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https://github.com/ocornut/imgui.git
synced 2024-11-15 19:43:28 +01:00
Docking: Fixed losing tab bar selection when extracting a whole docked node + reusing existing dock node when possible.
This commit is contained in:
parent
fda57f48d5
commit
67be485e24
75
imgui.cpp
75
imgui.cpp
@ -9648,7 +9648,7 @@ namespace ImGui
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static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all
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// ImGuiDockNode
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static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window);
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static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar);
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static void DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node);
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static void DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node);
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static void DockNodeApplyPosSizeToWindows(ImGuiDockNode* node);
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@ -10012,7 +10012,7 @@ void ImGui::DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id
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ImGuiDockNode* dock_node = DockContextFindNodeByID(ctx, window->DockId);
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IM_ASSERT(dock_node != NULL); // This should have been called after DockContextBuildNodesFromSettings()
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if (root_id == 0 || DockNodeGetRootNode(dock_node)->ID == root_id)
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DockNodeAddWindow(dock_node, window);
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DockNodeAddWindow(dock_node, window, true);
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}
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}
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@ -10095,7 +10095,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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target_node->Size = target_window->Size;
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if (target_window->DockNodeAsHost == NULL)
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{
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DockNodeAddWindow(target_node, target_window);
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DockNodeAddWindow(target_node, target_window, true);
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target_window->DockIsActive = true;
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}
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}
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@ -10167,7 +10167,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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{
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// Transfer single window
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target_node->VisibleWindow = payload_window;
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DockNodeAddWindow(target_node, payload_window);
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DockNodeAddWindow(target_node, payload_window, true);
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}
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}
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@ -10196,20 +10196,26 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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IM_ASSERT(!node->IsSplitNode());
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IM_ASSERT(node->Windows.Size >= 1);
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// In the case of a root node, a node will have to stay in place. Create a new node for this purpose.
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// Otherwise delete the previous node by merging the other sibling back into the parent node.
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if (node->IsRootNode())
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{
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// FIXME-DOCK: Transition persistent DockId for all non-active windows
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ImGuiDockNode* new_node = DockContextAddNode(ctx, (ImGuiID)-1);
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DockNodeMoveWindows(new_node, node);
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for (int n = 0; n < new_node->Windows.Size; n++)
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UpdateWindowParentAndRootLinks(new_node->Windows[n], new_node->Windows[n]->Flags, NULL);
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new_node->WantMouseMove = true;
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// In the case of a root node, a node will have to stay in place. Create a new node for this purpose.
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// Otherwise delete the previous node by merging the other sibling back into the parent node.
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// FIXME-DOCK: Transition persistent DockId for all non-active windows
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if (!node->IsRootNode())
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}
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else
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{
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IM_ASSERT(node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node);
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ImGuiDockNode* lead_sibling = node->ParentNode->ChildNodes[(node->ParentNode->ChildNodes[0] == node) ? 1 : 0];
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DockNodeTreeMerge(ctx, node->ParentNode, lead_sibling);
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int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1;
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node->ParentNode->ChildNodes[index_in_parent] = NULL;
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DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]);
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node->ParentNode = NULL;
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node->InitFromFirstWindow = true;
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node->WantMouseMove = true;
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}
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MarkIniSettingsDirty();
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}
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@ -10252,7 +10258,7 @@ int ImGui::DockNodeGetTabOrder(ImGuiWindow* window)
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return tab ? tab_bar->GetTabOrder(tab) : -1;
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}
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static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window)
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static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar)
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{
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ImGuiContext& g = *GImGui; (void)g;
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if (window->DockNode)
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@ -10281,12 +10287,16 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window)
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if (node->Windows.Size == 2 && !node->IsDockSpace)
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node->InitFromFirstWindow = true;
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// Add to tab bar if requested
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if (add_to_tab_bar)
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{
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if (node->TabBar == NULL)
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{
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node->TabBar = IM_NEW(ImGuiTabBar)();
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node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabID;
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}
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TabBarAddTab(node->TabBar, window);
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}
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DockNodeUpdateVisibleFlag(node);
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@ -10376,19 +10386,31 @@ static void ImGui::DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* s
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ImGuiTabBar* src_tab_bar = src_node->TabBar;
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if (src_tab_bar != NULL)
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IM_ASSERT(src_node->Windows.Size == src_node->TabBar->Tabs.Size);
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// If the dst_node is empty we can just move the entire tab bar (to preserve selection, scrolling, etc.)
