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ImVector: Added assignments and = operators + comments.
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4
imgui.h
4
imgui.h
@ -1005,7 +1005,7 @@ namespace ImGui
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
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// Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
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// Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
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// Our implementation does NOT call C++ constructors/destructors. This is intentional and we do not require it. Do not use this class as a straight std::vector replacement in your code!
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template<typename T>
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template<typename T>
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class ImVector
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class ImVector
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{
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{
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@ -1020,6 +1020,8 @@ public:
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ImVector() { Size = Capacity = 0; Data = NULL; }
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ImVector() { Size = Capacity = 0; Data = NULL; }
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~ImVector() { if (Data) ImGui::MemFree(Data); }
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~ImVector() { if (Data) ImGui::MemFree(Data); }
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ImVector(const ImVector<T>& rhs) { Size = Capacity = 0; Data = NULL; if (rhs.Size) { resize(rhs.Size); memcpy(Data, rhs.Data, (size_t)rhs.Size * sizeof(T)); } }
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ImVector<T>& operator=(const ImVector<T>& rhs) { resize(rhs.Size); if (rhs.Size) memcpy(Data, rhs.Data, (size_t)rhs.Size * sizeof(T)); return *this; }
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inline bool empty() const { return Size == 0; }
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inline bool empty() const { return Size == 0; }
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inline int size() const { return Size; }
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inline int size() const { return Size; }
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