diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 8638efcf6..1958251b6 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -49,6 +49,7 @@ Other Changes: - Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741) - Window: Fixed default proportional item width lagging by one frame on resize. +- Window: Fixed popups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus displayed outside the safe area, etc.). - MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks] - Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439) diff --git a/imgui.cpp b/imgui.cpp index 98bced249..035bbf479 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5234,11 +5234,11 @@ enum ImGuiPopupPositionPolicy ImGuiPopupPositionPolicy_ComboBox }; -static ImRect FindScreenRectForWindow(ImGuiWindow* window) +static ImRect FindScreenRectForWindow(ImGuiWindow*) { ImVec2 padding = GImGui->Style.DisplaySafeAreaPadding; ImRect r_screen = GetViewportRect(); - r_screen.Expand(ImVec2((window->Size.x - r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (window->Size.y - r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); + r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); return r_screen; } @@ -5304,7 +5304,7 @@ static ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window) ImRect r_screen = FindScreenRectForWindow(window); if (window->Flags & ImGuiWindowFlags_ChildMenu) { - // Child menus typically request _any_ position within the parent menu item, and then our FindBestPopupWindowPos() function will move the new menu outside the parent bounds. + // Child menus typically request _any_ position within the parent menu item, and then our FindBestWindowPosForPopup() function will move the new menu outside the parent bounds. // This is how we end up with child menus appearing (most-commonly) on the right of the parent menu. IM_ASSERT(g.CurrentWindow == window); ImGuiWindow* parent_menu = g.CurrentWindowStack[g.CurrentWindowStack.Size - 2]; @@ -5455,7 +5455,7 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents) else { // When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding. - size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding)); + size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding * 2.0f)); ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit); if (size_auto_fit_after_constraint.x < size_contents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)) size_auto_fit.y += style.ScrollbarSize; @@ -5920,7 +5920,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->PosFloat = FindBestWindowPosForPopup(window); // Clamp position so it stays visible - if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) + if (!(flags & ImGuiWindowFlags_ChildWindow)) { if (!window_pos_set_by_api && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. { @@ -11260,13 +11260,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled) if (menuset_is_open) g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent) - // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestPopupWindowPos). + // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestWindowPosForPopup). ImVec2 popup_pos, pos = window->DC.CursorPos; if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) { // Menu inside an horizontal menu bar // Selectable extend their highlight by half ItemSpacing in each direction. - // For ChildMenu, the popup position will be overwritten by the call to FindBestPopupWindowPos() in Begin() + // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin() popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight()); window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);