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PathArcToFast: Minor renaming for clarification. Comments.
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@ -4388,7 +4388,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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bg_color_idx = ImGuiCol_PopupBg;
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else if ((flags & ImGuiWindowFlags_ChildWindow) != 0)
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bg_color_idx = ImGuiCol_ChildWindowBg;
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ImVec4 bg_color = style.Colors[bg_color_idx];
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ImVec4 bg_color = style.Colors[bg_color_idx]; // We don't use GetColorU32() because bg_alpha is assigned (not multiplied) below
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if (bg_alpha >= 0.0f)
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bg_color.w = bg_alpha;
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bg_color.w *= style.Alpha;
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@ -678,7 +678,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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}
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}
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void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
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void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
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{
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static ImVec2 circle_vtx[12];
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static bool circle_vtx_builds = false;
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@ -694,15 +694,15 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int
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circle_vtx_builds = true;
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}
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if (amin > amax) return;
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if (a_min_of_12 > a_max_of_12) return;
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if (radius == 0.0f)
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{
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_Path.push_back(centre);
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}
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else
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{
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_Path.reserve(_Path.Size + (amax - amin + 1));
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for (int a = amin; a <= amax; a++)
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_Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
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for (int a = a_min_of_12; a <= a_max_of_12; a++)
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{
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const ImVec2& c = circle_vtx[a % circle_vtx_count];
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_Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
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