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Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
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@ -99,6 +99,8 @@ Other changes:
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- Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes. (SDL#9009).
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- Backends: Vulkan: Remove Volk/ from volk.h #include directives. (#7722, #6582, #4854)
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[@martin-ejdestig]
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- Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI since new SDL_HINT_IME_IMPLEMENTED_UI
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values has a more suitable default for our case case.
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- Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan
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returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671)
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[@AndreiNego, @ocornut]
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@ -57,9 +57,6 @@ int main(int, char**)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#endif
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// Enable native IME.
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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// Create window with graphics context
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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@ -31,9 +31,6 @@ int main(int, char**)
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return -1;
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}
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// Enable native IME.
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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// Create window with SDL_Renderer graphics context
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Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
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SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_Renderer example", 1280, 720, window_flags);
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