pos = FindBestWindowPosForPopup(window);
|
window->Pos = FindBestWindowPosForPopup(window);
|
||||||
|
|
||||||
// Clamp position/size so window stays visible within its viewport or monitor
|
// Clamp position/size so window stays visible within its viewport or monitor
|
||||||
|
|
||||||
// Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
|
// Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
|
||||||
ImRect viewport_rect(GetViewportRect());
|
ImRect viewport_rect(GetViewportRect());
|
||||||
if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
|
if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
|
||||||
{
|
{
|
||||||
if (g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
|
ImVec2 clamp_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
|
||||||
|
if (viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f)
|
||||||
{
|
{
|
||||||
ImVec2 clamp_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
|
|
||||||
ClampWindowRect(window, viewport_rect, clamp_padding);
|
ClampWindowRect(window, viewport_rect, clamp_padding);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -5739,20 +5744,22 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
// We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping child.
|
// We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping child.
|
||||||
// We also disabled this when we have dimming overlay behind this specific one child.
|
// We also disabled this when we have dimming overlay behind this specific one child.
|
||||||
// FIXME: More code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected.
|
// FIXME: More code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected.
|
||||||
bool render_decorations_in_parent = false;
|
{
|
||||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
|
bool render_decorations_in_parent = false;
|
||||||
if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_window->DrawList->VtxBuffer.Size > 0)
|
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
|
||||||
render_decorations_in_parent = true;
|
if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_window->DrawList->VtxBuffer.Size > 0)
|
||||||
if (render_decorations_in_parent)
|
render_decorations_in_parent = true;
|
||||||
window->DrawList = parent_window->DrawList;
|
if (render_decorations_in_parent)
|
||||||
|
window->DrawList = parent_window->DrawList;
|
||||||
|
|
||||||
// Handle title bar, scrollbar, resize grips and resize borders
|
// Handle title bar, scrollbar, resize grips and resize borders
|
||||||
const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow;
|
const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow;
|
||||||
const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight);
|
const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight);
|
||||||
RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, resize_grip_count, resize_grip_col, resize_grip_draw_size);
|
RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, resize_grip_count, resize_grip_col, resize_grip_draw_size);
|
||||||
|
|
||||||
if (render_decorations_in_parent)
|
if (render_decorations_in_parent)
|
||||||
window->DrawList = &window->DrawListInst;
|
window->DrawList = &window->DrawListInst;
|
||||||
|
}
|
||||||
|
|
||||||
// Draw navigation selection/windowing rectangle border
|
// Draw navigation selection/windowing rectangle border
|
||||||
if (g.NavWindowingTargetAnim == window)
|
if (g.NavWindowingTargetAnim == window)
|
||||||
@ -7568,7 +7575,7 @@ void ImGui::CloseCurrentPopup()
|
|||||||
window->DC.NavHideHighlightOneFrame = true;
|
window->DC.NavHideHighlightOneFrame = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
|
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (!IsPopupOpen(id))
|
if (!IsPopupOpen(id))
|
||||||
@ -7578,12 +7585,13 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
|
|||||||
}
|
}
|
||||||
|
|
||||||
char name[20];
|
char name[20];
|
||||||
if (extra_flags & ImGuiWindowFlags_ChildMenu)
|
if (flags & ImGuiWindowFlags_ChildMenu)
|
||||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
|
ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
|
||||||
else
|
else
|
||||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
|
ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
|
||||||
|
|
||||||
bool is_open = Begin(name, NULL, extra_flags | ImGuiWindowFlags_Popup);
|
flags |= ImGuiWindowFlags_Popup;
|
||||||
|
bool is_open = Begin(name, NULL, flags);
|
||||||
if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
|
if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
|
||||||
EndPopup();
|
EndPopup();
|
||||||
|
|
||||||
@ -10077,7 +10085,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
char buf[256];
|
char buf[256];
|
||||||
char* p = buf;
|
char* p = buf;
|
||||||
const char* buf_end = buf + IM_ARRAYSIZE(buf);
|
const char* buf_end = buf + IM_ARRAYSIZE(buf);
|
||||||
ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
|
p += ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
|
||||||
if (ImGui::TreeNode(tab_bar, "%s", buf))
|
if (ImGui::TreeNode(tab_bar, "%s", buf))
|
||||||
{
|
{
|
||||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||||
|
@ -4685,7 +4685,8 @@ void ShowExampleAppDocuments(bool* p_open)
|
|||||||
static bool opt_reorderable = true;
|
static bool opt_reorderable = true;
|
||||||
static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_;
|
static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_;
