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Tables: fixed a bug where after disabling the ScrollY flag for a table, previous scrollbar width would be accounted for. (#5920)
Amend 317b33d6
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6cefd4fd88
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@ -49,6 +49,8 @@ Other changes:
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grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
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- Scrollbar: fixed miscalculation of vertical scrollbar visibility when required
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solely by the presence of an horizontal scrollbar. (#1574)
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- Tables: fixed a bug where after disabling the ScrollY flag for a table,
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previous scrollbar width would be accounted for. (#5920)
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- Combo: simplified Combo() API uses a list clipper (due to its api it wasn't
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previously trivial before we added clipper.IncludeItemByIndex() function).
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- Disabled: nested tooltips or other non-child window within a BeginDisabled()
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@ -437,6 +437,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// For non-scrolling tables, WorkRect == OuterRect == InnerRect.
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// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
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table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
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table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
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}
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// Push a standardized ID for both child-using and not-child-using tables
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@ -1490,9 +1491,10 @@ void ImGui::EndTable()
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}
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else if (temp_data->UserOuterSize.x <= 0.0f)
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{
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const float inner_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth; // Slightly misleading name but used for code symmetry with inner_content_max_y
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const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f);
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, inner_content_max_x + decoration_size - temp_data->UserOuterSize.x);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, inner_content_max_x));
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}
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else
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{
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