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Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap (#2910, #2917)
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@ -37,6 +37,8 @@ Other Changes:
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups]
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- Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups]
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- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
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- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
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- Examples: Metal: Wrapped main loop in @autoreleasepool block to ensure allocations get freed
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even if underlying system event loop gets paused due to app nap (#2910, #2917). [@bear24rw]
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -81,6 +81,8 @@ int main(int, char**)
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// Main loop
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// Main loop
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while (!glfwWindowShouldClose(window))
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while (!glfwWindowShouldClose(window))
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{
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@autoreleasepool
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{
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{
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// Poll and handle events (inputs, window resize, etc.)
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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@ -154,6 +156,7 @@ int main(int, char**)
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[commandBuffer presentDrawable:drawable];
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[commandBuffer presentDrawable:drawable];
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[commandBuffer commit];
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[commandBuffer commit];
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}
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}
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}
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// Cleanup
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// Cleanup
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ImGui_ImplMetal_Shutdown();
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ImGui_ImplMetal_Shutdown();
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