|
||||||
|
|
||||||
if (!ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar))
|
bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar);
|
||||||
|
if (!window_contents_visible)
|
||||||
{
|
{
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
return;
|
return;
|
||||||
|
@ -646,8 +646,9 @@ struct ImVec1
|
|||||||
struct ImVec2ih
|
struct ImVec2ih
|
||||||
{
|
{
|
||||||
short x, y;
|
short x, y;
|
||||||
ImVec2ih() { x = y = 0; }
|
ImVec2ih() { x = y = 0; }
|
||||||
ImVec2ih(short _x, short _y) { x = _x; y = _y; }
|
ImVec2ih(short _x, short _y) { x = _x; y = _y; }
|
||||||
|
explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; }
|
||||||
};
|
};
|
||||||
|
|
||||||
// 2D axis aligned bounding-box
|
// 2D axis aligned bounding-box
|
||||||
@ -976,7 +977,7 @@ struct ImGuiPtrOrIndex
|
|||||||
};
|
};
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// Main imgui context
|
// Main Dear ImGui context
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
struct ImGuiContext
|
struct ImGuiContext
|
||||||
@ -1416,7 +1417,7 @@ struct IMGUI_API ImGuiWindowTempData
|
|||||||
struct IMGUI_API ImGuiWindow
|
struct IMGUI_API ImGuiWindow
|
||||||
{
|
{
|
||||||
char* Name;
|
char* Name;
|
||||||
ImGuiID ID; // == ImHash(Name)
|
ImGuiID ID; // == ImHashStr(Name)
|
||||||
ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
|
ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
|
||||||
ImVec2 Pos; // Position (always rounded-up to nearest pixel)
|
ImVec2 Pos; // Position (always rounded-up to nearest pixel)
|
||||||
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
|
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
|
||||||
@ -1443,6 +1444,7 @@ struct IMGUI_API ImGuiWindow
|
|||||||
bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
|
bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
|
||||||
bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
|
bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
|
||||||
bool Hidden; // Do not display (== (HiddenFrames*** > 0))
|
bool Hidden; // Do not display (== (HiddenFrames*** > 0))
|
||||||
|
bool IsFallbackWindow; // Set on the "Debug##Default" window.
|
||||||
bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
|
bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
|
||||||
signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
|
signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
|
||||||
short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
|
short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
|
||||||
@ -1568,7 +1570,7 @@ struct ImGuiTabBar
|
|||||||
{
|
{
|
||||||
ImVector<ImGuiTabItem> Tabs;
|
ImVector<ImGuiTabItem> Tabs;
|
||||||
ImGuiID ID; // Zero for tab-bars used by docking
|
ImGuiID ID; // Zero for tab-bars used by docking
|
||||||
ImGuiID SelectedTabId; // Selected tab
|
ImGuiID SelectedTabId; // Selected tab/window
|
||||||
ImGuiID NextSelectedTabId;
|
ImGuiID NextSelectedTabId;
|
||||||
ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
|
ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
|
||||||
int CurrFrameVisible;
|
int CurrFrameVisible;
|
||||||
|
@ -6047,7 +6047,7 @@ bool ImGui::BeginMenuBar()
|
|||||||
// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
|
// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
|
||||||
// We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
|
// We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
|
||||||
ImRect bar_rect = window->MenuBarRect();
|
ImRect bar_rect = window->MenuBarRect();
|
||||||
ImRect clip_rect(IM_ROUND(bar_rect.Min.x), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding)), IM_ROUND(bar_rect.Max.y));
|
ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y));
|
||||||
clip_rect.ClipWith(window->OuterRectClipped);
|
clip_rect.ClipWith(window->OuterRectClipped);
|
||||||
PushClipRect(clip_rect.Min, clip_rect.Max, false);
|
PushClipRect(clip_rect.Min, clip_rect.Max, false);
|
||||||
|
|
||||||
@ -6354,9 +6354,6 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected,
|
|||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// [SECTION] Widgets: BeginTabBar, EndTabBar, etc.
|
// [SECTION] Widgets: BeginTabBar, EndTabBar, etc.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// [BETA API] API may evolve! This code has been extracted out of the Docking branch,
|
|
||||||
// and some of the construct which are not used in Master may be left here to facilitate merging.
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
// - BeginTabBar()
|
// - BeginTabBar()
|
||||||
// - BeginTabBarEx() [Internal]
|
// - BeginTabBarEx() [Internal]
|
||||||
// - EndTabBar()
|
// - EndTabBar()
|
||||||
@ -6871,9 +6868,6 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
|
|||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// [SECTION] Widgets: BeginTabItem, EndTabItem, etc.
|
// [SECTION] Widgets: BeginTabItem, EndTabItem, etc.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// [BETA API] API may evolve! This code has been extracted out of the Docking branch,
|
|
||||||
// and some of the construct which are not used in Master may be left here to facilitate merging.
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
// - BeginTabItem()
|
// - BeginTabItem()
|
||||||
// - EndTabItem()
|
// - EndTabItem()
|
||||||
// - TabItemEx() [Internal]
|
// - TabItemEx() [Internal]
|
||||||
|
Loading…
Reference in New Issue
Block a user