From 6eb35b8a0495e7f3fe537a39e59903e5fb45e022 Mon Sep 17 00:00:00 2001 From: ocornut Date: Sun, 7 Aug 2016 13:53:41 +0200 Subject: [PATCH] BulletText(): doesn't stop displaying at the ## mark --- imgui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 90227eb1b..8fba82b50 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6180,7 +6180,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args) const char* text_begin = g.TempBuffer; const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - const ImVec2 label_size = CalcTextSize(text_begin, text_end, true); + const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding @@ -6190,7 +6190,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args) // Render RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f)); - RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end); + RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); } void ImGui::BulletText(const char* fmt, ...)