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bool move_tab_bar = (src_tab_bar != NULL) && (dst_node->TabBar == NULL);
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if (move_tab_bar)
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{
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dst_node->TabBar = src_node->TabBar;
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src_node->TabBar = NULL;
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}
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for (int n = 0; n < src_node->Windows.Size; n++)
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{
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ImGuiWindow* window = src_tab_bar ? src_tab_bar->Tabs[n].Window : src_node->Windows[n];
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window->DockNode = NULL;
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window->DockIsActive = false;
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DockNodeAddWindow(dst_node, window);
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DockNodeAddWindow(dst_node, window, move_tab_bar ? false : true);
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}
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if (dst_node->TabBar == NULL)
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dst_node->TabBar = src_node->TabBar;
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else
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src_node->Windows.clear();
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if (!move_tab_bar && src_node->TabBar)
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{
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if (dst_node->TabBar)
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dst_node->TabBar->SelectedTabId = src_node->TabBar->SelectedTabId;
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IM_DELETE(src_node->TabBar);
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src_node->TabBar = NULL;
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src_node->Windows.clear();
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}
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}
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static void ImGui::DockNodeApplyPosSizeToWindows(ImGuiDockNode* node)
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@ -11192,11 +11214,12 @@ void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
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void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child)
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{
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// When called from DockContextProcessUndockNode() it is possible that one of the child is NULL.
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ImGuiDockNode* child_0 = parent_node->ChildNodes[0];
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ImGuiDockNode* child_1 = parent_node->ChildNodes[1];
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IM_ASSERT(child_0 && child_1);
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IM_ASSERT(child_0 || child_1);
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IM_ASSERT(merge_lead_child == child_0 || merge_lead_child == child_1);
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if (child_0->Windows.Size > 0 || child_1->Windows.Size > 0)
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if ((child_0 && child_0->Windows.Size > 0) || (child_1 && child_1->Windows.Size > 0))
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{
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IM_ASSERT(parent_node->TabBar == NULL);
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IM_ASSERT(parent_node->Windows.Size == 0);
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@ -11204,18 +11227,26 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
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ImVec2 backup_last_explicit_size = parent_node->SizeRef;
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DockNodeMoveChildNodes(parent_node, merge_lead_child);
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if (child_0)
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DockNodeMoveWindows(parent_node, child_0); // Generally only 1 of the 2 child node will have windows
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if (child_1)
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DockNodeMoveWindows(parent_node, child_1);
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DockNodeApplyPosSizeToWindows(parent_node);
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parent_node->InitFromFirstWindow = false;
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parent_node->VisibleWindow = merge_lead_child->VisibleWindow;
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parent_node->IsDocumentRoot = child_0->IsDocumentRoot || child_1->IsDocumentRoot;
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parent_node->IsDocumentRoot = (child_0 && child_0->IsDocumentRoot) || (child_1 && child_1->IsDocumentRoot);
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parent_node->SizeRef = backup_last_explicit_size;
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if (child_0)
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{
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ctx->DockContext->Nodes.SetVoidPtr(child_0->ID, NULL);
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ctx->DockContext->Nodes.SetVoidPtr(child_1->ID, NULL);
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IM_DELETE(child_0);
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}
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if (child_1)
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{
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ctx->DockContext->Nodes.SetVoidPtr(child_1->ID, NULL);
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IM_DELETE(child_1);
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}
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}
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// Update Pos/Size for a node hierarchy (don't affect child Windows yet)
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@ -11613,7 +11644,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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return;
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}
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DockNodeAddWindow(dock_node, window);
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DockNodeAddWindow(dock_node, window, true);
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IM_ASSERT(dock_node == window->DockNode);
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// Fix an edge case with auto-resizing windows: if they are created on the same frame they are creating their dock node,
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