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Columns: Clipping columns borders on Y axis on CPU because some GPU drivers appears to be unhappy with triangle spanning large regions (not sure why tbh). (#125)
Demo: Columns: Adding a billion of extra lines and using clipper.
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@ -10511,9 +10511,10 @@ void ImGui::EndColumns()
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}
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// Draw column
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// We clip the Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
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const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
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const float xi = (float)(int)x;
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window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
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window->DrawList->AddLine(ImVec2(xi, ImMax(y1 + 1.0f, window->ClipRect.Min.y)), ImVec2(xi, ImMin(y2, window->ClipRect.Max.y)), col);
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}
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// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
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@ -1652,14 +1652,19 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (ImGui::TreeNode("Horizontal Scrolling"))
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{
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ImGui::SetNextWindowContentWidth(1500);
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ImGui::BeginChild("##scrollingregion", ImVec2(0, 120), false, ImGuiWindowFlags_HorizontalScrollbar);
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ImGui::BeginChild("##ScrollingRegion", ImVec2(0, ImGui::GetFontSize() * 20), false, ImGuiWindowFlags_HorizontalScrollbar);
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ImGui::Columns(10);
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for (int i = 0; i < 20; i++)
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int ITEMS_COUNT = 2000;
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ImGuiListClipper clipper(ITEMS_COUNT); // Also demonstrate using the clipper for large list
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while (clipper.Step())
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{
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for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
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for (int j = 0; j < 10; j++)
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{
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ImGui::Text("Line %d Column %d...", i, j);
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ImGui::NextColumn();
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}
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}
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ImGui::Columns(1);
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ImGui::EndChild();
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ImGui::TreePop();
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