diff --git a/imgui.cpp b/imgui.cpp index 87638d79a..8e7b0aa8f 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2944,7 +2944,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg { // FIXME: Parameterize padding. const ImVec2 pad = ImVec2(window->FontSize()*2.0f, window->FontSize()*2.0f); // FIXME: Parametrize of clarify this behavior. - if (g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. + if (window->AutoFitFrames == 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. { ImVec2 clip_min = pad; ImVec2 clip_max = g.IO.DisplaySize - pad; @@ -3013,14 +3013,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg } else { - window->Size = window->SizeFull; - ImU32 resize_col = 0; if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) { // Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose. const ImVec2 size_auto_fit = window->SizeContents + style.WindowPadding - ImVec2(0.0f, style.ItemSpacing.y); - window->SizeFull = size_auto_fit; + window->Size = window->SizeFull = size_auto_fit; } else { @@ -3053,7 +3051,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg { // Manual auto-fit when double-clicking window->SizeFull = size_auto_fit; - window->Size = window->SizeFull; if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) MarkSettingsDirty(); } @@ -3061,13 +3058,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg { // Resize window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize); - window->Size = window->SizeFull; if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) MarkSettingsDirty(); } } // Update rectangle immediately so that rendering right below us isn't one frame late + window->Size = window->SizeFull; title_bar_rect = window->TitleBarRect(); }