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Added GetKeyIndex() helper.
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parent
0f9e2f8173
commit
6826ab3ffd
20
imgui.cpp
20
imgui.cpp
@ -682,6 +682,8 @@ ImGuiIO::ImGuiIO()
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MouseDoubleClickTime = 0.30f;
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MouseDoubleClickMaxDist = 6.0f;
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MouseDragThreshold = 6.0f;
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for (int i = 0; i < ImGuiKey_COUNT; i++)
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KeyMap[i] = -1;
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KeyRepeatDelay = 0.250f;
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KeyRepeatRate = 0.050f;
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UserData = NULL;
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@ -2888,21 +2890,27 @@ bool ImGui::IsPosHoveringAnyWindow(const ImVec2& pos)
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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{
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ImGuiState& g = *GImGui;
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const int key_index = g.IO.KeyMap[key];
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const int key_index = GImGui->IO.KeyMap[key];
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return ImGui::IsKeyPressed(key_index, repeat);
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}
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int ImGui::GetKeyIndex(ImGuiKey key)
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{
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IM_ASSERT(key >= 0 && key < ImGuiKey_COUNT);
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return GImGui->IO.KeyMap[key];
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}
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bool ImGui::IsKeyDown(int key_index)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
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return g.IO.KeysDown[key_index];
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if (key_index < 0) return false;
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IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(GImGui->IO.KeysDown));
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return GImGui->IO.KeysDown[key_index];
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}
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bool ImGui::IsKeyPressed(int key_index, bool repeat)
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{
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ImGuiState& g = *GImGui;
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if (key_index < 0) return false;
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IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
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const float t = g.IO.KeysDownDuration[key_index];
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if (t == 0.0f)
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@ -2920,10 +2928,10 @@ bool ImGui::IsKeyPressed(int key_index, bool repeat)
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bool ImGui::IsKeyReleased(int key_index)
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{
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ImGuiState& g = *GImGui;
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if (key_index < 0) return false;
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IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
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if (g.IO.KeysDownDurationPrev[key_index] >= 0.0f && !g.IO.KeysDown[key_index])
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return true;
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return false;
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}
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5
imgui.h
5
imgui.h
@ -371,8 +371,9 @@ namespace ImGui
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IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
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// Inputs
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IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry, uses your own indices!
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // if repeat=true. uses io.KeyRepeatDelay / KeyRepeatRate
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IMGUI_API int GetKeyIndex(ImGuiKey key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key]
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IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[] array, imgui doesn't know the semantic of each entry, uses your own indices!
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // uses user's key indices as stored in the keys_down[] array. if repeat=true. uses io.KeyRepeatDelay / KeyRepeatRate
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IMGUI_API bool IsKeyReleased(int key_index); // "
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IMGUI_API bool IsMouseDown(int button); // is mouse button held
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IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down)
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