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MultiSelect: (Breaking) io contains a ImVector<ImGuiSelectionRequest> list.

This commit is contained in:
ocornut 2023-09-22 14:23:40 +02:00
parent a6adfb2b49
commit 6feff6ff05
4 changed files with 91 additions and 55 deletions

53
imgui.h
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@ -44,7 +44,7 @@ Index of this file:
// [SECTION] ImGuiIO
// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload)
// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, Math Operators, ImColor)
// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiMultiSelectIO)
// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO)
// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData)
// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport)
@ -2720,7 +2720,7 @@ struct ImColor
};
//-----------------------------------------------------------------------------
// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiMultiSelectIO)
// [SECTION] Multi-Select API flags & structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO)
//-----------------------------------------------------------------------------
#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
@ -2775,36 +2775,49 @@ enum ImGuiMultiSelectFlags_
// - If you need to wrap this API for another language/framework, feel free to expose this as 'int' if simpler.
// Usage flow:
// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (2) [If using clipper] Honor Clear/SelectAll/SetRange requests by updating your selection data. Same code as Step 6.
// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeIndex(). If already using indices in ImGuiSelectionUserData, it is as simple as clipper.IncludeIndex((int)ms_io->RangeSrcItem);
// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (6) Honor Clear/SelectAll/SetRange requests by updating your selection data. Same code as Step 2.
// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
// If you submit all items (no clipper), Step 2 and 3 and will be handled by Selectable()/TreeNode on a per-item basis.
// However it is perfectly fine to honor all steps even if you don't use a clipper.
// Advanced:
// - Deletion: If you need to handle items deletion a little more work if needed for post-deletion focus and scrolling to be correct.
// refer to 'Demo->Widgets->Selection State' for demos supporting deletion.
enum ImGuiSelectionRequestType
{
ImGuiSelectionRequestType_None = 0,
ImGuiSelectionRequestType_Clear, // Request app to clear selection.
ImGuiSelectionRequestType_SelectAll, // Request app to select all.
ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
};
// List of requests stored in ImGuiMultiSelectIO
// - Use 'Demo->Tools->Debug Log->Selection' to see requests as they happen.
// - Some fields are only necessary if your list is dynamic and allows deletion (handling deletion and getting "post-deletion" state right is shown in the demo)
// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code, 'BEGIN'=BeginMultiSelect() and after, 'END'=EndMultiSelect() and after.
struct ImGuiSelectionRequest
{
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r
bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
ImGuiSelectionRequest(ImGuiSelectionRequestType type = ImGuiSelectionRequestType_None) { Type = type; RangeSelected = false; RangeFirstItem = RangeLastItem = (ImGuiSelectionUserData)-1; }
};
struct ImGuiMultiSelectIO
{
// - Always process requests in this order: Clear, SelectAll, SetRange. Use 'Demo->Tools->Debug Log->Selection' to see requests as they happen.
// - Some fields are only necessary if your list is dynamic and allows deletion (getting "post-deletion" state right is shown in the demo)
// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code, 'BEGIN'=BeginMultiSelect() and after, 'END'=EndMultiSelect() and after.
// REQUESTS --------------------------------// BEGIN / END
bool RequestClear; // ms:w, app:r / ms:w, app:r // 1. Request app/user to clear selection.
bool RequestSelectAll; // ms:w, app:r / ms:w, app:r // 2. Request app/user to select all.
bool RequestSetRange; // / ms:w, app:r // 3. Request app/user to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
// STATE/ARGUMENTS -------------------------// BEGIN / END
ImGuiSelectionUserData RangeSrcItem; // ms:w app:r / // (If using clipper) Begin: Source item (generally the first selected item when multi-selecting, which is used as a reference point) must never be clipped!
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // End: parameter for RequestSetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // End: parameter for RequestSetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
bool RangeSelected; // / ms:w, app:r // End: parameter for RequestSetRange request. true = Select Range, false = Unselect Range.
bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
bool NavIdSelected; // ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items).
