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mirror of https://github.com/ocornut/imgui.git synced 2024-09-23 19:18:34 +02:00

Version 1.90.6

This commit is contained in:
ocornut 2024-05-08 15:38:33 +02:00
parent 0d483a1c89
commit 6ccc561a2a
8 changed files with 13 additions and 11 deletions

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@ -36,9 +36,11 @@ HOW TO UPDATE?
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.90.6 WIP (In Progress)
VERSION 1.90.6 (Released 2024-05-08)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.6
Breaking changes:
- TreeNode: Fixed a layout inconsistency when using a empty/hidden label followed
@ -77,7 +79,7 @@ Other changes:
- ProgressBar: Added support for indeterminate progress bar by passing an animated
negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
mitigate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
- Backends: OpenGL3: Detect ES3 contexts on desktop based on version string,
to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
- Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) [@ShadowNinja, @vanfanel]

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@ -1,4 +1,4 @@
// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (main code and documentation)
// Help:
@ -430,7 +430,7 @@ CODE
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2024/04/18 (1.90.6) - treeNode: Fixed a layout inconsistency when using an empty/hidden label followed by a SameLine() call. (#7505, #282)
- 2024/04/18 (1.90.6) - TreeNode: Fixed a layout inconsistency when using an empty/hidden label followed by a SameLine() call. (#7505, #282)
- old: TreeNode("##Hidden"); SameLine(); Text("Hello"); // <-- This was actually incorrect! BUT appeared to look ok with the default style where ItemSpacing.x == FramePadding.x * 2 (it didn't look aligned otherwise).
- new: TreeNode("##Hidden"); SameLine(0, 0); Text("Hello"); // <-- This is correct for all styles values.
with the fix, IF you were successfully using TreeNode("")+SameLine(); you will now have extra spacing between your TreeNode and the following item.

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@ -27,8 +27,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.6 WIP"
#define IMGUI_VERSION_NUM 19054
#define IMGUI_VERSION "1.90.6"
#define IMGUI_VERSION_NUM 19060
#define IMGUI_HAS_TABLE
/*

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@ -1,4 +1,4 @@
// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (demo code)
// Help:

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@ -1,4 +1,4 @@
// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (drawing and font code)
/*

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@ -1,4 +1,4 @@
// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

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@ -1,4 +1,4 @@
// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (tables and columns code)
/*

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@ -1,4 +1,4 @@
// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (widgets code)
/*