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mirror of https://github.com/ocornut/imgui.git synced 2024-11-30 18:34:34 +01:00

InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)

This commit is contained in:
ocornut 2024-10-09 13:54:39 +02:00
parent f3d242a90d
commit 661bba09ce
3 changed files with 12 additions and 2 deletions

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@ -61,10 +61,12 @@ Other changes:
ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render
state to draw callbacks. (#6969, #5834, #7468, #3590) state to draw callbacks. (#6969, #5834, #7468, #3590)
- Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218) - Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
- InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys,
preventing use of external shortcuts not guarded by an ActiveId check. (#8048) [@geertbleyen]
- Backends: DX11, DX12, Vulkan, WGPU: expose selected state in ImGui_ImplXXXX_RenderState. - Backends: DX11, DX12, Vulkan, WGPU: expose selected state in ImGui_ImplXXXX_RenderState.
structure during render loop. (#6969, #5834, #7468, #3590) structure during render loop. (#6969, #5834, #7468, #3590)
- Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler - Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler
to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502, #7230)
----------------------------------------------------------------------- -----------------------------------------------------------------------

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@ -196,7 +196,7 @@ Ongoing Dear ImGui development is and has been financially supported by users an
**THANK YOU to all past and present supporters for helping to keep this project alive and thriving!** **THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
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@ -4569,10 +4569,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (user_clicked) if (user_clicked)
SetKeyOwner(ImGuiKey_MouseLeft, id); SetKeyOwner(ImGuiKey_MouseLeft, id);
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
SetKeyOwner(ImGuiKey_LeftArrow, id);
SetKeyOwner(ImGuiKey_RightArrow, id);
if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory)) if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
{
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
SetKeyOwner(ImGuiKey_UpArrow, id);
SetKeyOwner(ImGuiKey_DownArrow, id);
}
SetKeyOwner(ImGuiKey_Enter, id); SetKeyOwner(ImGuiKey_Enter, id);
SetKeyOwner(ImGuiKey_KeypadEnter, id); SetKeyOwner(ImGuiKey_KeypadEnter, id);
SetKeyOwner(ImGuiKey_Delete, id);
SetKeyOwner(ImGuiKey_Backspace, id);
SetKeyOwner(ImGuiKey_Home, id); SetKeyOwner(ImGuiKey_Home, id);
SetKeyOwner(ImGuiKey_End, id); SetKeyOwner(ImGuiKey_End, id);
if (is_multiline) if (is_multiline)