ImGuiSelectionUserData NavIdItem; // ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
ImVector<ImGuiSelectionRequest> Requests; // ms:w, app:r / ms:w app:r // Requests
ImGuiSelectionUserData RangeSrcItem; // ms:w app:r / // (If using clipper) Begin: Source item (generally the first selected item when multi-selecting, which is used as a reference point) must never be clipped!
ImGuiSelectionUserData NavIdItem; // ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
bool NavIdSelected; // ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items).
bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
ImGuiMultiSelectIO() { Clear(); }
void Clear() { memset(this, 0, sizeof(*this)); NavIdItem = RangeSrcItem = RangeFirstItem = RangeLastItem = (ImGuiSelectionUserData)-1; }
void Clear() { Requests.resize(0); RangeSrcItem = NavIdItem = (ImGuiSelectionUserData)-1; NavIdSelected = RangeSrcReset = false; }
};
//-----------------------------------------------------------------------------

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@ -2838,26 +2838,29 @@ struct ExampleSelection
// WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THIS UNNECESSARY 'ExampleSelectionAdapter' INDIRECTION LOGIC.
// Notice that with the simplest adapter (using indices everywhere), all functions return their parameters.
// The most simple implementation (using indices everywhere) would look like:
// if (ms_io->RequestClear) { Clear(); }
// if (ms_io->RequestSelectAll) { Clear(); for (int n = 0; n < items_count; n++) { AddItem(n); } }
// if (ms_io->RequestSetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->RangeSelected); } }
// for (ImGuiSelectionRequest& req : ms_io->Requests)
// {
// if (req.Type == ImGuiSelectionRequestType_Clear) { Clear(); }
// if (req.Type == ImGuiSelectionRequestType_SelectAll) { Clear(); for (int n = 0; n < items_count; n++) { AddItem(n); } }
// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->RangeSelected); } }
// }
void ApplyRequests(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, int items_count)
{
IM_ASSERT(adapter->IndexToStorage != NULL);
if (ms_io->RequestClear || ms_io->RequestSelectAll)
Clear();
if (ms_io->RequestSelectAll)
for (ImGuiSelectionRequest& req : ms_io->Requests)
{
Storage.Data.reserve(items_count);
for (int idx = 0; idx < items_count; idx++)
AddItem(adapter->IndexToStorage(adapter, idx));
if (req.Type == ImGuiSelectionRequestType_Clear || req.Type == ImGuiSelectionRequestType_SelectAll)
Clear();
if (req.Type == ImGuiSelectionRequestType_SelectAll)
{
Storage.Data.reserve(items_count);
for (int idx = 0; idx < items_count; idx++)
AddItem(adapter->IndexToStorage(adapter, idx));
}
if (req.Type == ImGuiSelectionRequestType_SetRange)
for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
UpdateItem(adapter->IndexToStorage(adapter, idx), req.RangeSelected);
}
if (ms_io->RequestSetRange)
for (int idx = (int)ms_io->RangeFirstItem; idx <= (int)ms_io->RangeLastItem; idx++)
UpdateItem(adapter->IndexToStorage(adapter, idx), ms_io->RangeSelected);
}
// Find which item should be Focused after deletion.

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@ -1722,6 +1722,8 @@ struct IMGUI_API ImGuiMultiSelectTempData
ImGuiKeyChord KeyMods;
ImGuiMultiSelectIO BeginIO; // Requests are set and returned by BeginMultiSelect(), written to by user during the loop.
