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MovingWindow: Proper fix for 651538e
attempt, without altering MovingWindow which has side-effects. Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337)
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parent
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commit
6a1011cf53
16
imgui.cpp
16
imgui.cpp
@ -2378,10 +2378,10 @@ void ImGui::NewFrame()
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g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
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g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
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g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
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g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
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// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
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// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
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if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
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if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
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{
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{
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KeepAliveID(g.MovingWindowMoveId);
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KeepAliveID(g.ActiveId);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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if (g.IO.MouseDown[0])
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if (g.IO.MouseDown[0])
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@ -2401,6 +2401,13 @@ void ImGui::NewFrame()
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}
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}
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else
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else
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{
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{
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// When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others.
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if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId)
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{
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KeepAliveID(g.ActiveId);
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if (!g.IO.MouseDown[0])
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ClearActiveID();
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}
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g.MovingWindow = NULL;
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g.MovingWindow = NULL;
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g.MovingWindowMoveId = 0;
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g.MovingWindowMoveId = 0;
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}
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}
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@ -2934,13 +2941,14 @@ void ImGui::EndFrame()
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{
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{
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if (g.HoveredRootWindow != NULL)
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if (g.HoveredRootWindow != NULL)
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{
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{
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// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
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FocusWindow(g.HoveredWindow);
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FocusWindow(g.HoveredWindow);
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SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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{
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{
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g.MovingWindow = g.HoveredWindow;
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g.MovingWindow = g.HoveredWindow;
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g.MovingWindowMoveId = g.MovingWindow->MoveId;
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g.MovingWindowMoveId = g.MovingWindow->MoveId;
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SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
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g.ActiveIdClickOffset = g.IO.MousePos - g.MovingWindow->RootWindow->Pos;
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}
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}
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}
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}
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else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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