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Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). Changelog. Added to Vulkan example. (#1827)

This commit is contained in:
omar 2018-05-21 10:36:50 +02:00
parent e8a72d3e72
commit 663e2c9237
4 changed files with 7 additions and 5 deletions

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@ -46,6 +46,7 @@ Other Changes:
- Nav: To keep the navigated item in view we also attempt to scroll the parent window as well as the current window. (#787) - Nav: To keep the navigated item in view we also attempt to scroll the parent window as well as the current window. (#787)
- TreeNode: Fixed nodes with ImGuiTreeNodeFlags_Leaf flag always returning true which was meaningless. - TreeNode: Fixed nodes with ImGuiTreeNodeFlags_Leaf flag always returning true which was meaningless.
- ColorEdit3, ColorEdit4, ColorButton: Added ImGuiColorEditFlags_NoDragDrop flag to disable ColorEditX as drag target and ColorButton as drag source. (#1826) - ColorEdit3, ColorEdit4, ColorButton: Added ImGuiColorEditFlags_NoDragDrop flag to disable ColorEditX as drag target and ColorButton as drag source. (#1826)
- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
----------------------------------------------------------------------- -----------------------------------------------------------------------

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@ -49,7 +49,7 @@
// GLFW data // GLFW data
static GLFWwindow* g_Window = NULL; static GLFWwindow* g_Window = NULL;
static double g_Time = 0.0f; static double g_Time = 0.0;
static bool g_MouseJustPressed[3] = { false, false, false }; static bool g_MouseJustPressed[3] = { false, false, false };
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 }; static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
@ -233,7 +233,7 @@ static void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks) bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks)
{ {
g_Window = window; g_Window = window;
g_Time = 0; g_Time = 0.0;
// Setup back-end capabilities flags // Setup back-end capabilities flags
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();

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@ -52,7 +52,7 @@
// GLFW data // GLFW data
static GLFWwindow* g_Window = NULL; static GLFWwindow* g_Window = NULL;
static double g_Time = 0.0f; static double g_Time = 0.0;
static bool g_MouseJustPressed[3] = { false, false, false }; static bool g_MouseJustPressed[3] = { false, false, false };
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 }; static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
@ -358,7 +358,7 @@ static void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version) bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version)
{ {
g_Window = window; g_Window = window;
g_Time = 0; g_Time = 0.0;
// Store GL version string so we can refer to it later in case we recreate shaders. // Store GL version string so we can refer to it later in case we recreate shaders.
if (glsl_version == NULL) if (glsl_version == NULL)

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@ -41,7 +41,7 @@
// GLFW data // GLFW data
static GLFWwindow* g_Window = NULL; static GLFWwindow* g_Window = NULL;
static double g_Time = 0.0f; static double g_Time = 0.0;
static bool g_MouseJustPressed[3] = { false, false, false }; static bool g_MouseJustPressed[3] = { false, false, false };
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 }; static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
@ -769,6 +769,7 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
g_CheckVkResult = init_data->check_vk_result; g_CheckVkResult = init_data->check_vk_result;
g_Window = window; g_Window = window;
g_Time = 0.0;
// Setup back-end capabilities flags // Setup back-end capabilities flags
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();