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Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019)
Latest version seems ok.
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@ -16,7 +16,6 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-02-01: Inputs: flipping both wheel axises when running on Emscripten's GLFW emulation. (#6096)
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// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
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// 2022-11-22: Perform a dummy glfwGetError() read to cancel missing names with glfwGetKeyName(). (#5908)
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// 2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
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@ -284,13 +283,6 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
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if (bd->PrevUserCallbackScroll != nullptr && window == bd->Window)
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bd->PrevUserCallbackScroll(window, xoffset, yoffset);
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#if defined(__EMSCRIPTEN__)
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// Emscripten's GLFW emulation reports grossly mis-scaled and flipped scroll events.
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// The scale is still currently incorrect, see #4019 #6096 for details.
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xoffset = -xoffset;
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yoffset = -yoffset;
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#endif
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ImGuiIO& io = ImGui::GetIO();
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io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
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}
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@ -45,8 +45,6 @@ Breaking changes:
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offer consistent horizontal scrolling direction. (#4019)
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- Backends: SDL: flipping SDL_MOUSEWHEEL 'wheel.x' value to match other backends and
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offer consistent horizontal scrolling direction. (#4019)
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- Backends: GLFW+Emscripten: flipping both wheels axises when running on Emscripten's
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GLFW emulation. (#6096) [@topolarity]
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- Shift+WheelY support on non-OSX machines was already correct. (#2424, #1463)
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(whereaas on OSX machines Shift+WheelY turns into WheelX at the OS level).
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- If you use a custom-backend, you should verify that:
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