ImGuiMultiSelectIO EndIO; // Requests are set during the loop and returned by EndMultiSelect().
bool LoopRequestClear;
bool LoopRequestSelectAll;
bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
bool IsSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
bool NavIdPassedBy;
@ -1730,7 +1732,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
ImGuiMultiSelectTempData() { Clear(); }
void Clear() { memset(this, 0, sizeof(*this)); BeginIO.Clear(); EndIO.Clear(); }
void Clear() { Storage = NULL; FocusScopeId = 0; Flags = 0; KeyMods = 0; BeginIO.Clear(); EndIO.Clear(); LoopRequestClear = LoopRequestSelectAll = IsFocused = IsSetRange = NavIdPassedBy = RangeSrcPassedBy = RangeDstPassedBy = false; }
};
// Persistent storage for multi-select (as long as selection is alive)

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@ -7114,9 +7114,12 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSelectIO* io)
{
ImGuiContext& g = *GImGui;
if (io->RequestClear) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestClear\n", function);
if (io->RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestSelectAll\n", function);
if (io->RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestSetRange %" IM_PRId64 "..%" IM_PRId64 " (0x%" IM_PRIX64 "..0x%" IM_PRIX64 ") = %d\n", function, io->RangeFirstItem, io->RangeLastItem, io->RangeFirstItem, io->RangeLastItem, io->RangeSelected);
for (const ImGuiSelectionRequest& req : io->Requests)
{
if (req.Type == ImGuiSelectionRequestType_Clear) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: Clear\n", function);
if (req.Type == ImGuiSelectionRequestType_SelectAll) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: SelectAll\n", function);
if (req.Type == ImGuiSelectionRequestType_SetRange) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: SetRange %" IM_PRId64 "..%" IM_PRId64 " (0x%" IM_PRIX64 "..0x%" IM_PRIX64 ") = %d\n", function, req.RangeFirstItem, req.RangeLastItem, req.RangeFirstItem, req.RangeLastItem, req.RangeSelected);
}
}
// Return ImGuiMultiSelectIO structure. Lifetime: valid until corresponding call to EndMultiSelect().
@ -7151,6 +7154,9 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
ms->BeginIO.NavIdItem = ms->EndIO.NavIdItem = storage->NavIdItem;
ms->BeginIO.NavIdSelected = ms->EndIO.NavIdSelected = (storage->NavIdSelected == 1) ? true : false;
bool request_clear = false;
bool request_select_all = false;
// Clear when using Navigation to move within the scope
// (we compare FocusScopeId so it possible to use multiple selections inside a same window)
if (g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == ms->FocusScopeId && g.NavJustMovedToHasSelectionData)
@ -7160,13 +7166,13 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
if (ms->IsSetRange)
IM_ASSERT(storage->RangeSrcItem != ImGuiSelectionUserData_Invalid); // Not ready -> could clear?
if ((ms->KeyMods & (ImGuiMod_Ctrl | ImGuiMod_Shift)) == 0)
ms->BeginIO.RequestClear = true;
request_clear = true;
}
else if (g.NavJustMovedFromFocusScopeId == ms->FocusScopeId)
{
// Also clear on leaving scope (may be optional?)
if ((ms->KeyMods & (ImGuiMod_Ctrl | ImGuiMod_Shift)) == 0)
ms->BeginIO.RequestClear = true;
request_clear = true;
}
if (ms->IsFocused)
@ -7176,14 +7182,19 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
// Otherwise may be done by caller but it means Shortcut() needs to be exposed.
if (flags & ImGuiMultiSelectFlags_ClearOnEscape)
if (Shortcut(ImGuiKey_Escape))
ms->BeginIO.RequestClear = true;
request_clear = true;
// Shortcut: Select all (CTRL+A)
if (!(flags & ImGuiMultiSelectFlags_SingleSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
if (Shortcut(ImGuiMod_Ctrl | ImGuiKey_A))
ms->BeginIO.RequestSelectAll = true;
request_select_all = true;
}
if (request_clear || request_select_all)
ms->BeginIO.Requests.push_back(ImGuiSelectionRequest(request_select_all ? ImGuiSelectionRequestType_SelectAll : ImGuiSelectionRequestType_Clear));
ms->LoopRequestClear = request_clear;
ms->LoopRequestSelectAll = request_select_all;
if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)
DebugLogMultiSelectRequests("BeginMultiSelect", &ms->BeginIO);
@ -7220,8 +7231,8 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
if (IsWindowHovered() && g.HoveredId == 0)
if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
{
ms->EndIO.RequestClear = true;
ms->EndIO.RequestSelectAll = ms->EndIO.RequestSetRange = false;
ms->EndIO.Requests.resize(0);
ms->EndIO.Requests.push_back(ImGuiSelectionRequest(ImGuiSelectionRequestType_Clear));
}
// Unwind
@ -7273,9 +7284,9 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags
// Apply Clear/SelectAll requests requested by BeginMultiSelect().
