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Amend ef9d525
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ef9d525f02
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@ -80,7 +80,7 @@ Other changes:
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active item, e.g. InputText() won't be deactivated.
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- Added routing policies for Shortcut(), SetNextItemShortcut(): (#456, #2637)
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- ImGuiInputFlags_RouteFocused: focus stack route (default)
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- ImGuiInputFlags_RouteActiveItem: only route to active item
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- ImGuiInputFlags_RouteActive: only route to active item
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- ImGuiInputFlags_RouteGlobal: route globally, unless a focus route claim shame shortcut.
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- ImGuiInputFlags_RouteGlobalOverFocused
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- ImGuiInputFlags_RouteGlobalHighest
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@ -8636,7 +8636,7 @@ static int CalcRoutingScore(ImGuiID focus_scope_id, ImGuiID owner_id, ImGuiInput
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return 255;
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}
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if (flags & ImGuiInputFlags_RouteActiveItem)
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if (flags & ImGuiInputFlags_RouteActive)
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{
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if (owner_id != 0 && g.ActiveId == owner_id)
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return 1;
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@ -8712,7 +8712,7 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, I
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return false;
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}
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if (flags & ImGuiInputFlags_RouteActiveItem)
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if (flags & ImGuiInputFlags_RouteActive)
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return false;
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// ActiveIdUsingAllKeyboardKeys trumps all for ActiveId
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2
imgui.h
2
imgui.h
@ -1485,7 +1485,7 @@ enum ImGuiInputFlags_
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// - Default policy is RouteFocused. Can select only 1 policy among all available.
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// - Priorities: RouteGlobalHighest >> RouteActiveItem or RouteFocused (if owner is active item) >> RouteGlobalOverFocused >> RouteFocused (if in focused window stack) >> RouteGlobal.
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ImGuiInputFlags_RouteFocused = 1 << 12, // Focus stack route (default): Accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.
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ImGuiInputFlags_RouteActiveItem = 1 << 13, // Route to active item only.
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ImGuiInputFlags_RouteActive = 1 << 13, // Route to active item only.
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ImGuiInputFlags_RouteGlobal = 1 << 14, // Global route (normal priority): unless a focused window or active item registered the route) -> recommended Global priority.
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ImGuiInputFlags_RouteGlobalOverFocused = 1 << 15, // Global route (higher priority): unless an active item registered the route, e.g. CTRL+A registered by InputText will take priority over this.
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ImGuiInputFlags_RouteGlobalHighest = 1 << 16, // Global route (highest priority): unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active.
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@ -6283,7 +6283,7 @@ static void ShowDemoWindowInputs()
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static ImGuiInputFlags routing_flags = ImGuiInputFlags_RouteFocused;
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ImGui::CheckboxFlags("ImGuiInputFlags_Repeat", &other_flags, ImGuiInputFlags_Repeat);
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ImGui::RadioButton("ImGuiInputFlags_RouteFocused (default)", &routing_flags, ImGuiInputFlags_RouteFocused);
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ImGui::RadioButton("ImGuiInputFlags_RouteActiveItem", &routing_flags, ImGuiInputFlags_RouteActiveItem);
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ImGui::RadioButton("ImGuiInputFlags_RouteActive", &routing_flags, ImGuiInputFlags_RouteActive);
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ImGui::RadioButton("ImGuiInputFlags_RouteAlways", &routing_flags, ImGuiInputFlags_RouteAlways);
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ImGui::RadioButton("ImGuiInputFlags_RouteGlobal", &routing_flags, ImGuiInputFlags_RouteGlobal);
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ImGui::RadioButton("ImGuiInputFlags_RouteGlobalOverFocused", &routing_flags, ImGuiInputFlags_RouteGlobalOverFocused);
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@ -1477,7 +1477,7 @@ enum ImGuiInputFlagsPrivate_
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ImGuiInputFlags_RepeatUntilMask_ = ImGuiInputFlags_RepeatUntilRelease | ImGuiInputFlags_RepeatUntilKeyModsChange | ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone | ImGuiInputFlags_RepeatUntilOtherKeyPress,
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ImGuiInputFlags_RepeatMask_ = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_ | ImGuiInputFlags_RepeatUntilMask_,
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ImGuiInputFlags_CondMask_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive,
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ImGuiInputFlags_RouteTypeMask_ = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteActiveItem | ImGuiInputFlags_RouteGlobalOverFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteGlobalHighest | ImGuiInputFlags_RouteAlways,
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ImGuiInputFlags_RouteTypeMask_ = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteActive | ImGuiInputFlags_RouteGlobalOverFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteGlobalHighest | ImGuiInputFlags_RouteAlways,
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ImGuiInputFlags_RouteOptionsMask_ = ImGuiInputFlags_RouteUnlessBgFocused | ImGuiInputFlags_RouteFromRootWindow,
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ImGuiInputFlags_SupportedByIsKeyPressed = ImGuiInputFlags_RepeatMask_,
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ImGuiInputFlags_SupportedByIsMouseClicked = ImGuiInputFlags_Repeat,
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