From 62abde5b37e82fe5a77962efcf01a50e717a7e3e Mon Sep 17 00:00:00 2001 From: ocornut Date: Sun, 12 Apr 2015 19:07:48 +0100 Subject: [PATCH] DragFloat() latch value internally, allows finer control, honor precision settings, slow step with integer works #180 --- imgui.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imgui.h b/imgui.h index 005470898..f689a3ded 100644 --- a/imgui.h +++ b/imgui.h @@ -317,7 +317,7 @@ namespace ImGui // Widgets: Drags (tip: ctrl+click on a drag box to input text) // ImGui 1.38+ work-in-progress, may change name or API. IMGUI_API bool DragFloat(const char* label, float* v, float v_step = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f"); // If v_max >= v_max we have no bound - IMGUI_API bool DragInt(const char* label, int* v, int v_step = 1, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound + IMGUI_API bool DragInt(const char* label, int* v, int v_step = 1, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound // Widgets: Input IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);