diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 97961447e..a7e5064bc 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -108,6 +108,10 @@ Breaking Changes: - Removed GetWindowContentRegionWidth() function. keep inline redirection helper. Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not very useful in practice, and the only use of it in the demo was illfit. +- (Docking branch) IsWindowFocused() and IsWindowHovered() with only the _ChildWindows flag + and without the _RootWindow flag used to leak docking hierarchy, so a docked window would + return as the child of the window hosting the dockspace. This was inconsistent and incorrect + with other behaviors so we fixed it. Added a new _DockHierarchy flag to opt-in this behavior. Other Changes: @@ -137,6 +141,10 @@ Other Changes: Docking+Viewports Branch: +- IsWindowFocused: Fixed using ImGuiFocusedFlags_ChildWindows (without _RootWindow) from leaking the + docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy flag to consider docking hierarchy in the test. +- IsWindowHovered: Fixed using ImGuiHoveredFlags_ChildWindows (without _RootWindow) from leaking the + docking hierarchy. Added ImGuiHoveredFlags_DockHierarchy flag to consider docking hierarchy in the test. - Docking: fixed settings load issue when mouse wheeling. (#4310) - Drag and Drop: Fixed using BeginDragDropSource() or BeginDragDropTarget() inside a Begin() that returned false because the window is docked. (#4515) diff --git a/imgui.cpp b/imgui.cpp index ba47e2ec9..634f6062d 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4024,7 +4024,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags() // Modal windows prevents mouse from hovering behind them. ImGuiWindow* modal_window = GetTopMostPopupModal(); - if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindowDockTree, modal_window)) + if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindowDockTree, modal_window, true)) clear_hovered_windows = true; // Disabled mouse? @@ -7254,15 +7254,16 @@ void ImGui::PopTextWrapPos() window->DC.TextWrapPosStack.pop_back(); } -// FIXME: We are exposing the docking hierarchy to end-user here (via IsWindowHovered, IsWindowFocused) which is unusual. -bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent) +bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool dock_hierarchy) { - if (window->RootWindowDockTree == potential_parent) + if ((dock_hierarchy ? window->RootWindowDockTree : window->RootWindow) == potential_parent) return true; while (window != NULL) { if (window == potential_parent) return true; + if (window == (dock_hierarchy ? window->RootWindowDockTree : window->RootWindow)) + return false; window = window->ParentWindow; } return false; @@ -7294,13 +7295,14 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags) if ((flags & ImGuiHoveredFlags_AnyWindow) == 0) { IM_ASSERT(cur_window); // Not inside a Begin()/End() + const bool dock_hierarchy = (flags & ImGuiHoveredFlags_DockHierarchy) != 0; if (flags & ImGuiHoveredFlags_RootWindow) - cur_window = cur_window->RootWindow; + cur_window = dock_hierarchy ? cur_window->RootWindowDockTree : cur_window->RootWindow; bool result; if (flags & ImGuiHoveredFlags_ChildWindows) - result = IsWindowChildOf(ref_window, cur_window); + result = IsWindowChildOf(ref_window, cur_window, dock_hierarchy); else result = (ref_window == cur_window); if (!result) @@ -7325,13 +7327,15 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags) return false; if (flags & ImGuiFocusedFlags_AnyWindow) return true; + IM_ASSERT(cur_window); // Not inside a Begin()/End() + const bool dock_hierarchy = (flags & ImGuiHoveredFlags_DockHierarchy) != 0; if (flags & ImGuiHoveredFlags_RootWindow) - cur_window = cur_window->RootWindow; + cur_window = dock_hierarchy ? cur_window->RootWindowDockTree : cur_window->RootWindow; if (flags & ImGuiHoveredFlags_ChildWindows) - return IsWindowChildOf(ref_window, cur_window); + return IsWindowChildOf(ref_window, cur_window, dock_hierarchy); else return (ref_window == cur_window); } diff --git a/imgui.h b/imgui.h index ac11ce15a..b95ea7784 100644 --- a/imgui.h +++ b/imgui.h @@ -1312,7 +1312,7 @@ enum ImGuiFocusedFlags_ ImGuiFocusedFlags_ChildWindows = 1 << 0, // Return true if any children of the window is focused ImGuiFocusedFlags_RootWindow = 1 << 1, // Test from root window (top most parent of the current hierarchy) ImGuiFocusedFlags_AnyWindow = 1 << 2, // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ! - //ImGuiFocusedFlags_DockHierarchy = 1 << 3, // Consider docking hierarchy (treat dockspace host as parent of docked window) + ImGuiFocusedFlags_DockHierarchy = 1 << 3, // Consider docking hierarchy (treat dockspace host as parent of docked window) ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows }; @@ -1325,7 +1325,7 @@ enum ImGuiHoveredFlags_ ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy) ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered - //ImGuiHoveredFlags_DockHierarchy = 1 << 3, // IsWindowHovered() only: Consider docking hierarchy (treat dockspace host as parent of docked window) + ImGuiHoveredFlags_DockHierarchy = 1 << 3, // IsWindowHovered() only: Consider docking hierarchy (treat dockspace host as parent of docked window) ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 4, // Return true even if a popup window is normally blocking access to this item/window //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. @@ -1346,7 +1346,7 @@ enum ImGuiDockNodeFlags_ ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, // Shared // Disable docking inside the Central Node, which will be always kept empty. ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, // Shared // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details. ImGuiDockNodeFlags_NoSplit = 1 << 4, // Shared/Local // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved. - ImGuiDockNodeFlags_NoResize = 1 << 5, // Shared/Local // Disable resizing node using the splitter/separators. Useful with programatically setup dockspaces. + ImGuiDockNodeFlags_NoResize = 1 << 5, // Shared/Local // Disable resizing node using the splitter/separators. Useful with programmatically setup dockspaces. ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6 // Shared/Local // Tab bar will automatically hide when there is a single window in the dock node. }; diff --git a/imgui_demo.cpp b/imgui_demo.cpp index b48f11f70..ebd1d962a 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2334,11 +2334,15 @@ static void ShowDemoWindowWidgets() "IsWindowFocused() = %d\n" "IsWindowFocused(_ChildWindows) = %d\n" "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n" + "IsWindowFocused(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n" + "IsWindowFocused(_RootWindow|_DockHierarchy) = %d\n" "IsWindowFocused(_RootWindow) = %d\n" "IsWindowFocused(_AnyWindow) = %d\n", ImGui::IsWindowFocused(), ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows), ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow), + ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy), + ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy), ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow), ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)); @@ -2350,6 +2354,8 @@ static void ShowDemoWindowWidgets() "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" "IsWindowHovered(_ChildWindows) = %d\n" "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n" + "IsWindowHovered(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n" + "IsWindowHovered(_RootWindow|_DockHierarchy) = %d\n" "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n" "IsWindowHovered(_RootWindow) = %d\n" "IsWindowHovered(_AnyWindow) = %d\n", @@ -2358,6 +2364,8 @@ static void ShowDemoWindowWidgets() ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows), ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy), + ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy), ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup), ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); diff --git a/imgui_internal.h b/imgui_internal.h index 52ff98741..af48bcda1 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -2557,7 +2557,7 @@ namespace ImGui IMGUI_API ImGuiWindow* FindWindowByName(const char* name); IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window); - IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent); + IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool dock_hierarchy); IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below); IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);