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Fixed user-facing version of IsItemHovered() ignoring overlapping windows
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@ -4347,12 +4347,10 @@ static bool IsHovered(const ImRect& bb, ImGuiID id)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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if (g.HoveredRootWindow == window->RootWindow)
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if (g.HoveredRootWindow == window->RootWindow)
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{
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if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdIsFocusedOnly) && IsMouseHoveringRect(bb))
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if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdIsFocusedOnly) && IsMouseHoveringRect(bb))
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if (IsWindowContentHoverable(g.HoveredRootWindow))
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if (IsWindowContentHoverable(g.HoveredRootWindow))
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -7215,6 +7213,7 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
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// So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
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// So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
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window->DC.LastItemHoveredRect = true;
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window->DC.LastItemHoveredRect = true;
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window->DC.LastItemHoveredAndUsable = false;
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window->DC.LastItemHoveredAndUsable = false;
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if (g.HoveredRootWindow == window->RootWindow)
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if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdIsFocusedOnly || (g.ActiveId == window->MoveID))
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if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdIsFocusedOnly || (g.ActiveId == window->MoveID))
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if (IsWindowContentHoverable(window))
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if (IsWindowContentHoverable(window))
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window->DC.LastItemHoveredAndUsable = true;
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window->DC.LastItemHoveredAndUsable = true;
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