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https://github.com/ocornut/imgui.git
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Added GetContentRegionMax() supporting columns. Some bug fixes with using columns.
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parent
78645a7dba
commit
6c192f3221
56
imgui.cpp
56
imgui.cpp
@ -901,7 +901,7 @@ void ImGuiTextFilter::Draw(const char* label, float width)
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if (width < 0.0f)
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{
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ImVec2 label_size = ImGui::CalcTextSize(label, NULL);
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width = ImMax(window->Pos.x + ImGui::GetWindowContentRegionMax().x - window->DC.CursorPos.x - (label_size.x + GImGui.Style.ItemSpacing.x*4), 10.0f);
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width = ImMax(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x - (label_size.x + GImGui.Style.ItemSpacing.x*4), 10.0f);
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}
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ImGui::PushItemWidth(width);
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ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
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@ -1662,7 +1662,7 @@ static float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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ImGuiWindow* window = GetCurrentWindow();
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if (wrap_pos_x == 0.0f)
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wrap_pos_x = GetWindowContentRegionMax().x;
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wrap_pos_x = GetContentRegionMax().x;
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if (wrap_pos_x > 0.0f)
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wrap_pos_x += window->Pos.x; // wrap_pos_x is provided is window local space
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@ -2618,13 +2618,31 @@ void SetWindowSize(const ImVec2& size)
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window->AutoFitFrames = 3;
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}
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ImVec2 GetContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImVec2 m = window->Size - window->WindowPadding();
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if (window->DC.ColumnsCount != 1)
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{
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m.x = GetColumnOffset(window->DC.ColumnCurrent + 1);
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m.x -= GImGui.Style.WindowPadding.x;
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}
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else
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{
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if (window->ScrollbarY)
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m.x -= GImGui.Style.ScrollBarWidth;
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}
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return m;
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}
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ImVec2 GetWindowContentRegionMin()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return ImVec2(0, window->TitleBarHeight()) + window->WindowPadding();
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}
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// FIXME: Provide an equivalent that gives the min/max region considering columns.
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ImVec2 GetWindowContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -3167,7 +3185,7 @@ bool CollapsingHeader(const char* label, const char* str_id, const bool display_
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const ImVec2 window_padding = window->WindowPadding();
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const ImVec2 text_size = CalcTextSize(label);
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const ImVec2 pos_min = window->DC.CursorPos;
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const ImVec2 pos_max = window->Pos + GetWindowContentRegionMax();
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const ImVec2 pos_max = window->Pos + GetContentRegionMax();
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ImGuiAabb bb = ImGuiAabb(pos_min, ImVec2(pos_max.x, pos_min.y + text_size.y));
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if (display_frame)
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{
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@ -6575,6 +6593,8 @@ void ShowTestWindow(bool* open)
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if (ImGui::CollapsingHeader("Columns"))
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{
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ImGui::Text("Note: columns are not well supported by all corners of the API so far. Please fill a report on GitHub if you run into issues.");
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ImGui::Columns(4, "data", true);
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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@ -6590,7 +6610,7 @@ void ShowTestWindow(bool* open)
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ImGui::Text("0001"); ImGui::NextColumn();
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ImGui::Text("Stephanie"); ImGui::NextColumn();
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ImGui::Text("/path/stephanie"); ImGui::NextColumn();
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ImGui::Text("...."); ImGui::NextColumn();
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ImGui::Text("line 1\nline 2"); ImGui::NextColumn(); // two lines!
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ImGui::Text("0002"); ImGui::NextColumn();
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ImGui::Text("C64"); ImGui::NextColumn();
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@ -6601,9 +6621,12 @@ void ShowTestWindow(bool* open)
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ImGui::Separator();
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ImGui::Columns(3, "mixed");
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ImGui::Text("Hello"); ImGui::NextColumn();
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ImGui::Text("World"); ImGui::NextColumn();
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ImGui::Text("Hmm..."); ImGui::NextColumn();
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// NB: it is may be more efficient to fill all contents of a column and then go to the next one.
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// However for the user it is more likely you want to fill all columns before proceeding to the next item, so this example does that.
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ImGui::Text("Hello"); ImGui::NextColumn();
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ImGui::Text("World"); ImGui::NextColumn();
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ImGui::Text("Hmm..."); ImGui::NextColumn();
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ImGui::Button("Banana"); ImGui::NextColumn();
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ImGui::Button("Apple"); ImGui::NextColumn();
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@ -6613,7 +6636,13 @@ void ShowTestWindow(bool* open)
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ImGui::RadioButton("radio a", &e, 0); ImGui::NextColumn();
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ImGui::RadioButton("radio b", &e, 1); ImGui::NextColumn();
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ImGui::RadioButton("radio c", &e, 2); ImGui::NextColumn();
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ImGui::Columns(1);
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// FIXME: Exhibit bug of CurrentLineHeight bleeding between columns
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//if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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//if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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//if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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@ -6624,6 +6653,15 @@ void ShowTestWindow(bool* open)
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ImGui::InputFloat("blue", &bar, 0.05f, 0, 3); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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// FIXME: Exhibit bug of CurrentLineHeight bleeding between columns (notice how dragging the columns far left or far right gets your different vertical alignment on the other side)
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ImGui::Columns(2, "word wrapping");
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::NextColumn();
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::Columns(1);
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ImGui::Separator();
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if (ImGui::TreeNode("Inside a tree.."))
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3
imgui.h
3
imgui.h
@ -149,7 +149,8 @@ namespace ImGui
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void SetWindowSize(const ImVec2& size); // set to ImVec2(0,0) to force an auto-fit
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ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing.
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void SetWindowPos(const ImVec2& pos); // set current window pos.
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ImVec2 GetWindowContentRegionMin();
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ImVec2 GetContentRegionMax(); // window or current column boundaries
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ImVec2 GetWindowContentRegionMin(); // window boundaries
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ImVec2 GetWindowContentRegionMax();
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ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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ImFont GetWindowFont();
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