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Version 1.61 WIP

This commit is contained in:
omar 2018-04-09 14:02:32 +02:00
parent dd079fe6e6
commit 6f1f5cbc20
6 changed files with 19 additions and 6 deletions

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@ -37,6 +37,18 @@ HOW TO UPDATE?
----------------------------------------------------------------------- -----------------------------------------------------------------------
VERSION 1.61 WIP
Breaking Changes:
(IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.61)
- ...
Other Changes:
(IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.61)
- ...
-----------------------------------------------------------------------
VERSION 1.60 (Released 2018-04-07) VERSION 1.60 (Released 2018-04-07)
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.60 Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.60
@ -171,6 +183,7 @@ Other Changes:
- Examples: Using Dark theme by default. (#707). Tweaked demo code. - Examples: Using Dark theme by default. (#707). Tweaked demo code.
- Examples: Added support for horizontal mouse wheel for API that allows it. (#1463) [@tseeker] - Examples: Added support for horizontal mouse wheel for API that allows it. (#1463) [@tseeker]
- Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gamepad, etc. - Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gamepad, etc.
- Examples: DirectX10: Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (#1733)
- Examples: DirectX12: Added DirectX 12 example. (#301) [@jdm3] - Examples: DirectX12: Added DirectX 12 example. (#301) [@jdm3]
- Examples: OpenGL3+GLFW,SDL: Changed GLSL shader version from 330 to 150. (#1466, #1504) - Examples: OpenGL3+GLFW,SDL: Changed GLSL shader version from 330 to 150. (#1466, #1504)
- Examples: OpenGL3+GLFW,SDL: Added a way to override the GLSL version string in the Init function. (#1466, #1504). - Examples: OpenGL3+GLFW,SDL: Added a way to override the GLSL version string in the Init function. (#1466, #1504).

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@ -1,4 +1,4 @@
// dear imgui, v1.60 // dear imgui, v1.61 WIP
// (main code and documentation) // (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

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@ -1,4 +1,4 @@
// dear imgui, v1.60 // dear imgui, v1.61 WIP
// (headers) // (headers)
// See imgui.cpp file for documentation. // See imgui.cpp file for documentation.
@ -21,7 +21,7 @@
#include <stddef.h> // ptrdiff_t, NULL #include <stddef.h> // ptrdiff_t, NULL
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp #include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.60" #define IMGUI_VERSION "1.61 WIP"
// Define attributes of all API symbols declarations, e.g. for DLL under Windows. // Define attributes of all API symbols declarations, e.g. for DLL under Windows.
#ifndef IMGUI_API #ifndef IMGUI_API

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@ -1,4 +1,4 @@
// dear imgui, v1.60 // dear imgui, v1.61 WIP
// (demo code) // (demo code)
// Message to the person tempted to delete this file when integrating ImGui into their code base: // Message to the person tempted to delete this file when integrating ImGui into their code base:

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@ -1,4 +1,4 @@
// dear imgui, v1.60 // dear imgui, v1.61 WIP
// (drawing and font code) // (drawing and font code)
// Contains implementation for // Contains implementation for

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@ -1,4 +1,4 @@
// dear imgui, v1.60 // dear imgui, v1.61 WIP
// (internals) // (internals)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!