// This is only useful if the user hasn't processed them already, and this only works if the user isn't using the clipper.
// If you are using a clipper (aka not submitting every element of the list) you need to process the Clear/SelectAll request after calling BeginMultiSelect()
if (ms->BeginIO.RequestClear)
if (ms->LoopRequestClear)
selected = false;
else if (ms->BeginIO.RequestSelectAll)
else if (ms->LoopRequestSelectAll)
selected = true;
// When using SHIFT+Nav: because it can incur scrolling we cannot afford a frame of lag with the selection highlight (otherwise scrolling would happen before selection)
@ -7396,22 +7407,28 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
//----------------------------------------------------------------------------------------
const ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
bool request_clear = false;
if (is_singleselect)
ms->EndIO.RequestClear = true;
request_clear = true;
else if ((input_source == ImGuiInputSource_Mouse || g.NavActivateId == id) && !is_ctrl)
ms->EndIO.RequestClear = true;
request_clear = true;
else if ((input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad) && is_shift && !is_ctrl)
ms->EndIO.RequestClear = true; // With is_shift==false the RequestClear was done in BeginIO, not necessary to do again.
request_clear = true; // With is_shift==false the RequestClear was done in BeginIO, not necessary to do again.
if (request_clear)
{
ms->EndIO.Requests.resize(0);
ms->EndIO.Requests.push_back(ImGuiSelectionRequest(ImGuiSelectionRequestType_Clear));
}
int range_direction;
ms->EndIO.RequestSetRange = true;
ImGuiSelectionRequest req(ImGuiSelectionRequestType_SetRange);
if (is_shift && !is_singleselect)
{
// Shift+Arrow always select
// Ctrl+Shift+Arrow copy source selection state (alrady stored by BeginMultiSelect() in RangeSelected)
//IM_ASSERT(storage->HasRangeSrc && storage->HasRangeValue);
ms->EndIO.RangeSrcItem = (storage->RangeSrcItem != ImGuiSelectionUserData_Invalid) ? storage->RangeSrcItem : item_data;
ms->EndIO.RangeSelected = (is_ctrl && storage->RangeSelected != -1) ? (storage->RangeSelected != 0) : true;
req.RangeSelected = (is_ctrl && storage->RangeSelected != -1) ? (storage->RangeSelected != 0) : true;
range_direction = ms->RangeSrcPassedBy ? +1 : -1;
}
else
@ -7419,12 +7436,13 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
// Ctrl inverts selection, otherwise always select
selected = is_ctrl ? !selected : true;
ms->EndIO.RangeSrcItem = storage->RangeSrcItem = item_data;
ms->EndIO.RangeSelected = selected;
req.RangeSelected = selected;
range_direction = +1;
}
ImGuiSelectionUserData range_dst_item = item_data;
ms->EndIO.RangeFirstItem = (range_direction > 0) ? ms->EndIO.RangeSrcItem : range_dst_item;
ms->EndIO.RangeLastItem = (range_direction > 0) ? range_dst_item : ms->EndIO.RangeSrcItem;
req.RangeFirstItem = (range_direction > 0) ? ms->EndIO.RangeSrcItem : range_dst_item;
req.RangeLastItem = (range_direction > 0) ? range_dst_item : ms->EndIO.RangeSrcItem;
ms->EndIO.Requests.push_back(req);
}
// Update/store the selection state of the Source item (used by CTRL+SHIFT, when Source is unselected we perform a range unselect)