mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
This commit is contained in:
parent
91d77be36e
commit
6a25a8720a
@ -12,7 +12,7 @@
|
||||
|
||||
#include <stdint.h> // uint64_t
|
||||
#include <cstring> // memcpy
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_a5.h"
|
||||
#include <allegro5/allegro.h>
|
||||
#include <allegro5/allegro_primitives.h>
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <stdint.h>
|
||||
#include <allegro5/allegro.h>
|
||||
#include <allegro5/allegro_primitives.h>
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_a5.h"
|
||||
|
||||
int main(int, char**)
|
||||
|
@ -1,7 +1,7 @@
|
||||
// ImGui - standalone example application for DirectX 10
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_dx10.h"
|
||||
#include <d3d10_1.h>
|
||||
#include <d3d10.h>
|
||||
|
@ -6,7 +6,7 @@
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_dx11.h"
|
||||
|
||||
// DirectX
|
||||
|
@ -1,7 +1,7 @@
|
||||
// ImGui - standalone example application for DirectX 11
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_dx11.h"
|
||||
#include <d3d11.h>
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
|
@ -6,7 +6,7 @@
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_dx9.h"
|
||||
|
||||
// DirectX
|
||||
|
@ -1,7 +1,7 @@
|
||||
// ImGui - standalone example application for DirectX 9
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_dx9.h"
|
||||
#include <d3d9.h>
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
|
@ -9,7 +9,7 @@
|
||||
// Copyright (C) 2015 by Giovanni Zito
|
||||
// This file is part of ImGui
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_marmalade.h"
|
||||
|
||||
#include <s3eClipboard.h>
|
||||
|
@ -4,7 +4,7 @@
|
||||
// Copyright (C) 2015 by Giovanni Zito
|
||||
// This file is part of ImGui
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_marmalade.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// ImGui - null/dummy example application (compile and link imgui with no inputs, no outputs)
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int, char**)
|
||||
|
@ -15,7 +15,7 @@
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw_gl2.h"
|
||||
|
||||
// GLFW
|
||||
|
@ -6,7 +6,7 @@
|
||||
// **Prefer using the code in the opengl3_example/ folder**
|
||||
// See imgui_impl_glfw.cpp for details.
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw_gl2.h"
|
||||
#include <stdio.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
@ -8,7 +8,7 @@
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw_gl3.h"
|
||||
|
||||
// GL3W/GLFW
|
||||
|
@ -3,7 +3,7 @@
|
||||
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw_gl3.h"
|
||||
#include <stdio.h>
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
#include <SDL_opengl.h>
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl_gl2.h"
|
||||
|
||||
// Data
|
||||
|
@ -6,7 +6,7 @@
|
||||
// **Prefer using the code in the sdl_opengl3_example/ folder**
|
||||
// See imgui_impl_sdl.cpp for details.
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl_gl2.h"
|
||||
#include <stdio.h>
|
||||
#include <SDL.h>
|
||||
|
@ -3,7 +3,7 @@
|
||||
// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl_gl3.h"
|
||||
#include <stdio.h>
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
|
||||
|
@ -6,7 +6,8 @@
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw_vulkan.h"
|
||||
|
||||
// GLFW
|
||||
#define GLFW_INCLUDE_NONE
|
||||
@ -19,8 +20,6 @@
|
||||
#include <GLFW/glfw3native.h>
|
||||
#endif
|
||||
|
||||
#include "imgui_impl_glfw_vulkan.h"
|
||||
|
||||
// GLFW Data
|
||||
static GLFWwindow* g_Window = NULL;
|
||||
static double g_Time = 0.0f;
|
||||
|
@ -1,7 +1,8 @@
|
||||
// ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw_vulkan.h"
|
||||
|
||||
#include <stdio.h> // printf, fprintf
|
||||
#include <stdlib.h> // abort
|
||||
@ -9,8 +10,6 @@
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "imgui_impl_glfw_vulkan.h"
|
||||
|
||||
#define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
|
||||
#define IMGUI_UNLIMITED_FRAME_RATE
|
||||
//#ifdef _DEBUG
|
||||
|
Loading…
Reference in New Issue
Block a user